My godot fork where I cause mayhem and destruction to all things good and godot.
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Relintai b506468b53 Revert "Backport implement loading DDS textures at run-time"
This reverts commit 4b76c7e89c.

Apparently it can cause issues.
2023-09-06 09:13:08 +02:00
.github Add static check for overzealous .gitignores. 2023-08-30 10:37:39 +02:00
core Revert "Backport implement loading DDS textures at run-time" 2023-09-06 09:13:08 +02:00
doc Revert "Backport implement loading DDS textures at run-time" 2023-09-06 09:13:08 +02:00
drivers Use NULLs. 2023-08-30 13:24:46 +02:00
editor Fix double script icon in the editor. 2023-09-06 01:56:17 +02:00
editor_modules Use NULLs. 2023-08-30 13:24:46 +02:00
main Backported from godot4: Remove SceneTree debug avoidance hint 2023-09-04 21:43:06 +02:00
misc Fix JNI method names and java class lookup names in the android backend. 2023-08-31 21:59:44 +02:00
modules Revert "Backport implement loading DDS textures at run-time" 2023-09-06 09:13:08 +02:00
platform Fix JNI method names and java class lookup names in the android backend. 2023-08-31 21:59:44 +02:00
scene Backported SceneTree::get_first_node_in_group() from godot4. 2023-09-06 08:54:55 +02:00
SCSCons Fix typos with codespell. 2022-12-22 19:51:25 +01:00
servers Make sure that all parameters are properly set into PathQueryResults. 2023-09-05 11:58:36 +02:00
thirdparty wslay: Sync with upstream 0e7d106ff from godot. 2023-08-30 11:23:07 +02:00
.clang-format Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
.clang-tidy Actually disabled modernize-use-nullptr for clang tidy, 2022-07-31 13:43:26 +02:00
.editorconfig
.gitattributes
.gitignore add venv and .venv to the .gitignore 2023-08-30 11:01:19 +02:00
AUTHORS.md Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
backports.md Added a backports md file. WIP. 2022-09-16 19:33:23 +02:00
CHANGELOG.md Update the last backported commit. 2023-08-30 11:39:49 +02:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Fix JNI method names and java class lookup names in the android backend. 2023-08-31 21:59:44 +02:00
DONORS.md Update DONORS list. 2023-03-12 14:21:54 +01:00
gles_builders.py Ported: CI: Sync configuration with master branch 2022-09-17 09:55:21 +02:00
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icon.png Restore main icon.png that got deleted by accident. 2022-03-24 20:17:23 +01:00
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LICENSE.txt Updated copyright headers to 2023. 2022-12-31 19:34:43 +01:00
LOGO_LICENSE.md Updated copyright headers to 2023. 2022-12-31 19:34:43 +01:00
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logo.png
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methods.py Fix the Python type error when creating the .sln file 2023-08-30 11:01:56 +02:00
notable_godot_commits_not_included.md Added a new .md file which will contain some of the godot commits that are interesting, but I decided against having it. 2022-12-22 16:25:43 +01:00
notes.md Added notes.md file. 2023-07-13 12:35:54 +02:00
platform_methods.py
README.md Update link. 2023-01-01 00:57:56 +01:00
sc.py
SConstruct SCons: Enable /WX on LINKFLAGS for MSVC with werror=yes 2023-08-30 10:30:12 +02:00
scu_builders.py Improve module scu setup a bit. 2023-07-11 16:28:39 +02:00
TODO.md Fix typos with codespell. 2022-12-22 19:51:25 +01:00
version.py Changed the docs url from godot's to my docs repository. 2023-08-29 22:27:51 +02:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Pandemonium is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (like an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here], or the releases tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

Some of the documentation is available in this repo under the doc/engine folder. [Here].

You can also look at the official 3.x Godot documentation, it will work mostly (sometimes with trivial modifications). It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official pandemonium demos in their own GitHub repository.

It's also worth looking at official godot 3.x resources, like this awesome Godot list, and there are also a number of other godot learning resources provided by the community, such as text and video tutorials, demos, etc.