Yuri Sizov
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211cd1e46a
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Remove Inspector tooltip hack that never actually worked
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2022-09-16 21:57:00 +02:00 |
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Michael Alexsander
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db8e21638a
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Fix ItemList selection visual when the scrollbar visibility changes
(cherry picked from commit e298144a41338d80b5f0090ce8f28aef888c13dd)
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2022-09-16 21:18:10 +02:00 |
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b6dc768e74
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Fix build.
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2022-09-16 19:47:02 +02:00 |
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Marcin Nowak
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a697c239b8
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Backport panning strength parameters from 4.0
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2022-09-16 19:44:55 +02:00 |
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bruvzg
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876bac58ce
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Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data.
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2022-09-16 19:40:51 +02:00 |
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Michael Alexsander
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62fdf73348
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Expose set/get_tab_button_icon() to scripting
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2022-09-16 19:39:10 +02:00 |
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Olivier Bombardier
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3c72fdfb0d
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Fix has_filter of AnimationNode not being called in scripts
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2022-09-16 19:38:38 +02:00 |
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Michael Alexsander
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a557f22f1d
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Make Menu/OptionButton item auto-highlight behave better
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2022-09-16 13:16:42 +02:00 |
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Yuri Sizov
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494dc2f957
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Backport fixes to documentation for paths, curves and navigation servers
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2022-09-16 13:07:20 +02:00 |
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27316923d3
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
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4025ab2824
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Fix build when 3d is off.
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2022-09-02 20:56:04 +02:00 |
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b72cc00ee1
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Small fixes to the World override system. Still needs work though.
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2022-08-30 19:22:22 +02:00 |
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9bdb8b6bce
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Now only one override is allowed per World, as there is really no reason to have support for more than one per world pair. This fixes lots of issues with the system.
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2022-08-30 15:47:22 +02:00 |
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ae0316ff59
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Fix more issues with World overrides.
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2022-08-30 14:31:23 +02:00 |
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66f2357d01
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Now Cameras use Worlds directly instead of Viewports.
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2022-08-30 14:08:27 +02:00 |
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786e20b159
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Work on fixing the remaining issues / error messages with World overrides.
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2022-08-30 12:28:05 +02:00 |
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338cc9c93d
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Don't apply World override in the editor.
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2022-08-30 01:48:19 +02:00 |
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9b3714a274
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Now CanvasItems work with World overrides aswell.
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2022-08-30 01:40:03 +02:00 |
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dd2fa3e6e3
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Move Cameras into the new 3d world on override.
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2022-08-30 00:06:56 +02:00 |
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4303dfb5c0
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More work on World override support.
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2022-08-29 22:55:48 +02:00 |
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49af677ca8
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Work on the ability for overriding Worlds.
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2022-08-29 20:56:17 +02:00 |
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00c25ed930
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Bit more reorder.
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2022-08-29 19:51:17 +02:00 |
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3894452760
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Reordered World.
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2022-08-29 19:48:01 +02:00 |
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68b21dc61f
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Move World2D and World3D related things to World from Viewport.
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2022-08-29 19:40:17 +02:00 |
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f44f9f5c13
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Reordered Viewport.
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2022-08-29 18:47:49 +02:00 |
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aba4e9db3c
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Added a new World class and made Viewport inherit from it.
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2022-08-29 18:40:38 +02:00 |
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b886d14cf5
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
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24a1580dbf
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Renamed the files aswell.
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2022-08-29 17:33:10 +02:00 |
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e4ae7f2ebc
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Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
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2022-08-29 17:21:40 +02:00 |
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2aee6ab0bb
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Renamed World to World3D.
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2022-08-29 16:49:00 +02:00 |
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ad72b82a89
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Fix an another include.
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2022-08-28 17:02:41 +02:00 |
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e558e0f700
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Fix build when the new skeleton 3d module is disabled.
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2022-08-28 16:01:50 +02:00 |
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dc28777321
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Moved Skeleton and it's related classes to a module.
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2022-08-28 15:46:12 +02:00 |
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b9f3d3b26a
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Moved Skeleton2D and it's related classes into a module.
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2022-08-28 13:57:25 +02:00 |
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a1865fd1af
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Now Camera2Ds handle being current properly, and also more intuituvely.
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2022-08-24 18:11:10 +02:00 |
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a21352637e
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Fix infinite loop when reparenting bones in the bone editor. Also fixed issues with bones sometimes returning incorrect children.
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2022-08-19 23:46:14 +02:00 |
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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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58da70524b
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Ported: Add support for multiple virtual keyboard types - brianwinterpixel
ce24b48e50
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2022-08-19 16:18:53 +02:00 |
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0438da9841
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Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender
47a62e28ac
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2022-08-19 03:12:32 +02:00 |
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1b503ad711
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Revert "Fix mouse_over not dropped when mouse leaves window"
This reverts commit 33a2d5e20b .
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2022-08-19 02:48:36 +02:00 |
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45c65911b5
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Ported: Allow negative scale in Particles and CPUParticles
This can be used to make 2D particles look more 3D-y with thoughtful use
of scale curve animation.
- Calinou
c4a3560884
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2022-08-19 02:42:33 +02:00 |
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Marcel Admiraal
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33a2d5e20b
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Fix mouse_over not dropped when mouse leaves window
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2022-08-19 02:20:03 +02:00 |
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kleonc
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859a38b56e
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Make Mesh::generate_triangle_mesh() handle PRIMITIVE_TRIANGLE_STRIP and PRIMITIVE_TRIANGLE_FAN
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2022-08-19 02:19:37 +02:00 |
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Hugo Locurcio
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c751d9dc17
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Add an use_hdr property to GradientTexture to allow storing HDR colors
This is disabled by default to save some memory and preserve the existing
behavior of clamping colors.
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2022-08-19 02:18:16 +02:00 |
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Hugo Locurcio
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089135783e
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Hide triplanar sharpness when triplanar is disabled in SpatialMaterial
The Triplanar Sharpness property has no effect when Triplanar
is disabled.
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2022-08-19 02:17:26 +02:00 |
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685f3cb495
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Ported: remove redundant check preventing checkbox theme style to apply hover_pressed. - Piralein
36ff8962cc
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2022-08-19 02:17:05 +02:00 |
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Hugo Locurcio
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1ce49593aa
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Use interleaved gradient noise for distance fade
This provides better visuals and performance compared to the previous
ordered dither.
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2022-08-19 02:14:27 +02:00 |
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9d0c889583
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Added a few small networking related helper methods to Node. Made the rpc macros in Entity use them.
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2022-08-19 00:36:24 +02:00 |
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1dc5d84196
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Moved visibility rpcs (vrpc) from Entity to Node. Also added an unreliable variant.
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2022-08-19 00:04:38 +02:00 |
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