|
27316923d3
|
Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
|
2022-09-10 04:16:50 +02:00 |
|
|
a1974c8338
|
Re-extracted the class docs.
|
2022-08-23 13:09:12 +02:00 |
|
|
714547cb17
|
Re-extracted class docs.
|
2022-08-21 00:40:49 +02:00 |
|
|
e2d42db711
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
|
|
cffe742085
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
|
|
9757c39f05
|
Moved a few more core classes.
|
2022-08-17 17:43:49 +02:00 |
|
|
99e94b08c4
|
Moved base input related classes to core/input.
|
2022-08-17 17:02:24 +02:00 |
|
|
04feb63860
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
|
|
dc9cc716c7
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
|
|
388b88678e
|
Moved container related classes in core under a new containers directory.
|
2022-08-17 12:53:49 +02:00 |
|
|
0d2fc2e9f2
|
Moved color to core/math.
|
2022-08-17 11:38:15 +02:00 |
|
|
e71e3ed897
|
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
|
2022-08-16 21:55:56 +02:00 |
|
|
d9a8497546
|
Renamed translate in Transform2D to translate_local.
|
2022-08-14 14:59:46 +02:00 |
|
|
249dd4d661
|
Updated property hints for variant arrays.
|
2022-07-30 21:58:40 +02:00 |
|
|
56e5874267
|
Set Prop2D's conver button's style to flat, so it's in the expected style.
|
2022-04-18 19:32:17 +02:00 |
|
|
da03f96abe
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
|
|
32f148ac0c
|
Mass replaced godot to pandemonium.
|
2022-03-23 20:46:05 +01:00 |
|
|
8dbfe124f7
|
Moved my module specific docs under a new central folder.
|
2022-03-20 12:30:04 +01:00 |
|
|
ae9f5b9bee
|
Fixed the remaining potential crashes found by the godot test tool.
|
2022-03-20 02:29:14 +01:00 |
|
|
0a5ed34bb7
|
Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods.
|
2022-03-19 13:52:08 +01:00 |
|
|
d740ef5d18
|
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
|
2022-03-19 04:08:34 +01:00 |
|
|
4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
|
|
4050779e1f
|
Removed the CONNECT and DISCONNECT macros.
|
2022-03-18 10:32:50 +01:00 |
|
|
029467ab2c
|
More include and macro cleanups.
|
2022-03-18 04:10:09 +01:00 |
|
|
48805f5f8f
|
Removed now unnecessary version.h includes.
|
2022-03-18 03:56:41 +01:00 |
|
|
1f0652741c
|
More version check cleanups.
|
2022-03-18 03:46:14 +01:00 |
|
|
441f7a3694
|
Cleaned up props_2d's version checks.
|
2022-03-18 02:55:27 +01:00 |
|
|
1bc3c2594c
|
Same change to classes under modules.
|
2022-03-17 22:33:22 +01:00 |
|
|
3965d70ac5
|
Moved more includes to cpp files.
|
2022-03-17 19:35:23 +01:00 |
|
|
5997c7dc4d
|
Null check the Prop2DCache sincgleton in Prop2DMesher's constructor.
|
2022-03-17 10:31:08 +01:00 |
|
|
1b3f8db220
|
Pass in Variant() instead of NULL for _processor_get_node_for's bind in Prop2DDataEntry.
|
2022-03-16 10:42:17 +01:00 |
|
|
01b2d8eedf
|
Fix typo in Prop2DDataSprite::set_normal_map.
|
2022-03-16 10:22:51 +01:00 |
|
|
1e6a70c77a
|
Fix uninitialized variable warnings.
|
2022-03-16 10:15:33 +01:00 |
|
|
e85cef1745
|
Run godot's formatting script.
|
2022-03-16 09:02:48 +01:00 |
|
|
e6a9caf3a8
|
Re-extracted the class docs.
|
2022-03-16 02:51:50 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|