932bebcdba
Added back RTileSet export aswell.
2022-10-08 23:55:49 +02:00
smix8
ec3d97dda5
Fix TileMaps with origin offset placing NavPolygons wrong without a Navigation2D node
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The legacy navigation was positioning baked TileMap navpolygons relative to the current Navigation2D node assuming that it is usually one of the parent nodes.
Without the deprecated Navigation2D node the default navigation map of the world_2d is used. This navigation map has no relative Node2D so it needs to use the global_transform of the TileMap to place navregions with the correct offset in case the TileMap is moved from the origin.
2022-10-08 16:58:45 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
f1c29650eb
Ported: Fix TileMap error msg when optional navigation node is not set
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Fixes TileMap error msg spam when bake_navigation=true but the optional and depr navigation node is not set.
- smix8
30d4555c65
2022-08-19 01:55:37 +02:00
4c4e19223e
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
99e94b08c4
Moved base input related classes to core/input.
2022-08-17 17:02:24 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
9555ee56b9
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00
388b88678e
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
220954cf08
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
e4cad690a3
Renamed elements in Transform2D to columns.
2022-08-14 15:37:05 +02:00
c569ecfad1
Ported: TileMapEditor Fix interrupted erasing not being properly finished - kleonc
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66551a94be
2022-07-29 22:06:26 +02:00
bb5acfd745
Ported: [3.5] Update NavigationServer backport
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Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
a166b71594
Ported: [3.5] Fix TileMap texture offset for navigationmesh and collisionshapes - smix8
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e9ca65207e
2022-07-28 14:38:19 +02:00
f22e67a07c
Fix typo.
2022-07-28 11:01:41 +02:00
1ffafee7b1
Ported: Fix TileSetEditor wrong NavigationPolygon format
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TileSets created and stored NavigationPolyons in a format that did not work for Navigation.
- smix8
1bac95b166
2022-07-28 10:58:21 +02:00
2c4a3f686b
ported: Expose tile_texture property - KoBeWi
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0b5289cadf
2022-07-27 14:19:41 +02:00
a9df89703c
Ported: TileMap: Use const ref for all Vector2 parameters - akien-mga
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2834332591
2022-07-27 13:54:29 +02:00
7747a3e85a
Ported: Free region RID when cleaning NavPoly in TileMap - timothyqiu
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5c039ccc72
2022-07-25 22:34:05 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
8dbfe124f7
Moved my module specific docs under a new central folder.
2022-03-20 12:30:04 +01:00
d740ef5d18
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
7fd581f987
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
48805f5f8f
Removed now unnecessary version.h includes.
2022-03-18 03:56:41 +01:00
1f0652741c
More version check cleanups.
2022-03-18 03:46:14 +01:00
1bc3c2594c
Same change to classes under modules.
2022-03-17 22:33:22 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
e85cef1745
Run godot's formatting script.
2022-03-16 09:02:48 +01:00
24e5d5cb34
Added my rtile_map module.
2022-03-16 01:37:06 +01:00