pandemonium_engine/modules/rtile_map
2022-08-15 22:54:03 +02:00
..
.gitignore Added my rtile_map module. 2022-03-16 01:37:06 +01:00
config.py Run godot's formatting script. 2022-03-16 09:02:48 +01:00
LICENSE Run godot's formatting script. 2022-03-16 09:02:48 +01:00
register_types.cpp Added my rtile_map module. 2022-03-16 01:37:06 +01:00
register_types.h Added my rtile_map module. 2022-03-16 01:37:06 +01:00
SCsub Run godot's formatting script. 2022-03-16 09:02:48 +01:00
tile_map_editor_plugin.cpp Ported: TileMapEditor Fix interrupted erasing not being properly finished - kleonc 2022-07-29 22:06:26 +02:00
tile_map_editor_plugin.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
tile_map.cpp Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
tile_map.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
tile_set_editor_plugin.cpp Fix typo. 2022-07-28 11:01:41 +02:00
tile_set_editor_plugin.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
tile_set.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
tile_set.h Ported: TileMap: Use const ref for all Vector2 parameters - akien-mga 2022-07-27 13:54:29 +02:00