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6f35d04ef3
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Use FALLTHROUGH macro instead on [[fallthrough]];
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2022-10-09 10:14:12 +02:00 |
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8095fd84fb
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Update the latest backport commit in the changelog file.
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2022-10-09 10:05:35 +02:00 |
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a5fdbbc09f
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Added back the actual build command to the x86 build action.
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2022-10-09 09:45:48 +02:00 |
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09d9064052
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Actually use the proper action.
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2022-10-09 09:43:56 +02:00 |
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5adef3820b
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Test the linker.
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2022-10-09 09:41:33 +02:00 |
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96e504a804
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Try using an another shell.
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2022-10-09 09:08:43 +02:00 |
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3452f8bc5e
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Try other vcvarsall.bat location.
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2022-10-09 09:00:10 +02:00 |
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d072d31701
|
Use cmd instead of sh.
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2022-10-09 08:55:08 +02:00 |
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1377ecf37d
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Call vcvarsall.bat instead of vcvars64.bat in the windows x86 github action.
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2022-10-09 08:52:31 +02:00 |
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92e8720980
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Temporarily disable other workflows for faster iiteration.
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2022-10-09 08:49:45 +02:00 |
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83cfcac94f
|
Try a different solution to fix linking on the windows x86 github action.
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2022-10-09 08:45:15 +02:00 |
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5c1cff8bac
|
Cleaned up the x86 windows github action.
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2022-10-09 01:23:47 +02:00 |
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704f564418
|
(Hopefully) amke x86 windows github action work.
|
2022-10-09 01:14:33 +02:00 |
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ea3152c661
|
Windows x86 github action.
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2022-10-09 00:57:12 +02:00 |
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3f86c49d1e
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Now all gozmo plugins return gizmo names properly.
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2022-10-09 00:52:52 +02:00 |
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e003437196
|
Get gizmo names using the proper method for the toggle popup in the SpatialEditor.
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2022-10-09 00:34:31 +02:00 |
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5a4bcf4be3
|
Fix errors on new scene creation.
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2022-10-09 00:21:43 +02:00 |
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575a19eafb
|
Added back GridMap support for the NavigationMeshGenerator.
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2022-10-09 00:01:13 +02:00 |
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cd944e8bbe
|
Added back GridMap support for the GLTF module.
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2022-10-08 23:58:46 +02:00 |
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932bebcdba
|
Added back RTileSet export aswell.
|
2022-10-08 23:55:49 +02:00 |
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51acd0c9d6
|
Fix setting all EDITOR_DEFs for the gridmap editor.
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2022-10-08 23:41:54 +02:00 |
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7f78bdf7fe
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Now MeshLibraryEditorPlugin registers itself to the export as menu.
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2022-10-08 23:36:36 +02:00 |
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04bc4be35c
|
Remove unused file selector from EditorNode.
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2022-10-08 23:36:08 +02:00 |
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9ee18ce581
|
Moved the gltf export to the convert scene menu.
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2022-10-08 22:34:51 +02:00 |
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48d50bed1d
|
Now menu items can be added to the convert menu in the editor.
|
2022-10-08 22:32:52 +02:00 |
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d8f00dc1b4
|
Fix the mesh library editor plugin, and cleanups.
|
2022-10-08 20:57:38 +02:00 |
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be5795add2
|
Also added the mesh library editor plugin.
|
2022-10-08 20:50:04 +02:00 |
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4fa3ca949e
|
Fix includes and compile for GridMap. Still not enabled.
|
2022-10-08 20:42:07 +02:00 |
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0a8cf3cb3f
|
Added MeshLibrary to the GridMap module. Also include cleanups.
|
2022-10-08 19:48:37 +02:00 |
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c905adc04a
|
Added back the GridMap module. Not yet enabled.
|
2022-10-08 19:40:25 +02:00 |
|
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2f68443761
|
Updated frt2 to the latest. https://github.com/efornara/frt/commits/2.0
|
2022-10-08 19:36:12 +02:00 |
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e35409a37f
|
Ported: flush buffered events
- efornara
bddcac35f5
|
2022-10-08 19:30:42 +02:00 |
|
|
078f558a1a
|
Fix an another typo.
|
2022-10-08 19:11:36 +02:00 |
|
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aad46d0e80
|
Fixed compile error.
|
2022-10-08 19:06:12 +02:00 |
|
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c43fda9fc8
|
Ported: Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@81ddc73
- akien-mga
7104647c65
|
2022-10-08 19:05:11 +02:00 |
|
|
d8a48e51bd
|
Ported: Add cursor shape support for the Android platform - m4gr3d
46f091a803 (diff-654c896c53f1fe1db3c63e1f0409d7929b54f1e4e43b49b21a0a4eba4f945c15)
|
2022-10-08 19:03:10 +02:00 |
|
|
35249df651
|
Ported: Fix null in android keyboard handling.
- jasonwinterpixel
31fe6848e8
|
2022-10-08 18:32:02 +02:00 |
|
|
9beaa6b80c
|
Fix cpuparticles 3d.
|
2022-10-08 18:04:15 +02:00 |
|
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0117097bb6
|
Fixed compile.
|
2022-10-08 17:56:50 +02:00 |
|
|
42ff9cf8bc
|
Ported: Improve %f formatting for inf and nan.
- MarcusElg
e9cbe9517b
|
2022-10-08 17:53:43 +02:00 |
|
LunaticInAHat
|
8e301d27ba
|
GLTF import external images correctly
|
2022-10-08 17:48:32 +02:00 |
|
The Tophat Demon
|
3b7eb818e3
|
GLTF imports & exports material texture filters
|
2022-10-08 17:48:13 +02:00 |
|
|
25d8fbdba4
|
Ported: visual instance layers are regarded during shadow culling.
todo: setting Camera cull_mask should mark affected shadows dirty somehow
- markusneg
16517ecb3d
|
2022-10-08 17:47:22 +02:00 |
|
Haoyu Qiu
|
f693b632fe
|
Fix crash executing MultiMesh.reset_instance_physics_interpolation
|
2022-10-08 17:35:34 +02:00 |
|
|
44381ae1d2
|
Ported: Change auto to default in cursor css settings.
- jasonwinterpixel
6812e66f33
|
2022-10-08 17:34:43 +02:00 |
|
Haoyu Qiu
|
a1ec0dca97
|
Make it clear that obstacles don't affect pathfinding
|
2022-10-08 17:32:56 +02:00 |
|
Haoyu Qiu
|
556b7564cd
|
Center icons vertically in editor docs' hierarchy
|
2022-10-08 17:32:36 +02:00 |
|
Haoyu Qiu
|
4bff335622
|
Improve StaticBody description
|
2022-10-08 17:32:14 +02:00 |
|
Josh Anthony
|
d03711f58a
|
update messaging for focus to be less keyboard-specific
address comments
Put back missing keyboard tags, fix language to match master's version.
match suggested commits from master
|
2022-10-08 17:31:36 +02:00 |
|
Rémi Verschelde
|
a04ae000eb
|
HTML5: Add missing OS::get_cursor_shape() implementation
Fixes #66835.
|
2022-10-08 17:31:11 +02:00 |
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