|
27eafa074e
|
Fixed the 2 add methods in TiledWallData.
|
2022-07-31 13:22:55 +02:00 |
|
|
71f9dd4cd2
|
Added collider z offset, and texture scale parameters to TiledWallData. Also smaller fixes and codestyle improvements.
|
2022-07-31 11:29:03 +02:00 |
|
|
9a79a37ec9
|
Codestyle fixes for the PropMesher.
|
2022-07-31 11:01:57 +02:00 |
|
|
249dd4d661
|
Updated property hints for variant arrays.
|
2022-07-30 21:58:40 +02:00 |
|
|
c3d05ab91f
|
Fix shadowed declaration warning.
|
2022-05-27 00:38:55 +02:00 |
|
|
125af06336
|
Implemented z offset support for TiledWalls when using Vertical tiling.
|
2022-05-26 23:19:30 +02:00 |
|
|
8d00fe6db9
|
Implement tile y size handling for TiledWalls.
|
2022-05-26 21:07:00 +02:00 |
|
|
6a18764f1d
|
TiledWallData's size is now a float instad of a vector2.
|
2022-05-26 18:49:24 +02:00 |
|
|
36437d98b2
|
Renamed the internal vectors of TiledWallData.
|
2022-05-26 18:42:24 +02:00 |
|
|
f141399345
|
Removed the _texture_ infix from the methods in TiledWallData which were not supposed to have it.
|
2022-05-26 18:38:01 +02:00 |
|
|
c7e1f40435
|
Also added a collider type enum for TiledWallData. Not used yet.
|
2022-05-26 18:26:05 +02:00 |
|
|
09a4afc907
|
Reworked TiledWallData's api, and added per tile size and z offset members. Mesh generation does not use them yet.
|
2022-05-26 18:17:48 +02:00 |
|
|
18184429bb
|
Also fix ste style of the 3d prop plugin's convert button.
|
2022-04-18 19:33:47 +02:00 |
|
|
da03f96abe
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
|
|
32f148ac0c
|
Mass replaced godot to pandemonium.
|
2022-03-23 20:46:05 +01:00 |
|
|
8dbfe124f7
|
Moved my module specific docs under a new central folder.
|
2022-03-20 12:30:04 +01:00 |
|
|
ae9f5b9bee
|
Fixed the remaining potential crashes found by the godot test tool.
|
2022-03-20 02:29:14 +01:00 |
|
|
e55f856fa2
|
Fixed more potential issues found by the tool.
|
2022-03-19 18:44:49 +01:00 |
|
|
d740ef5d18
|
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
|
2022-03-19 04:08:34 +01:00 |
|
|
4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
|
|
4050779e1f
|
Removed the CONNECT and DISCONNECT macros.
|
2022-03-18 10:32:50 +01:00 |
|
|
029467ab2c
|
More include and macro cleanups.
|
2022-03-18 04:10:09 +01:00 |
|
|
48805f5f8f
|
Removed now unnecessary version.h includes.
|
2022-03-18 03:56:41 +01:00 |
|
|
1f0652741c
|
More version check cleanups.
|
2022-03-18 03:46:14 +01:00 |
|
|
d3f5ed6511
|
Cleaned up the props module aswell.
|
2022-03-18 03:22:03 +01:00 |
|
|
dc34206f3a
|
Cleaned up more version checks.
|
2022-03-18 03:08:46 +01:00 |
|
|
1bc3c2594c
|
Same change to classes under modules.
|
2022-03-17 22:33:22 +01:00 |
|
|
3965d70ac5
|
Moved more includes to cpp files.
|
2022-03-17 19:35:23 +01:00 |
|
|
f105eba923
|
Moved more includes from headers to cpp files.
|
2022-03-16 20:40:41 +01:00 |
|
|
e85cef1745
|
Run godot's formatting script.
|
2022-03-16 09:02:48 +01:00 |
|
|
e6a9caf3a8
|
Re-extracted the class docs.
|
2022-03-16 02:51:50 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|