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f058c87868
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Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
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2023-06-10 20:58:49 +02:00 |
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4873a3429d
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Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
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2023-06-05 14:15:49 +02:00 |
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d093365b00
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Fix some property names being the same as getters / setters.
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2023-06-01 15:42:32 +02:00 |
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dbc5b1df35
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Fixed disrepancies between a few getter and setters.
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2023-06-01 13:06:24 +02:00 |
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9c28249819
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Bind enum constants.
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2023-05-31 22:43:57 +02:00 |
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a1402fd46a
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Bind enum constants.
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2023-05-31 22:42:59 +02:00 |
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5acb19630d
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Fix the order of some default arguments in bindings.
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2023-05-31 22:14:12 +02:00 |
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81c9a7f940
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Don't serialize editor only omni lights in PropDataLight.
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2023-02-25 12:13:07 +01:00 |
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ee8014d15e
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Removed comment.
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2023-02-25 12:09:23 +01:00 |
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47525f401b
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Added noise offset support to TiledWalls.
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2023-02-25 12:08:49 +01:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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227e32b67c
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
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e9a19c1a66
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
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fc991ede18
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Re-extracted class docs.
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2023-01-14 13:38:58 +01:00 |
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b240df7df6
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
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213f393293
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
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41f130d9fd
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Re-extracted the class docs.
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2022-11-20 23:27:04 +01:00 |
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54643bc1fc
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Re-extracted class docs.
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2022-10-09 12:43:55 +02:00 |
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258857332c
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Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |
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2fdaacfa66
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
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73742e947d
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Also mvoed away from the TERRAMAN_PRESENT define.
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2022-10-05 11:54:21 +02:00 |
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14c44e5727
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Also moved away from the old VOXELMAN_PRESENT macro.
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2022-10-05 11:35:51 +02:00 |
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ea2a36c4ea
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Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
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2022-10-05 11:16:32 +02:00 |
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ece362681d
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |
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27316923d3
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
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b886d14cf5
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
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24a1580dbf
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Renamed the files aswell.
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2022-08-29 17:33:10 +02:00 |
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2aee6ab0bb
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Renamed World to World3D.
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2022-08-29 16:49:00 +02:00 |
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a1974c8338
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Re-extracted the class docs.
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2022-08-23 13:09:12 +02:00 |
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714547cb17
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Re-extracted class docs.
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2022-08-21 00:40:49 +02:00 |
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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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9757c39f05
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
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99e94b08c4
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Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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0d2fc2e9f2
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Moved color to core/math.
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2022-08-17 11:38:15 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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5cd44e02d0
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Backported the improvements to Transform from Godot4.
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2022-08-14 20:35:11 +02:00 |
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2aa3fa0468
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Fix typo, and init variable to 0.
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2022-07-31 18:03:18 +02:00 |
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068143691c
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Added simple scaling for uvs for TiledWalls.
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2022-07-31 14:52:58 +02:00 |
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1a7c404a17
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Implemented texture scale for TiledWalls.
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2022-07-31 14:47:23 +02:00 |
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40d9d6b49b
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Implemented handling the new collider_z_offset property for merged TiledWalls.
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2022-07-31 14:04:26 +02:00 |
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0227b18d06
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Codestyle fixes.
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2022-07-31 13:43:36 +02:00 |
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9771f1af99
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Codestyle fixes.
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2022-07-31 13:36:54 +02:00 |
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f5b3262bde
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Fix setter type.
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2022-07-31 13:31:14 +02:00 |
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27eafa074e
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Fixed the 2 add methods in TiledWallData.
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2022-07-31 13:22:55 +02:00 |
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71f9dd4cd2
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Added collider z offset, and texture scale parameters to TiledWallData. Also smaller fixes and codestyle improvements.
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2022-07-31 11:29:03 +02:00 |
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9a79a37ec9
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Codestyle fixes for the PropMesher.
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2022-07-31 11:01:57 +02:00 |
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