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429575fab6
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File copyright header updates pt8.
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2023-12-18 00:18:53 +01:00 |
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3afe20bdc7
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More old copyright header cleanups.
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2023-12-17 23:24:10 +01:00 |
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5088d32fa0
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Removed my old copyright headers.
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2023-12-17 22:59:50 +01:00 |
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88e9ad04f2
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
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11945d7f1d
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Split material.h.
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2023-12-10 21:26:28 +01:00 |
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dbcc6e33da
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Moved the physics server to core.
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2023-12-10 19:36:00 +01:00 |
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238bf1b331
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Moved the RenderingServer to core.
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2023-12-10 19:04:24 +01:00 |
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9df5649c1b
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
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1ff5cdf911
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Fix positioning the colliders from PropDataStaticBody in TerrainPropJob and VoxelPropJob.
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2023-10-14 08:10:06 +02:00 |
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9142600d70
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Implemented PropDataStaticBody handling for TerrainPropJob and VoxelPropJob.
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2023-10-13 21:00:25 +02:00 |
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3f8ca3136e
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Codestyle fixes.
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2023-10-13 20:41:22 +02:00 |
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2aa3fbf381
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Codestyle.
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2023-10-13 20:27:08 +02:00 |
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c5ec0b8a33
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Codestyle.
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2023-10-13 20:26:59 +02:00 |
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06efbe1882
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Added separators to TerrainWorldEditor and VoxelWorldEditor's toolbars.
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2023-09-03 13:43:58 +02:00 |
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8bf5c70f50
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Now VoxelWorld and TerrainWorld inherits from Spatial instead of Navigation, and Terrain2DWorld inherits from Node2D insteaf of Navigation2D, as there is now a proper NavigationServer. Also this will make Node hieararchies involvig them more versatile.
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2023-08-24 18:55:21 +02:00 |
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f058c87868
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Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
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2023-06-10 20:58:49 +02:00 |
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4873a3429d
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Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
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2023-06-05 14:15:49 +02:00 |
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d093365b00
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Fix some property names being the same as getters / setters.
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2023-06-01 15:42:32 +02:00 |
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b7e273b226
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Bind missing enum constants.
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2023-05-31 22:33:20 +02:00 |
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8d7090241a
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Make sure that the editor can be built even when the new code_editor module is disabled.
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2023-02-17 23:20:10 +01:00 |
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b240df7df6
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
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4f06946cf5
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Centralize LZ4 usage.
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2022-11-19 19:51:29 +01:00 |
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258857332c
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Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |
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2fdaacfa66
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
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ea2a36c4ea
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Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
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2022-10-05 11:16:32 +02:00 |
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27316923d3
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
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b886d14cf5
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
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24a1580dbf
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Renamed the files aswell.
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2022-08-29 17:33:10 +02:00 |
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e4ae7f2ebc
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Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
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2022-08-29 17:21:40 +02:00 |
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2aee6ab0bb
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Renamed World to World3D.
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2022-08-29 16:49:00 +02:00 |
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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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99e94b08c4
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Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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9555ee56b9
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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0d2fc2e9f2
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Moved color to core/math.
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2022-08-17 11:38:15 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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b6eb2db442
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Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
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2022-08-11 02:24:30 +02:00 |
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249dd4d661
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Updated property hints for variant arrays.
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2022-07-30 21:58:40 +02:00 |
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8300dbee0f
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Fix shadowed variable warning.
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2022-03-24 22:23:49 +01:00 |
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57ffe2211b
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Added material cache support for Voxelman, and Terraman's bake texture mesher step type.
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2022-03-24 21:50:16 +01:00 |
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ae9f5b9bee
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Fixed the remaining potential crashes found by the godot test tool.
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2022-03-20 02:29:14 +01:00 |
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d740ef5d18
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Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
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2022-03-19 04:08:34 +01:00 |
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7fd581f987
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An another set of header include cleanups for the classes in the engine directory.
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2022-03-19 03:10:01 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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49fcf7ad80
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Removed unneeded variable from TerrainWorld's IntPos struct.
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2022-03-18 17:51:50 +01:00 |
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7b1eadb465
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Removed the CALL macros.
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2022-03-18 10:56:48 +01:00 |
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