pandemonium_engine/modules/terraman/world
2022-08-17 12:53:49 +02:00
..
blocky Cleaned up Terraman's version checks. 2022-03-18 02:41:08 +01:00
default Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
jobs Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
block_terrain_structure.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
block_terrain_structure.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
terrain_chunk.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
terrain_chunk.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
terrain_environment_data.cpp Removed the CALL macros. 2022-03-18 10:56:48 +01:00
terrain_environment_data.h Moved color to core/math. 2022-08-17 11:38:15 +02:00
terrain_structure.cpp Removed the CALL macros. 2022-03-18 10:56:48 +01:00
terrain_structure.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
terrain_world_editor.cpp Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
terrain_world_editor.h Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
terrain_world.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
terrain_world.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00