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11945d7f1d
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Split material.h.
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2023-12-10 21:26:28 +01:00 |
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e32155717c
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Moved 2d shapes to core.
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2023-12-10 20:03:16 +01:00 |
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053f083e17
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Moved the Physics 2d server to core.
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2023-12-10 19:42:57 +01:00 |
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dbcc6e33da
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Moved the physics server to core.
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2023-12-10 19:36:00 +01:00 |
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238bf1b331
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Moved the RenderingServer to core.
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2023-12-10 19:04:24 +01:00 |
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9df5649c1b
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
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763f662263
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
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deccaed2cc
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Moved materials into a new subfolder.
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2023-12-10 14:59:22 +01:00 |
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e50ab7fa84
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Moved 2d shapes under a new shapes_2d folder.
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2023-12-10 13:55:20 +01:00 |
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93a2081a58
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Re-extracted class docs.
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2023-10-12 01:59:32 +02:00 |
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8ed3b41865
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
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8bf5c70f50
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Now VoxelWorld and TerrainWorld inherits from Spatial instead of Navigation, and Terrain2DWorld inherits from Node2D insteaf of Navigation2D, as there is now a proper NavigationServer. Also this will make Node hieararchies involvig them more versatile.
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2023-08-24 18:55:21 +02:00 |
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8d679355df
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Re-extracted class docs pt3.
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2023-06-13 17:34:41 +02:00 |
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f058c87868
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Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
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2023-06-10 20:58:49 +02:00 |
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4873a3429d
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Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
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2023-06-05 14:15:49 +02:00 |
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79538b4392
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Fix more binding inconsistencies.
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2023-06-02 12:21:16 +02:00 |
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d093365b00
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Fix some property names being the same as getters / setters.
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2023-06-01 15:42:32 +02:00 |
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61ccfb443f
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Bind missing enum values in Terrain2DJob.
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2023-05-31 22:52:52 +02:00 |
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5acb19630d
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Fix the order of some default arguments in bindings.
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2023-05-31 22:14:12 +02:00 |
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8d7090241a
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Make sure that the editor can be built even when the new code_editor module is disabled.
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2023-02-17 23:20:10 +01:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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227e32b67c
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
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e9a19c1a66
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
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fc991ede18
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Re-extracted class docs.
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2023-01-14 13:38:58 +01:00 |
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b240df7df6
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
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41f130d9fd
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Re-extracted the class docs.
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2022-11-20 23:27:04 +01:00 |
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4f06946cf5
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Centralize LZ4 usage.
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2022-11-19 19:51:29 +01:00 |
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258857332c
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Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |
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50e1108e18
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Replaced PROPS_2D_PRESENT define for the module system's equivalent.
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2022-10-05 13:20:42 +02:00 |
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2fdaacfa66
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
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ece362681d
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |
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27316923d3
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
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b886d14cf5
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
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24a1580dbf
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Renamed the files aswell.
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2022-08-29 17:33:10 +02:00 |
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e4ae7f2ebc
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Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
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2022-08-29 17:21:40 +02:00 |
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2aee6ab0bb
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Renamed World to World3D.
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2022-08-29 16:49:00 +02:00 |
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a1974c8338
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Re-extracted the class docs.
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2022-08-23 13:09:12 +02:00 |
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714547cb17
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Re-extracted class docs.
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2022-08-21 00:40:49 +02:00 |
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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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99e94b08c4
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Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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9555ee56b9
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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0d2fc2e9f2
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Moved color to core/math.
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2022-08-17 11:38:15 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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b6eb2db442
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Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
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2022-08-11 02:24:30 +02:00 |
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249dd4d661
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Updated property hints for variant arrays.
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2022-07-30 21:58:40 +02:00 |
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