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e0ee26fc61
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Make sure to actually use the vector write proxies.
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2021-08-11 18:39:03 +02:00 |
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aa47e344fd
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Only assign back a specific array if it was originally available.
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2021-08-10 18:07:07 +02:00 |
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29c5cc9a75
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Added remove_doubles and remove_doubles_interpolate_normals methods to the MeshUtils singleton.
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2021-07-19 17:58:50 +02:00 |
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6725a4906c
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Update the copyright texts for 2021.
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2021-04-19 10:13:31 +02:00 |
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9bd8004895
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Fix compile for 4.0.
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2021-02-06 11:49:29 +01:00 |
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ab36f527d7
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implement/port preserve_border_edges.
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2020-10-20 16:50:51 +02:00 |
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3365df3faf
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Removed the copyright header from config.py, as utf-8 characters apparently can cause issues.
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2020-08-08 20:03:35 +02:00 |
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65a802ff39
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Proper Readme.md.
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2020-07-28 14:22:57 +02:00 |
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4f69ec67b8
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Sync classref with current source.
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2020-06-20 23:33:45 +02:00 |
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ec76756ff0
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4.0 compile fix.
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2020-06-20 22:37:14 +02:00 |
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e540e84f9b
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Ad the 2 mesh baking functions from CharacterSkeleton.
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2020-05-30 18:37:27 +02:00 |
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31f1d24de1
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Add missing classes to doc_classes.
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2020-05-30 16:06:50 +02:00 |
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a841b0ece0
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Added a new MeshMerger class. It's based on VoxelMesher.
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2020-05-30 14:01:17 +02:00 |
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060f0723d0
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Added the MeshUtils singleton.
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2020-05-24 21:34:44 +02:00 |
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5f8f4ab2d7
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Cleaned up the copyright headers.
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2020-05-24 21:23:20 +02:00 |
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e4cf48e227
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Initial commit. (A copy of my fast quadratic mesh simplifier module.)
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2020-05-23 20:13:38 +02:00 |
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