Commit Graph

16 Commits

Author SHA1 Message Date
e0ee26fc61 Make sure to actually use the vector write proxies. 2021-08-11 18:39:03 +02:00
aa47e344fd Only assign back a specific array if it was originally available. 2021-08-10 18:07:07 +02:00
29c5cc9a75 Added remove_doubles and remove_doubles_interpolate_normals methods to the MeshUtils singleton. 2021-07-19 17:58:50 +02:00
6725a4906c Update the copyright texts for 2021. 2021-04-19 10:13:31 +02:00
9bd8004895 Fix compile for 4.0. 2021-02-06 11:49:29 +01:00
ab36f527d7 implement/port preserve_border_edges. 2020-10-20 16:50:51 +02:00
3365df3faf Removed the copyright header from config.py, as utf-8 characters apparently can cause issues. 2020-08-08 20:03:35 +02:00
65a802ff39 Proper Readme.md. 2020-07-28 14:22:57 +02:00
4f69ec67b8 Sync classref with current source. 2020-06-20 23:33:45 +02:00
ec76756ff0 4.0 compile fix. 2020-06-20 22:37:14 +02:00
e540e84f9b Ad the 2 mesh baking functions from CharacterSkeleton. 2020-05-30 18:37:27 +02:00
31f1d24de1 Add missing classes to doc_classes. 2020-05-30 16:06:50 +02:00
a841b0ece0 Added a new MeshMerger class. It's based on VoxelMesher. 2020-05-30 14:01:17 +02:00
060f0723d0 Added the MeshUtils singleton. 2020-05-24 21:34:44 +02:00
5f8f4ab2d7 Cleaned up the copyright headers. 2020-05-24 21:23:20 +02:00
e4cf48e227 Initial commit. (A copy of my fast quadratic mesh simplifier module.) 2020-05-23 20:13:38 +02:00