A c++ Godot engine module containing utilites for working with mehses (Like simplification)
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Mesh Utils Module

This is a c++ engine module for the Godot engine, containing my mesh merging utilities.

It supports both godot 3.2 and 4.0 (master). Note that since 4.0 is still in very early stages I only check whether it works from time to time.

Pre-built binaries

You can grab a pre-built editor binary from the Broken Seals repo, should you want to. It contains all my modules.

Optional Dependencies

Mesh Data Resource: Support for merged meshes, even in gles2. Adds MeshMerger a few helper methods.

MeshUtils Singleton

Contains generic algorithms that manipulate meshes.

Mesh Merger

Works similarly to SurfaceTool, but it has more utility functions.

Fast Quadratic Mesh Simplifier

A port of https://github.com/Whinarn/UnityMeshSimplifier . For future reference it's based on e8ff4e8862735197c3308cfe926eeba68e0d2edb. Porting is mostly done, but it does needs some debugging (it has a crash if smart linking is enabled).

I might just return to using the original FQMS. As if meshes are merged together using MeshUtils.merge_mesh_array, or bake_mesh_array_uv the original algortithm will work fine. Still on the fence about it.

Building

  1. Get the source code for the engine.

If you want Godot 3.2: git clone -b 3.2 https://github.com/godotengine/godot.git godot

If you want Godot 4.0: git clone https://github.com/godotengine/godot.git godot

  1. Go into Godot's modules directory.
cd ./godot/modules/
  1. Clone this repository
git clone https://github.com/Relintai/mesh_utils mesh_utils
  1. Build Godot. Tutorial