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Cleaned up the copyright headers.
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LICENSE
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LICENSE
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Copyright (c) 2020 Péter Magyar
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Copyright (c) 2017-2020 Mattias Edlund
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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# Fast Quadratic Mesh Simplifier
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# Mesh Utils
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A port of https://github.com/Whinarn/UnityMeshSimplifier to a GODOT engine c++ module.
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My mesh merging utilities.
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Also contains A port of https://github.com/Whinarn/UnityMeshSimplifier to a GODOT engine c++ module.
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For future reference it's based on e8ff4e8862735197c3308cfe926eeba68e0d2edb.
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# Copyright (c) 2020 Péter Magyar
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# Copyright(c) 2017-2020 Mattias Edlund
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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/*
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Copyright (c) 2020 Péter Magyar
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Copyright(c) 2017-2020 Mattias Edlund
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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/*
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Copyright (c) 2020 Péter Magyar
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Copyright(c) 2017-2020 Mattias Edlund
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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#ifndef VOXELMAN_MESH_UTILS_H
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#define VOXELMAN_MESH_UTILS_H
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#ifndef FQMS_H
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#define FQMS_H
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/*
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/*
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Copyright (c) 2020 Péter Magyar
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Copyright(c) 2017-2020 Mattias Edlund
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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#ifndef FQMS_REGISTER_TYPES_H
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#define FQMS_REGISTER_TYPES_H
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#ifndef MESH_UTILS_REGISTER_TYPES_H
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#define MESH_UTILS_REGISTER_TYPES_H
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/*
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Copyright (c) 2020 Péter Magyar
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Copyright(c) 2017-2020 Mattias Edlund
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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