A c++ Godot engine module containing utilites for working with mehses (Like simplification)
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2020-05-30 16:06:50 +02:00
doc_classes Initial commit. (A copy of my fast quadratic mesh simplifier module.) 2020-05-23 20:13:38 +02:00
.gitignore Initial commit. (A copy of my fast quadratic mesh simplifier module.) 2020-05-23 20:13:38 +02:00
config.py Add missing classes to doc_classes. 2020-05-30 16:06:50 +02:00
defines.h Added a new MeshMerger class. It's based on VoxelMesher. 2020-05-30 14:01:17 +02:00
fast_quadratic_mesh_simplifier.cpp Cleaned up the copyright headers. 2020-05-24 21:23:20 +02:00
fast_quadratic_mesh_simplifier.h Cleaned up the copyright headers. 2020-05-24 21:23:20 +02:00
fqms.h Cleaned up the copyright headers. 2020-05-24 21:23:20 +02:00
LICENSE Cleaned up the copyright headers. 2020-05-24 21:23:20 +02:00
mesh_merger.cpp Added a new MeshMerger class. It's based on VoxelMesher. 2020-05-30 14:01:17 +02:00
mesh_merger.h Added a new MeshMerger class. It's based on VoxelMesher. 2020-05-30 14:01:17 +02:00
mesh_utils.cpp Added the MeshUtils singleton. 2020-05-24 21:34:44 +02:00
mesh_utils.h Added the MeshUtils singleton. 2020-05-24 21:34:44 +02:00
README.md Cleaned up the copyright headers. 2020-05-24 21:23:20 +02:00
register_types.cpp Added a new MeshMerger class. It's based on VoxelMesher. 2020-05-30 14:01:17 +02:00
register_types.h Cleaned up the copyright headers. 2020-05-24 21:23:20 +02:00
SCsub Added a new MeshMerger class. It's based on VoxelMesher. 2020-05-30 14:01:17 +02:00
simplify.h Initial commit. (A copy of my fast quadratic mesh simplifier module.) 2020-05-23 20:13:38 +02:00

Mesh Utils

My mesh merging utilities.

Also contains A port of https://github.com/Whinarn/UnityMeshSimplifier to a GODOT engine c++ module.

For future reference it's based on e8ff4e8862735197c3308cfe926eeba68e0d2edb.

Porting is mostly done, but it does needs some debugging (it has a crash if smart linking is enabled).