Initial commit. (A copy of my fast quadratic mesh simplifier module.)

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Relintai 2020-05-23 20:13:38 +02:00
commit e4cf48e227
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.import
*.d
*.o
*.meta
*.obj
*.pyc
*.bc
*.os

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Copyright (c) 2020 Péter Magyar
Copyright (c) 2017-2020 Mattias Edlund
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# Fast Quadratic Mesh Simplifier
A port of https://github.com/Whinarn/UnityMeshSimplifier to a GODOT engine c++ module.
For future reference it's based on e8ff4e8862735197c3308cfe926eeba68e0d2edb.
Porting is mostly done, but it does needs some debugging (it has a crash if smart linking is enabled).

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import os
Import('env')
module_env = env.Clone()
#Should work with just arrays
#if os.path.isdir('../mesh_data_resource'):
# module_env.Append(CPPDEFINES=['MESH_DATA_RESOURCE_PRESENT'])
sources = [
"register_types.cpp",
"fast_quadratic_mesh_simplifier.cpp",
]
if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
# Shared lib compilation
module_env.Append(CCFLAGS=['-fPIC'])
module_env['LIBS'] = []
shared_lib = module_env.SharedLibrary(target='#bin/mesh_utils', source=sources)
shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0]
env.Append(LIBS=[shared_lib_shim])
env.Append(LIBPATH=['#bin'])
else:
# Static compilation
module_env.add_source_files(env.modules_sources, sources)

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# Copyright (c) 2020 Péter Magyar
# Copyright(c) 2017-2020 Mattias Edlund
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
def can_build(env, platform):
return True
def configure(env):
pass
def get_doc_classes():
return [
"FastQuadraticMeshSimplifier",
]
def get_doc_path():
return "doc_classes"

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="FastQuadraticMeshSimplifier" inherits="Reference" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_arrays">
<return type="Array">
</return>
<description>
</description>
</method>
<method name="initialize">
<return type="void">
</return>
<argument index="0" name="arrays" type="Array">
</argument>
<description>
</description>
</method>
<method name="simplify_mesh">
<return type="void">
</return>
<argument index="0" name="target_count" type="int">
</argument>
<argument index="1" name="agressiveness" type="float" default="7">
</argument>
<argument index="2" name="verbose" type="bool" default="false">
</argument>
<description>
</description>
</method>
<method name="simplify_mesh_lossless">
<return type="void">
</return>
<argument index="0" name="verbose" type="bool" default="false">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="enable_smart_link" type="bool" setter="set_enable_smart_link" getter="get_enable_smart_link" default="false">
</member>
<member name="format" type="int" setter="set_format" getter="get_format" default="0">
</member>
<member name="max_iteration_count" type="int" setter="set_max_iteration_count" getter="get_max_iteration_count" default="100">
</member>
<member name="max_lossless_iteration_count" type="int" setter="set_max_lossless_iteration_count" getter="get_max_lossless_iteration_count" default="9990">
</member>
<member name="preserve_border_edges" type="bool" setter="set_preserve_border_edges" getter="get_preserve_border_edges" default="false">
</member>
<member name="preserve_uv_foldover_edges" type="bool" setter="set_preserve_uv_foldover_edges" getter="get_preserve_uv_foldover_edges" default="false">
</member>
<member name="preserve_uv_seam_edges" type="bool" setter="set_preserve_uv_seam_edges" getter="get_preserve_uv_seam_edges" default="false">
</member>
</members>
<constants>
</constants>
</class>

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#include "fast_quadratic_mesh_simplifier.h"
/*
Copyright (c) 2020 Péter Magyar
Copyright(c) 2017-2020 Mattias Edlund
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
int FastQuadraticMeshSimplifier::get_max_iteration_count() const {
return simplify._max_iteration_count;
}
void FastQuadraticMeshSimplifier::set_max_iteration_count(const int value) {
simplify._max_iteration_count = value;
}
int FastQuadraticMeshSimplifier::get_max_lossless_iteration_count() const {
return simplify._max_lossless_iteration_count;
}
void FastQuadraticMeshSimplifier::set_max_lossless_iteration_count(const int value) {
simplify._max_lossless_iteration_count = value;
}
bool FastQuadraticMeshSimplifier::get_enable_smart_link() const {
return simplify._enable_smart_link;
}
void FastQuadraticMeshSimplifier::set_enable_smart_link(const bool value) {
simplify._enable_smart_link = value;
}
bool FastQuadraticMeshSimplifier::get_preserve_border_edges() const {
return simplify._preserve_border_dges;
}
void FastQuadraticMeshSimplifier::set_preserve_border_edges(const bool value) {
simplify._preserve_border_dges = value;
}
bool FastQuadraticMeshSimplifier::get_preserve_uv_seam_edges() const {
return simplify._preserve_uv_seam_edges;
}
void FastQuadraticMeshSimplifier::set_preserve_uv_seam_edges(const bool value) {
simplify._preserve_uv_seam_edges = value;
}
bool FastQuadraticMeshSimplifier::get_preserve_uv_foldover_edges() const {
return simplify._preserve_uv_foldover_edges;
}
void FastQuadraticMeshSimplifier::set_preserve_uv_foldover_edges(const bool value) {
simplify._preserve_uv_foldover_edges = value;
}
int FastQuadraticMeshSimplifier::get_format() const {
return simplify._format;
}
void FastQuadraticMeshSimplifier::set_format(const int value) {
simplify._format = value;
}
void FastQuadraticMeshSimplifier::initialize(const Array &arrays) {
simplify.initialize(arrays);
}
Array FastQuadraticMeshSimplifier::get_arrays() {
return simplify.get_arrays();
}
void FastQuadraticMeshSimplifier::simplify_mesh(int target_count, double agressiveness, bool verbose) {
simplify.simplify_mesh(target_count, agressiveness, verbose);
}
void FastQuadraticMeshSimplifier::simplify_mesh_lossless(bool verbose) {
simplify.simplify_mesh_lossless(verbose);
}
FastQuadraticMeshSimplifier::FastQuadraticMeshSimplifier() {
}
FastQuadraticMeshSimplifier::~FastQuadraticMeshSimplifier() {
}
void FastQuadraticMeshSimplifier::_bind_methods() {
ClassDB::bind_method(D_METHOD("initialize", "arrays"), &FastQuadraticMeshSimplifier::initialize);
ClassDB::bind_method(D_METHOD("get_arrays"), &FastQuadraticMeshSimplifier::get_arrays);
ClassDB::bind_method(D_METHOD("simplify_mesh", "target_count", "agressiveness", "verbose"), &FastQuadraticMeshSimplifier::simplify_mesh, DEFVAL(7), DEFVAL(false));
ClassDB::bind_method(D_METHOD("simplify_mesh_lossless", "verbose"), &FastQuadraticMeshSimplifier::simplify_mesh_lossless, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_max_iteration_count"), &FastQuadraticMeshSimplifier::get_max_iteration_count);
ClassDB::bind_method(D_METHOD("set_max_iteration_count", "value"), &FastQuadraticMeshSimplifier::set_max_iteration_count);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_iteration_count"), "set_max_iteration_count", "get_max_iteration_count");
ClassDB::bind_method(D_METHOD("get_max_lossless_iteration_count"), &FastQuadraticMeshSimplifier::get_max_lossless_iteration_count);
ClassDB::bind_method(D_METHOD("set_max_lossless_iteration_count", "value"), &FastQuadraticMeshSimplifier::set_max_lossless_iteration_count);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_lossless_iteration_count"), "set_max_lossless_iteration_count", "get_max_lossless_iteration_count");
ClassDB::bind_method(D_METHOD("get_enable_smart_link"), &FastQuadraticMeshSimplifier::get_enable_smart_link);
ClassDB::bind_method(D_METHOD("set_enable_smart_link", "value"), &FastQuadraticMeshSimplifier::set_enable_smart_link);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_smart_link"), "set_enable_smart_link", "get_enable_smart_link");
ClassDB::bind_method(D_METHOD("get_preserve_border_edges"), &FastQuadraticMeshSimplifier::get_preserve_border_edges);
ClassDB::bind_method(D_METHOD("set_preserve_border_edges", "value"), &FastQuadraticMeshSimplifier::set_preserve_border_edges);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "preserve_border_edges"), "set_preserve_border_edges", "get_preserve_border_edges");
ClassDB::bind_method(D_METHOD("get_preserve_uv_seam_edges"), &FastQuadraticMeshSimplifier::get_preserve_uv_seam_edges);
ClassDB::bind_method(D_METHOD("set_preserve_uv_seam_edges", "value"), &FastQuadraticMeshSimplifier::set_preserve_uv_seam_edges);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "preserve_uv_seam_edges"), "set_preserve_uv_seam_edges", "get_preserve_uv_seam_edges");
ClassDB::bind_method(D_METHOD("get_preserve_uv_foldover_edges"), &FastQuadraticMeshSimplifier::get_preserve_uv_foldover_edges);
ClassDB::bind_method(D_METHOD("set_preserve_uv_foldover_edges", "value"), &FastQuadraticMeshSimplifier::set_preserve_uv_foldover_edges);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "preserve_uv_foldover_edges"), "set_preserve_uv_foldover_edges", "get_preserve_uv_foldover_edges");
ClassDB::bind_method(D_METHOD("get_format"), &FastQuadraticMeshSimplifier::get_format);
ClassDB::bind_method(D_METHOD("set_format", "value"), &FastQuadraticMeshSimplifier::set_format);
ADD_PROPERTY(PropertyInfo(Variant::INT, "format"), "set_format", "get_format");
}

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#ifndef FAST_QUADRATIC_MESH_SIMPLIFIER_H
#define FAST_QUADRATIC_MESH_SIMPLIFIER_H
/*
Copyright (c) 2020 Péter Magyar
Copyright(c) 2017-2020 Mattias Edlund
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/reference.h"
#include "core/array.h"
#include "simplify.h"
class FastQuadraticMeshSimplifier : public Reference {
GDCLASS(FastQuadraticMeshSimplifier, Reference);
public:
int get_max_iteration_count() const;
void set_max_iteration_count(const int value);
int get_max_lossless_iteration_count() const;
void set_max_lossless_iteration_count(const int value);
bool get_enable_smart_link() const;
void set_enable_smart_link(const bool value);
bool get_preserve_border_edges() const;
void set_preserve_border_edges(const bool value);
bool get_preserve_uv_seam_edges() const;
void set_preserve_uv_seam_edges(const bool value);
bool get_preserve_uv_foldover_edges() const;
void set_preserve_uv_foldover_edges(const bool value);
int get_format() const;
void set_format(const int value);
void initialize(const Array &arrays);
Array get_arrays();
void simplify_mesh(int target_count, double agressiveness = 7, bool verbose = false);
void simplify_mesh_lossless(bool verbose = false);
FastQuadraticMeshSimplifier();
~FastQuadraticMeshSimplifier();
protected:
static void _bind_methods();
private:
Simplify::FQMS simplify;
};
#endif

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#ifndef VOXELMAN_MESH_UTILS_H
#define VOXELMAN_MESH_UTILS_H
/*
Copyright (c) 2020 Péter Magyar
Copyright(c) 2017-2020 Mattias Edlund
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/color.h"
#include "core/hashfuncs.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
#include "core/vector.h"
namespace FQMS {
struct Vertex {
Vector3 vertex;
Color color;
Vector3 normal; // normal, binormal, tangent
Vector3 binormal;
Vector3 tangent;
Vector2 uv;
Vector2 uv2;
Vector<int> bones;
Vector<float> weights;
bool operator==(const Vertex &p_vertex) const {
if (vertex != p_vertex.vertex)
return false;
if (uv != p_vertex.uv)
return false;
if (uv2 != p_vertex.uv2)
return false;
if (normal != p_vertex.normal)
return false;
if (binormal != p_vertex.binormal)
return false;
if (color != p_vertex.color)
return false;
if (bones.size() != p_vertex.bones.size())
return false;
for (int i = 0; i < bones.size(); i++) {
if (bones[i] != p_vertex.bones[i])
return false;
}
for (int i = 0; i < weights.size(); i++) {
if (weights[i] != p_vertex.weights[i])
return false;
}
return true;
}
Vertex() {}
};
struct VertexHasher {
static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx) {
uint32_t h = hash_djb2_buffer((const uint8_t *)&p_vtx.vertex, sizeof(real_t) * 3);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.normal, sizeof(real_t) * 3, h);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.binormal, sizeof(real_t) * 3, h);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.tangent, sizeof(real_t) * 3, h);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.uv, sizeof(real_t) * 2, h);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.uv2, sizeof(real_t) * 2, h);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.color, sizeof(real_t) * 4, h);
h = hash_djb2_buffer((const uint8_t *)p_vtx.bones.ptr(), p_vtx.bones.size() * sizeof(int), h);
h = hash_djb2_buffer((const uint8_t *)p_vtx.weights.ptr(), p_vtx.weights.size() * sizeof(float), h);
return h;
}
};
struct WeightSort {
int index;
float weight;
bool operator<(const WeightSort &p_right) const {
return weight < p_right.weight;
}
};
/// A symmetric matrix.
struct SymmetricMatrix {
/// The m11 component.
double m0;
/// The m12 component.
double m1;
/// The m13 component.
double m2;
/// The m14 component.
double m3;
/// The m22 component.
double m4;
/// The m23 component.
double m5;
/// The m24 component.
double m6;
/// The m33 component.
double m7;
/// The m34 component.
double m8;
/// The m44 component.
double m9;
_FORCE_INLINE_ const double get(int p_index) const {
CRASH_BAD_INDEX(p_index, 10);
switch (p_index) {
case 0:
return m0;
case 1:
return m1;
case 2:
return m2;
case 3:
return m3;
case 4:
return m4;
case 5:
return m5;
case 6:
return m6;
case 7:
return m7;
case 8:
return m8;
case 9:
return m9;
}
return 0;
}
SymmetricMatrix() {
m0 = 0;
m1 = 0;
m2 = 0;
m3 = 0;
m4 = 0;
m5 = 0;
m6 = 0;
m7 = 0;
m8 = 0;
m9 = 0;
}
/// Creates a symmetric matrix with a value in each component.
SymmetricMatrix(double c) {
m0 = c;
m1 = c;
m2 = c;
m3 = c;
m4 = c;
m5 = c;
m6 = c;
m7 = c;
m8 = c;
m9 = c;
}
/// Creates a symmetric matrix.
SymmetricMatrix(double p_m0, double p_m1, double p_m2, double p_m3,
double p_m4, double p_m5, double p_m6, double p_m7, double p_m8, double p_m9) {
m0 = p_m0;
m1 = p_m1;
m2 = p_m2;
m3 = p_m3;
m4 = p_m4;
m5 = p_m5;
m6 = p_m6;
m7 = p_m7;
m8 = p_m8;
m9 = p_m9;
}
/// Creates a symmetric matrix from a plane.
SymmetricMatrix(double a, double b, double c, double d) {
m0 = a * a;
m1 = a * b;
m2 = a * c;
m3 = a * d;
m4 = b * b;
m5 = b * c;
m6 = b * d;
m7 = c * c;
m8 = c * d;
m9 = d * d;
}
SymmetricMatrix operator+(const SymmetricMatrix &p_m) const {
return SymmetricMatrix(m0 + p_m.m0, m1 + p_m.m1, m2 + p_m.m2, m3 + p_m.m3,
m4 + p_m.m4, m5 + p_m.m5, m6 + p_m.m6,
m7 + p_m.m7, m8 + p_m.m8,
m9 + p_m.m9);
}
void operator+=(const SymmetricMatrix &p_m) {
m0 += p_m.m0;
m1 += p_m.m1;
m2 += p_m.m2;
m3 += p_m.m3;
m4 += p_m.m4;
m5 += p_m.m5;
m6 += p_m.m6;
m7 += p_m.m7;
m8 += p_m.m8;
m9 += p_m.m9;
}
/// Determinant(0, 1, 2, 1, 4, 5, 2, 5, 7)
double Determinant1() {
double det =
m0 * m4 * m7 +
m2 * m1 * m5 +
m1 * m5 * m2 -
m2 * m4 * m2 -
m0 * m5 * m5 -
m1 * m1 * m7;
return det;
}
/// Determinant(1, 2, 3, 4, 5, 6, 5, 7, 8)
double Determinant2() {
double det =
m1 * m5 * m8 +
m3 * m4 * m7 +
m2 * m6 * m5 -
m3 * m5 * m5 -
m1 * m6 * m7 -
m2 * m4 * m8;
return det;
}
double Determinant3() {
double det =
m0 * m5 * m8 +
m3 * m1 * m7 +
m2 * m6 * m2 -
m3 * m5 * m2 -
m0 * m6 * m7 -
m2 * m1 * m8;
return det;
}
/// Determinant(0, 1, 3, 1, 4, 6, 2, 5, 8)
double Determinant4() {
double det =
m0 * m4 * m8 +
m3 * m1 * m5 +
m1 * m6 * m2 -
m3 * m4 * m2 -
m0 * m6 * m5 -
m1 * m1 * m8;
return det;
}
double Determinant(int a11, int a12, int a13,
int a21, int a22, int a23,
int a31, int a32, int a33) {
double det =
get(a11) * get(a22) * get(a33) +
get(a13) * get(a21) * get(a32) +
get(a12) * get(a23) * get(a31) -
get(a13) * get(a22) * get(a31) -
get(a11) * get(a23) * get(a32) -
get(a12) * get(a21) * get(a33);
return det;
}
void from_plane(double a, double b, double c, double d) {
m0 = a * a;
m1 = a * b;
m2 = a * c;
m3 = a * d;
m4 = b * b;
m5 = b * c;
m6 = b * d;
m7 = c * c;
m8 = c * d;
m9 = d * d;
}
void reset() {
m0 = 0;
m1 = 0;
m2 = 0;
m3 = 0;
m4 = 0;
m5 = 0;
m6 = 0;
m7 = 0;
m8 = 0;
m9 = 0;
}
};
struct MUTriangle {
int v0;
int v1;
int v2;
int subMeshIndex;
int va0;
int va1;
int va2;
double err0;
double err1;
double err2;
double err3;
bool deleted;
bool dirty;
Vector3 n;
_FORCE_INLINE_ int get(int p_index) {
return (p_index == 0 ? v0 : (p_index == 1 ? v1 : v2));
}
_FORCE_INLINE_ void set(int p_index, int value) {
CRASH_BAD_INDEX(p_index, 3);
switch (p_index) {
case 0:
v0 = value;
break;
case 1:
v1 = value;
break;
case 2:
v2 = value;
break;
}
}
MUTriangle() {
v0 = 0;
v1 = 0;
v2 = 0;
subMeshIndex = 0;
va0 = 0;
va1 = 0;
va2 = 0;
err0 = err1 = err2 = err3 = 0;
deleted = dirty = false;
}
MUTriangle(int p_v0, int p_v1, int p_v2, int p_subMeshIndex) {
v0 = p_v0;
v1 = p_v1;
v2 = p_v2;
subMeshIndex = p_subMeshIndex;
va0 = p_v0;
va1 = p_v1;
va2 = p_v2;
err0 = err1 = err2 = err3 = 0;
deleted = dirty = false;
}
Vector3 GetAttributeIndices() {
Vector3 attributeIndices;
attributeIndices[0] = va0;
attributeIndices[1] = va1;
attributeIndices[2] = va2;
return attributeIndices;
}
void SetAttributeIndex(int index, int value) {
CRASH_BAD_INDEX(index, 3);
switch (index) {
case 0:
va0 = value;
break;
case 1:
va1 = value;
break;
case 2:
va2 = value;
break;
}
}
Vector3 GetErrors() {
Vector3 err;
err[0] = err0;
err[1] = err1;
err[2] = err2;
return err;
}
};
struct MUVertex {
Vertex vertex;
int tstart;
int tcount;
SymmetricMatrix q;
bool border_edge;
bool uv_seam_edge;
bool uv_foldover_edge;
MUVertex() {
tstart = 0;
tcount = 0;
border_edge = true;
uv_seam_edge = false;
uv_foldover_edge = false;
}
MUVertex(float x, float y, float z) {
vertex.vertex = Vector3(x, y, z);
tstart = 0;
tcount = 0;
border_edge = true;
uv_seam_edge = false;
uv_foldover_edge = false;
}
MUVertex(const Vertex &p_vertex) {
vertex = p_vertex;
tstart = 0;
tcount = 0;
border_edge = true;
uv_seam_edge = false;
uv_foldover_edge = false;
}
};
struct MURef {
int tid;
int tvertex;
MURef() {
tid = 0;
tvertex = 0;
}
void Set(int p_tid, int p_tvertex) {
tid = p_tid;
tvertex = p_tvertex;
}
};
struct BorderVertex {
int index;
int hash;
BorderVertex() {
index = 0;
hash = 0;
}
BorderVertex(int p_index, int p_hash) {
index = p_index;
hash = p_hash;
}
};
struct BorderVertexComparer {
_FORCE_INLINE_ bool operator()(const BorderVertex &a, const BorderVertex &b) const { return a.hash < b.hash; }
};
} // namespace FQMS
#endif

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#include "register_types.h"
#include "fast_quadratic_mesh_simplifier.h"
/*
Copyright (c) 2020 Péter Magyar
Copyright(c) 2017-2020 Mattias Edlund
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
void register_mesh_utils_types() {
ClassDB::register_class<FastQuadraticMeshSimplifier>();
}
void unregister_mesh_utils_types() {
}

32
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#ifndef FQMS_REGISTER_TYPES_H
#define FQMS_REGISTER_TYPES_H
/*
Copyright (c) 2020 Péter Magyar
Copyright(c) 2017-2020 Mattias Edlund
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
void register_mesh_utils_types();
void unregister_mesh_utils_types();
#endif

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