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A c++ Godot engine module containing utilites for working with mehses (Like simplification)
doc_classes | ||
.gitignore | ||
config.py | ||
fast_quadratic_mesh_simplifier.cpp | ||
fast_quadratic_mesh_simplifier.h | ||
fqms.h | ||
LICENSE | ||
mesh_utils.cpp | ||
mesh_utils.h | ||
README.md | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
simplify.h |
Mesh Utils
My mesh merging utilities.
Also contains A port of https://github.com/Whinarn/UnityMeshSimplifier to a GODOT engine c++ module.
For future reference it's based on e8ff4e8862735197c3308cfe926eeba68e0d2edb.
Porting is mostly done, but it does needs some debugging (it has a crash if smart linking is enabled).