doc_classes | ||
.gitignore | ||
config.py | ||
defines.h | ||
fast_quadratic_mesh_simplifier.cpp | ||
fast_quadratic_mesh_simplifier.h | ||
fqms.h | ||
LICENSE | ||
mesh_merger.cpp | ||
mesh_merger.h | ||
mesh_utils.cpp | ||
mesh_utils.h | ||
README.md | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
simplify.h |
Mesh Utils Module
This is a c++ engine module for the Godot engine, containing my mesh merging utilities.
It supports both godot 3.2 and 4.0 (master). Note that since 4.0 is still in very early stages I only check whether it works from time to time.
Pre-built binaries
You can grab a pre-built editor binary from the Broken Seals repo, should you want to. It contains all my modules.
Optional Dependencies
Mesh Data Resource: Support for merged meshes, even in gles2. Adds MeshMerger a few helper methods.
MeshUtils Singleton
Contains generic algorithms that manipulate meshes.
Mesh Merger
Works similarly to SurfaceTool, but it has more utility functions.
Fast Quadratic Mesh Simplifier
A port of https://github.com/Whinarn/UnityMeshSimplifier . For future reference it's based on e8ff4e8862735197c3308cfe926eeba68e0d2edb. Porting is mostly done, but it does needs some debugging (it has a crash if smart linking is enabled).
I might just return to using the original FQMS. As if meshes are merged together using MeshUtils.merge_mesh_array
, or
bake_mesh_array_uv
the original algortithm will work fine. Still on the fence about it.
Building
- Get the source code for the engine.
If you want Godot 3.2:
git clone -b 3.2 https://github.com/godotengine/godot.git godot
If you want Godot 4.0:
git clone https://github.com/godotengine/godot.git godot
- Go into Godot's modules directory.
cd ./godot/modules/
- Clone this repository
git clone https://github.com/Relintai/mesh_utils mesh_utils
- Build Godot. Tutorial