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c1af9a0490
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Work on fixing compile.
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2023-01-09 14:11:15 +01:00 |
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ffea461bf8
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Work on fixing compile.
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2023-01-09 01:17:43 +01:00 |
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30d5e204e5
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Updated register_types.h and cpp to the current godot 4 style.
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2023-01-08 15:55:55 +01:00 |
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b52a261c31
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Don't just ignore not having array format normal by generating normals in MeshMerger. This was probably some debug logic that I managed to forget about.
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2022-02-16 20:03:26 +01:00 |
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902dae2979
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Work on fixing compile for 4.0.
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2022-02-08 11:52:53 +01:00 |
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4feb518620
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Backported Delaunay3D from godot 4 and added a method for it to MeshUtils. In 4.0 is should just work with the default built in class.
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2022-01-27 19:04:05 +01:00 |
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6d9750290e
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Updated copyright headers.
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2022-01-12 22:11:44 +01:00 |
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ad13f297a3
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Re-extracted the docs.
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2022-01-12 22:11:15 +01:00 |
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461c2a80a1
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Fix error check macro typos in remove_doubles. Also add the same code to merge_mesh_array.
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2021-12-30 00:01:44 +01:00 |
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de821908e9
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Check array sizes before trying to remove items from arrays in merge_mesh_array.
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2021-12-30 00:00:25 +01:00 |
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ca1f54268b
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Always add indices even if a face has an area of 0. It's more important here to be able to map back properly to the original mesh.
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2021-09-29 11:17:26 +02:00 |
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17d65e03d3
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Added more parameters to uv_unwrap. Also changed fixWinding from true to false with a comment.
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2021-09-29 11:10:49 +02:00 |
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9c450d98a0
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Cleaned up unnecessary allocations and locals.
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2021-09-29 10:51:56 +02:00 |
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d2bfd13a7e
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uv unwrapping actually works now.
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2021-09-29 10:26:25 +02:00 |
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822597f5d7
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Use the piecewise generator by default.
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2021-09-29 09:43:53 +02:00 |
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f6ccb049fa
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Texel size should be smaller.
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2021-09-29 08:42:07 +02:00 |
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3698ee9849
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Removed firstColocalVertex(). And all my debug prints.
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2021-09-29 08:41:51 +02:00 |
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d507ccf540
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Disable assert.
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2021-09-29 08:31:51 +02:00 |
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e3dba19c94
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Remove some of my debug prints.
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2021-09-29 08:29:30 +02:00 |
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15d99e0b05
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Colocals removal pt2.
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2021-09-29 08:28:37 +02:00 |
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df80bd10f0
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Started removing colocals.
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2021-09-29 08:19:21 +02:00 |
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b6940f3799
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Bit more work on xatlas.
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2021-09-29 07:51:52 +02:00 |
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e40a4cea4a
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Bit more work.
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2021-09-28 19:03:46 +02:00 |
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acd276bdb1
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uv_unwrap initial implementation. Note that xatlas doesn't work properly yet.
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2021-09-28 18:21:55 +02:00 |
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63fe407daa
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Hoping that floodfillFaces will now do what I need.
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2021-09-28 18:21:11 +02:00 |
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9403f04cee
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Clean up 2 enums.
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2021-09-28 16:44:32 +02:00 |
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62f5f8f269
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Removed PlanarCharts and ClusteredCharts from xatlas.
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2021-09-28 16:35:49 +02:00 |
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a3c9009996
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Remove XA_DEBUG_EXPORT_TGA.
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2021-09-28 10:25:29 +02:00 |
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c62f2e9b23
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Remove all threading related code from xatlas.
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2021-09-28 10:23:12 +02:00 |
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f5cca2cfb8
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Added uv_unwrap method to MeshUtils. Also added xatlas from engine/thirdparty to the module under a different namespace. I plan to modify it.
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2021-09-28 10:20:14 +02:00 |
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92b6066d02
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Create a new Array in remove_doubles and remove_doubles to return so unsupported arrays get removed. Also fixed check for bones.
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2021-08-14 13:43:30 +02:00 |
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e0ee26fc61
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Make sure to actually use the vector write proxies.
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2021-08-11 18:39:03 +02:00 |
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aa47e344fd
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Only assign back a specific array if it was originally available.
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2021-08-10 18:07:07 +02:00 |
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29c5cc9a75
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Added remove_doubles and remove_doubles_interpolate_normals methods to the MeshUtils singleton.
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2021-07-19 17:58:50 +02:00 |
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6725a4906c
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Update the copyright texts for 2021.
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2021-04-19 10:13:31 +02:00 |
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9bd8004895
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Fix compile for 4.0.
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2021-02-06 11:49:29 +01:00 |
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ab36f527d7
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implement/port preserve_border_edges.
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2020-10-20 16:50:51 +02:00 |
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3365df3faf
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Removed the copyright header from config.py, as utf-8 characters apparently can cause issues.
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2020-08-08 20:03:35 +02:00 |
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65a802ff39
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Proper Readme.md.
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2020-07-28 14:22:57 +02:00 |
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4f69ec67b8
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Sync classref with current source.
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2020-06-20 23:33:45 +02:00 |
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ec76756ff0
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4.0 compile fix.
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2020-06-20 22:37:14 +02:00 |
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e540e84f9b
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Ad the 2 mesh baking functions from CharacterSkeleton.
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2020-05-30 18:37:27 +02:00 |
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31f1d24de1
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Add missing classes to doc_classes.
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2020-05-30 16:06:50 +02:00 |
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a841b0ece0
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Added a new MeshMerger class. It's based on VoxelMesher.
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2020-05-30 14:01:17 +02:00 |
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060f0723d0
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Added the MeshUtils singleton.
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2020-05-24 21:34:44 +02:00 |
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5f8f4ab2d7
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Cleaned up the copyright headers.
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2020-05-24 21:23:20 +02:00 |
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e4cf48e227
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Initial commit. (A copy of my fast quadratic mesh simplifier module.)
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2020-05-23 20:13:38 +02:00 |
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