2578bbb0ba
Added training related data.
2019-09-12 23:43:53 +02:00
d87668f779
Now caster aura apply, and target aura apply in Spell are done using Arrays. Also added a new array "Apply Auras On Learn".
2019-09-12 23:28:18 +02:00
e65b2f4ecb
Added SpellCategory to Spell. Also removed the old commented out code from Spell.
2019-09-12 23:06:24 +02:00
d5d38aea1c
Added a few spell and aura arrays to ItemTemplate, added a new enum, and fixed compile.
2019-09-12 22:45:29 +02:00
aadb56411a
Added skills.
2019-09-12 18:22:50 +02:00
d6f7c7aee2
Datamanger now loads the xpdata as well.
2019-09-12 15:05:42 +02:00
544aa45a80
Bindings for XPData.
2019-09-12 14:40:57 +02:00
2c8becc27a
Added xp and level based events.
2019-09-12 13:26:52 +02:00
d50a8748f6
Added a price field for ItemTemplate.
2019-09-11 18:36:05 +02:00
008bf34a34
Added 2 more events.
2019-09-11 11:01:30 +02:00
8cc7017351
Removed MobData, and merged it into EntityData. Also cleaned up PlayerCharacterData.
2019-09-09 22:12:04 +02:00
6a4d0be1d5
Fix search and replace fail.
2019-09-09 15:50:39 +02:00
ca2fe9a6c4
Renamed CharacterClass to EntityData. Also moved it around, with a few related classes.
2019-09-09 14:26:18 +02:00
2b45d35cf7
Fixed uninitialized variables in Spell.
2019-09-09 01:55:37 +02:00
627ec8613f
Now CharacterSpec also uses variant vectors for the inspector.
2019-09-09 01:48:14 +02:00
3201488ac4
Added 3 AIAction classes, also added an array for them into CharacterClass.
2019-09-09 01:28:29 +02:00
396c49542c
Finished up the previous change in CharacterClass. Added some temporary comments.
2019-09-08 23:10:22 +02:00
e070031073
Started reworking CharacterClass to use variant vector properties.
2019-09-08 21:26:05 +02:00
1f83d7ac6c
Fixed uninitialized variable.
2019-09-08 15:33:25 +02:00
c6b50a2c66
Added a bunch on new classes (Visual related). Moved some of the bindings around.
2019-08-26 20:10:26 +02:00
c483fa38d6
The ItemVisual and ItemVisualEntry is a resource now.
2019-08-24 16:17:58 +02:00
9267eb3fd9
Added a simple itemVisual class, and an ItemVisualEntry Class.
2019-08-24 15:53:56 +02:00
3cce6b0ae8
-Talent is now inherited from Aura.
...
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
1ae265a171
-Implemented MobData, and playerCharacterData.
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-Also added them to the data manager.
2019-08-09 13:18:09 +02:00
baec5b1091
Added data classes for loot. Also added MobData, and PlayerCharacterData files (placeholder).
2019-08-09 02:10:08 +02:00
e6e717719b
More getters, setters, and a small fix.
2019-08-07 02:46:23 +02:00
895525a998
Work on fleshing out the inventory system.
2019-08-07 01:54:59 +02:00
38b155d4ad
-Moved StatModifier from Stats to it's own file. Also updated i.
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-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
c3828efe05
A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs.
2019-08-05 01:36:33 +02:00
4f3c21a0cf
Added the aura callbacks into the CharacterClass, and Entity, so they can be scripted via GDScript. Entity calls everything as needed.
...
Also added death events, and callbacks.
2019-08-04 19:13:00 +02:00
3906bea408
Created the bindings for EntityEquipSet, and fixed compile.
2019-07-23 13:55:11 +02:00
1e0daf2e73
Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos.
2019-07-23 02:21:06 +02:00
57370a733c
Added overrideable ai methods to CharacterClass, and removed some unneeded methods. Also added an AIStates enum.
2019-07-06 21:24:02 +02:00
f95ac68a9b
renamed character.h and cpp to character_class.h and cpp.
2019-07-06 19:18:07 +02:00
d5efaf0d27
Added MeshDataResource, so the mesh generation works in GLES2 too. Also added simple importers for it.
2019-07-05 21:28:51 +02:00
e2a7dadaaf
Typo fix.
2019-07-01 01:41:13 +02:00
65e8fbc1bc
Fixed a name in the bone attachment type enum.
2019-07-01 01:34:08 +02:00
e80b0364bc
A bit of work on the skeleton.
2019-07-01 01:29:59 +02:00
fc01a2dee0
Fixed a few properties.
2019-06-26 02:27:29 +02:00
5d0d8b59d3
Fixed healing, and aura healing.
2019-06-25 01:15:08 +02:00
c9c9267dbb
Fixed aura ticks.
2019-06-24 17:58:25 +02:00
ec6503c5e9
Added TargetRelationType back.
2019-06-24 13:12:33 +02:00
f1194ab218
-Added rage, and energy stat.
...
-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00
29b3ccb3b3
Fixed targeting.
2019-06-22 01:57:43 +02:00
9592e75034
Fixed wrong GDCLASS type.
2019-06-17 03:08:06 +02:00
9aaa5d1d5a
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
...
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
49f2213b12
The old Effect properties got cleaned up, and now their type is packedscene.
2019-05-29 20:03:41 +02:00
d4ebbdc69c
-Fixed crash in Aura, _setup_aura_data will now set up the time too, and Added more ERR checks.
...
-is_debuff is now just debuff.
-I realized that Godot Vectors, and Maps are made in a way, so that they don't need to be dynamically allocated. So none of the vectors, and maps are pointers anymore in Entity.
-PlayerTalent is a Reference now.
2019-05-29 17:27:36 +02:00
575871678e
-Added type to auras, and an is debuff flag.
...
-Moved getter and setter implementations from the Aura header to the cpp file.
-Now SpellEnums is properly registered.
2019-05-28 01:08:11 +02:00
a329281dae
Cleaned up the categories of spells, and auras.
2019-05-13 18:52:43 +02:00