e80b0364bc
A bit of work on the skeleton.
2019-07-01 01:29:59 +02:00
7af76fe42f
Fixed uninitialized variables (and an editor cash because of it).
2019-06-30 17:39:13 +02:00
fc01a2dee0
Fixed a few properties.
2019-06-26 02:27:29 +02:00
5d0d8b59d3
Fixed healing, and aura healing.
2019-06-25 01:15:08 +02:00
58654d8d70
Added in spell casting related binds.
2019-06-24 23:05:28 +02:00
c9c9267dbb
Fixed aura ticks.
2019-06-24 17:58:25 +02:00
ec6503c5e9
Added TargetRelationType back.
2019-06-24 13:12:33 +02:00
f1194ab218
-Added rage, and energy stat.
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-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00
29b3ccb3b3
Fixed targeting.
2019-06-22 01:57:43 +02:00
90e86557c5
More work on networking.
2019-06-18 15:33:28 +02:00
29f4288a54
More networking work.
2019-06-18 02:32:39 +02:00
9592e75034
Fixed wrong GDCLASS type.
2019-06-17 03:08:06 +02:00
7cdad4b8eb
Work on networking.
2019-06-17 00:07:38 +02:00
cee3c00f97
Added macros for the multiplayer.
2019-06-11 15:20:05 +02:00
69407a2506
Fixed compile.
2019-06-10 20:49:36 +02:00
ee5be20502
Moved a few more function declarations from entity's header to the cpp file.
2019-06-10 20:48:14 +02:00
9aaa5d1d5a
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
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-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
49f2213b12
The old Effect properties got cleaned up, and now their type is packedscene.
2019-05-29 20:03:41 +02:00
d4ebbdc69c
-Fixed crash in Aura, _setup_aura_data will now set up the time too, and Added more ERR checks.
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-is_debuff is now just debuff.
-I realized that Godot Vectors, and Maps are made in a way, so that they don't need to be dynamically allocated. So none of the vectors, and maps are pointers anymore in Entity.
-PlayerTalent is a Reference now.
2019-05-29 17:27:36 +02:00
575871678e
-Added type to auras, and an is debuff flag.
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-Moved getter and setter implementations from the Aura header to the cpp file.
-Now SpellEnums is properly registered.
2019-05-28 01:08:11 +02:00
5692eec91e
Now cooldowns are updated.
2019-05-27 18:28:27 +02:00
e9c30b870d
Work on bindings.
2019-05-27 14:02:07 +02:00
34295f7a83
Added gcd, cooldowns, category cooldowns, and states to Entity.
2019-05-27 02:50:00 +02:00
a329281dae
Cleaned up the categories of spells, and auras.
2019-05-13 18:52:43 +02:00
884e0eb012
Properly set up groups for spells.
2019-05-13 13:50:14 +02:00
b69663de86
-Added Aura and Spell visual effect is now VisualBoneAttachment.
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-Added groups fo the spell.
2019-05-13 13:25:03 +02:00
565993fdb8
Better way to cast refs at load.
2019-05-07 15:05:55 +02:00
adc47a4ae7
More work on the inventory.
2019-05-06 21:31:19 +02:00
53227bb6fe
-Started working on inventory-related classes, and added helper classes for cooldowns.
2019-05-06 18:07:07 +02:00
4c586d459f
Added the heal pipeline.
2019-05-06 02:07:51 +02:00
b16795c59c
Added item template, and craft data loading.
2019-05-05 20:27:53 +02:00
4a8ed5c53e
Format.
2019-05-05 03:18:00 +02:00
14210ba66d
-EntityCreateInfo is now a Reference.
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-Bound the initialize method.
2019-05-04 23:20:22 +02:00
cfff89cf2a
Added more getters to DataManager, and now datamanager uses the FAIL COND macros.
2019-05-04 20:19:54 +02:00
b485b4d114
-Moved EntityCreateInfo into it's own file.
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-Also registered it.
2019-05-04 18:39:42 +02:00
d06a6615a0
Added fail cond checks, to the new spell system functions inside Aura, Spell, and Entity, to prevent crashes.
2019-05-04 03:05:36 +02:00
e2bf5a5286
-Cleaned up Entity, Aura, and Spell.
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-Bound most of the spell system related functions, so they are callable from gdscript.
2019-05-03 23:19:10 +02:00
decb7c3c7d
Improved the virtual method binds, by a lot.
2019-05-02 02:18:44 +02:00
3e89bc37c9
Added a new CharacterSkeleton class.
2019-05-01 02:49:06 +02:00
d8c40b6b04
Added aura added, and removed signals.
2019-04-28 12:26:14 +02:00
5e476306a2
-Fixed the type of the parameter of _start_casting, and _casting_finished VMethods.
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-Added a binding for _start_casting.
-Small changes.
2019-04-28 11:58:40 +02:00
8f0815ce66
Added compile time switch to switch between 2d and 3d mode.
2019-04-22 10:25:41 +02:00
d46e7909f7
Added entities_2d compile-time switch.
2019-04-20 19:09:22 +02:00
032e6622f6
First Commit.
2019-04-20 14:02:55 +02:00