Commit Graph

644 Commits

Author SHA1 Message Date
e80b0364bc A bit of work on the skeleton. 2019-07-01 01:29:59 +02:00
7af76fe42f Fixed uninitialized variables (and an editor cash because of it). 2019-06-30 17:39:13 +02:00
fc01a2dee0 Fixed a few properties. 2019-06-26 02:27:29 +02:00
5d0d8b59d3 Fixed healing, and aura healing. 2019-06-25 01:15:08 +02:00
58654d8d70 Added in spell casting related binds. 2019-06-24 23:05:28 +02:00
c9c9267dbb Fixed aura ticks. 2019-06-24 17:58:25 +02:00
ec6503c5e9 Added TargetRelationType back. 2019-06-24 13:12:33 +02:00
f1194ab218 -Added rage, and energy stat.
-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00
29b3ccb3b3 Fixed targeting. 2019-06-22 01:57:43 +02:00
90e86557c5 More work on networking. 2019-06-18 15:33:28 +02:00
29f4288a54 More networking work. 2019-06-18 02:32:39 +02:00
9592e75034 Fixed wrong GDCLASS type. 2019-06-17 03:08:06 +02:00
7cdad4b8eb Work on networking. 2019-06-17 00:07:38 +02:00
cee3c00f97 Added macros for the multiplayer. 2019-06-11 15:20:05 +02:00
69407a2506 Fixed compile. 2019-06-10 20:49:36 +02:00
ee5be20502 Moved a few more function declarations from entity's header to the cpp file. 2019-06-10 20:48:14 +02:00
9aaa5d1d5a -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
49f2213b12 The old Effect properties got cleaned up, and now their type is packedscene. 2019-05-29 20:03:41 +02:00
d4ebbdc69c -Fixed crash in Aura, _setup_aura_data will now set up the time too, and Added more ERR checks.
-is_debuff is now just debuff.
-I realized that Godot Vectors, and Maps are made in a way, so that they don't need to be dynamically allocated. So none of the vectors, and maps are pointers anymore in Entity.
-PlayerTalent is a Reference now.
2019-05-29 17:27:36 +02:00
575871678e -Added type to auras, and an is debuff flag.
-Moved getter and setter implementations from the Aura header to the cpp file.
-Now SpellEnums is properly registered.
2019-05-28 01:08:11 +02:00
5692eec91e Now cooldowns are updated. 2019-05-27 18:28:27 +02:00
e9c30b870d Work on bindings. 2019-05-27 14:02:07 +02:00
34295f7a83 Added gcd, cooldowns, category cooldowns, and states to Entity. 2019-05-27 02:50:00 +02:00
a329281dae Cleaned up the categories of spells, and auras. 2019-05-13 18:52:43 +02:00
884e0eb012 Properly set up groups for spells. 2019-05-13 13:50:14 +02:00
b69663de86 -Added Aura and Spell visual effect is now VisualBoneAttachment.
-Added groups fo the spell.
2019-05-13 13:25:03 +02:00
565993fdb8 Better way to cast refs at load. 2019-05-07 15:05:55 +02:00
adc47a4ae7 More work on the inventory. 2019-05-06 21:31:19 +02:00
53227bb6fe -Started working on inventory-related classes, and added helper classes for cooldowns. 2019-05-06 18:07:07 +02:00
4c586d459f Added the heal pipeline. 2019-05-06 02:07:51 +02:00
b16795c59c Added item template, and craft data loading. 2019-05-05 20:27:53 +02:00
4a8ed5c53e Format. 2019-05-05 03:18:00 +02:00
14210ba66d -EntityCreateInfo is now a Reference.
-Bound the initialize method.
2019-05-04 23:20:22 +02:00
cfff89cf2a Added more getters to DataManager, and now datamanager uses the FAIL COND macros. 2019-05-04 20:19:54 +02:00
b485b4d114 -Moved EntityCreateInfo into it's own file.
-Also registered it.
2019-05-04 18:39:42 +02:00
d06a6615a0 Added fail cond checks, to the new spell system functions inside Aura, Spell, and Entity, to prevent crashes. 2019-05-04 03:05:36 +02:00
e2bf5a5286 -Cleaned up Entity, Aura, and Spell.
-Bound most of the spell system related functions, so they are callable from gdscript.
2019-05-03 23:19:10 +02:00
decb7c3c7d Improved the virtual method binds, by a lot. 2019-05-02 02:18:44 +02:00
3e89bc37c9 Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
d8c40b6b04 Added aura added, and removed signals. 2019-04-28 12:26:14 +02:00
5e476306a2 -Fixed the type of the parameter of _start_casting, and _casting_finished VMethods.
-Added a binding for _start_casting.
-Small changes.
2019-04-28 11:58:40 +02:00
8f0815ce66 Added compile time switch to switch between 2d and 3d mode. 2019-04-22 10:25:41 +02:00
d46e7909f7 Added entities_2d compile-time switch. 2019-04-20 19:09:22 +02:00
032e6622f6 First Commit. 2019-04-20 14:02:55 +02:00