An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
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2019-04-28 12:26:14 +02:00
data -Fixed the type of the parameter of _start_casting, and _casting_finished VMethods. 2019-04-28 11:58:40 +02:00
drag_and_drop First Commit. 2019-04-20 14:02:55 +02:00
entities Added aura added, and removed signals. 2019-04-28 12:26:14 +02:00
pipelines First Commit. 2019-04-20 14:02:55 +02:00
Queued First Commit. 2019-04-20 14:02:55 +02:00
spells First Commit. 2019-04-20 14:02:55 +02:00
ui First Commit. 2019-04-20 14:02:55 +02:00
.gitignore -Fixed the type of the parameter of _start_casting, and _casting_finished VMethods. 2019-04-28 11:58:40 +02:00
config.py First Commit. 2019-04-20 14:02:55 +02:00
config.pyc Added compile time switch to switch between 2d and 3d mode. 2019-04-22 10:25:41 +02:00
entity_enums.cpp First Commit. 2019-04-20 14:02:55 +02:00
entity_enums.h First Commit. 2019-04-20 14:02:55 +02:00
item_enums.cpp First Commit. 2019-04-20 14:02:55 +02:00
item_enums.h First Commit. 2019-04-20 14:02:55 +02:00
register_types.cpp First Commit. 2019-04-20 14:02:55 +02:00
register_types.h First Commit. 2019-04-20 14:02:55 +02:00
SCsub Added entities_2d compile-time switch. 2019-04-20 19:09:22 +02:00
spell_enums.cpp First Commit. 2019-04-20 14:02:55 +02:00
spell_enums.h First Commit. 2019-04-20 14:02:55 +02:00