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An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
data | ||
drag_and_drop | ||
entities | ||
pipelines | ||
Queued | ||
skeleton | ||
spells | ||
ui | ||
utility | ||
.gitignore | ||
config.py | ||
config.pyc | ||
entity_enums.cpp | ||
entity_enums.h | ||
item_enums.cpp | ||
item_enums.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
spell_enums.cpp | ||
spell_enums.h |