An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
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2019-05-05 03:18:00 +02:00
data Added more getters to DataManager, and now datamanager uses the FAIL COND macros. 2019-05-04 20:19:54 +02:00
drag_and_drop First Commit. 2019-04-20 14:02:55 +02:00
entities -EntityCreateInfo is now a Reference. 2019-05-04 23:20:22 +02:00
pipelines First Commit. 2019-04-20 14:02:55 +02:00
Queued First Commit. 2019-04-20 14:02:55 +02:00
skeleton Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
spells First Commit. 2019-04-20 14:02:55 +02:00
ui First Commit. 2019-04-20 14:02:55 +02:00
utility Format. 2019-05-05 03:18:00 +02:00
.gitignore Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
config.py First Commit. 2019-04-20 14:02:55 +02:00
config.pyc Added compile time switch to switch between 2d and 3d mode. 2019-04-22 10:25:41 +02:00
entity_enums.cpp First Commit. 2019-04-20 14:02:55 +02:00
entity_enums.h First Commit. 2019-04-20 14:02:55 +02:00
item_enums.cpp First Commit. 2019-04-20 14:02:55 +02:00
item_enums.h First Commit. 2019-04-20 14:02:55 +02:00
register_types.cpp -Moved EntityCreateInfo into it's own file. 2019-05-04 18:39:42 +02:00
register_types.h First Commit. 2019-04-20 14:02:55 +02:00
SCsub -Moved EntityCreateInfo into it's own file. 2019-05-04 18:39:42 +02:00
spell_enums.cpp First Commit. 2019-04-20 14:02:55 +02:00
spell_enums.h First Commit. 2019-04-20 14:02:55 +02:00