An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
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Relintai e2bf5a5286 -Cleaned up Entity, Aura, and Spell.
-Bound most of the spell system related functions, so they are callable from gdscript.
2019-05-03 23:19:10 +02:00
data -Cleaned up Entity, Aura, and Spell. 2019-05-03 23:19:10 +02:00
drag_and_drop First Commit. 2019-04-20 14:02:55 +02:00
entities -Cleaned up Entity, Aura, and Spell. 2019-05-03 23:19:10 +02:00
pipelines First Commit. 2019-04-20 14:02:55 +02:00
Queued First Commit. 2019-04-20 14:02:55 +02:00
skeleton Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
spells First Commit. 2019-04-20 14:02:55 +02:00
ui First Commit. 2019-04-20 14:02:55 +02:00
.gitignore Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
config.py First Commit. 2019-04-20 14:02:55 +02:00
config.pyc Added compile time switch to switch between 2d and 3d mode. 2019-04-22 10:25:41 +02:00
entity_enums.cpp First Commit. 2019-04-20 14:02:55 +02:00
entity_enums.h First Commit. 2019-04-20 14:02:55 +02:00
item_enums.cpp First Commit. 2019-04-20 14:02:55 +02:00
item_enums.h First Commit. 2019-04-20 14:02:55 +02:00
register_types.cpp Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
register_types.h First Commit. 2019-04-20 14:02:55 +02:00
SCsub Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
spell_enums.cpp First Commit. 2019-04-20 14:02:55 +02:00
spell_enums.h First Commit. 2019-04-20 14:02:55 +02:00