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86e6db9db4
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Udpated the engine and the tools.
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2022-04-08 22:13:38 +02:00 |
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8d22d88ba9
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Now the project uses the pandemonium engine. (My heavily modified godot fork.)
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2022-03-26 14:04:56 +01:00 |
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7953add9a3
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Added the rtile_map module to the project, and swicthed the terrain tilmaps to it. It's effect is barely visible at the moment. Will probably add a rao strength parameter to it eventually.
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2022-01-30 19:51:23 +01:00 |
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34a1fea69b
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Remove the physics colliders from the tilesets, as the physics system is not used anymore.
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2020-07-17 13:23:50 +02:00 |
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7843e75599
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Implement support for multiple levels.
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2020-07-16 19:36:14 +02:00 |
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df0584a9e1
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Renamed World.gd to DungeonLevel.gd.
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2020-07-16 17:22:28 +02:00 |
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29f32bb3cb
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Removed the 16x16 and 8x8 tilesets, as I don't like the feel that they give. I kept all of the 32x32 ones for now, but eventually I'll probably end up with a mixed tileset built from all of them.
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2020-07-16 15:27:39 +02:00 |
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95b79322cd
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Improved the tilesets.
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2020-07-16 00:56:49 +02:00 |
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8d34206fe3
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Implement visibility based on the same tutorial.
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2020-07-15 18:57:45 +02:00 |
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f6ce594362
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Level generation and player movement based on https://www.youtube.com/watch?v=vQ1UGbUlzH4 .
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2020-07-15 16:26:14 +02:00 |
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1e14874db8
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Work on the new controls.
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2020-07-15 00:41:25 +02:00 |
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a6727bab07
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Turned on mob spawning.
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2020-07-13 21:57:53 +02:00 |
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fcfed3b282
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Test player sprites for all styles.
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2020-07-13 21:40:26 +02:00 |
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4e78f34268
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Added simple style selection. Also player's skeleton is now using a simpler setup.
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2020-07-13 20:52:10 +02:00 |
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ac75b6a45e
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Added a bunch of tilesets from opengameart, as I want to try a few different styles.
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2020-07-13 19:33:29 +02:00 |
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cc1c3114e7
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
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