broken_seals_roguelike/game/tilesets
2020-07-15 18:57:45 +02:00
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16x16_orthogonal Implement visibility based on the same tutorial. 2020-07-15 18:57:45 +02:00
dc_32x32 Implement visibility based on the same tutorial. 2020-07-15 18:57:45 +02:00
denzi_32x32_orthogonal Implement visibility based on the same tutorial. 2020-07-15 18:57:45 +02:00
denzi_public_domain Implement visibility based on the same tutorial. 2020-07-15 18:57:45 +02:00
rogue_db32 Implement visibility based on the same tutorial. 2020-07-15 18:57:45 +02:00
rogue_dungeon Implement visibility based on the same tutorial. 2020-07-15 18:57:45 +02:00
rogue_lite Implement visibility based on the same tutorial. 2020-07-15 18:57:45 +02:00
Visibility_map Implement visibility based on the same tutorial. 2020-07-15 18:57:45 +02:00
Attributions.xml Added a bunch of tilesets from opengameart, as I want to try a few different styles. 2020-07-13 19:33:29 +02:00
tiles.png Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
tiles.png.import Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
tileset.tres Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00