broken_seals_roguelike/game/tilesets
2020-07-17 13:23:50 +02:00
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dc_32x32 Remove the physics colliders from the tilesets, as the physics system is not used anymore. 2020-07-17 13:23:50 +02:00
denzi_32x32_orthogonal Remove the physics colliders from the tilesets, as the physics system is not used anymore. 2020-07-17 13:23:50 +02:00
denzi_public_domain Remove the physics colliders from the tilesets, as the physics system is not used anymore. 2020-07-17 13:23:50 +02:00
Visibility_map Implement visibility based on the same tutorial. 2020-07-15 18:57:45 +02:00
Attributions.xml Removed the 16x16 and 8x8 tilesets, as I don't like the feel that they give. I kept all of the 32x32 ones for now, but eventually I'll probably end up with a mixed tileset built from all of them. 2020-07-16 15:27:39 +02:00
tiles.png Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
tiles.png.import Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
tileset.tres Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00