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7e3e7e07c6
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Added _latomic build word postfix for building on the pi4. Also added postfixes to readme.md.
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2021-03-09 16:17:23 +01:00 |
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5e93ed7e4f
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Removed the 3d shaders/materials/3d things form spell effects.
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2021-03-09 12:58:23 +01:00 |
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f703a8aef5
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Use the 44x24 tiles by default for now. I think it's still not the perfect size, but it's the closest from what I have done so far.
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2021-03-09 10:48:38 +01:00 |
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656279a559
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Added https://github.com/aaronfranke/GraphicsEditor .
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2021-03-09 10:46:12 +01:00 |
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73c41419fe
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Experimented a lot with tile styles, committing the most promising one. Still need to figure out the best tile size though.
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2021-03-09 10:40:30 +01:00 |
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229377ae35
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Disable pixel snap, and decrease the camera's zoom.
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2021-02-22 08:32:29 +01:00 |
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af3a513040
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Swap back UI scale values, the original was right.
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2021-02-22 08:16:10 +01:00 |
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195b2765a4
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Fix a few more issues with the same classes.
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2021-02-21 19:40:31 +01:00 |
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5589b4f409
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Update a few class names.
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2021-02-21 19:35:23 +01:00 |
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1cd97fcf6d
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Disabled more modules in the slim version.
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2021-02-21 19:12:53 +01:00 |
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3131275a5a
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Updated the engine modules to grab the crashfix from ESS.
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2021-02-21 18:13:32 +01:00 |
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dcdc3eb9f1
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Updated the UI.
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2021-02-21 17:39:36 +01:00 |
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4424f32e75
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Updated everything except the UI.
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2021-02-21 16:45:04 +01:00 |
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76dc05ae2a
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Also added the tools folder.
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2021-02-20 22:57:31 +01:00 |
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6561c8f48b
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Added in my utility shell scripts from broken seals.
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2021-02-20 22:56:31 +01:00 |
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693506ab3a
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Updated the engine and modules. The game project won't work for now.
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2021-02-20 22:56:08 +01:00 |
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928492a271
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Grabbed the scons script from broken seals.
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2021-02-20 22:36:32 +01:00 |
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8deed7771f
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Updated Readme.md.
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2021-02-20 22:36:08 +01:00 |
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df58cda377
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Entities will now hide themselves when not on the screen. Also small tweaks.
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2020-07-12 19:43:49 +02:00 |
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8a433873f5
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Fix facing during movement.
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2020-07-12 14:52:36 +02:00 |
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cd7d67052e
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Grabbed the updated about dialog, and nameplates from BrokenSeals.
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2020-07-11 23:25:59 +02:00 |
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1bb9d7cbe7
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Updated modules. Also brought back logger, so code is easier to move between projects.
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2020-07-11 23:22:50 +02:00 |
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606a2c25ac
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Updated ESS to get the 2D skeleton implementation. Also small fixes.
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2020-07-09 00:28:19 +02:00 |
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5dea9614d9
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
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9b5b2c87aa
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Update everything to the latest.
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2020-07-08 23:22:55 +02:00 |
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e2eea71d1a
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Fix camera path getter.
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2020-01-04 17:28:45 +01:00 |
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e09e6d18d2
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update HEADS to grab the bugfix from ESS.
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2020-01-04 17:05:56 +01:00 |
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2acaa97de9
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Fixed a few more remaining issues.
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2020-01-04 13:09:34 +01:00 |
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bb8dad5d46
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Update everything to the latest.
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2020-01-04 04:16:52 +01:00 |
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2adb7fa8c0
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Fix error.
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2019-12-22 22:49:52 +01:00 |
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0d31d31204
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Setup for multiple world layers. E.g. dungeons.
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2019-12-22 21:49:05 +01:00 |
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0fb88a1538
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The project is now licensed under the MIT license.
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2019-12-22 18:49:29 +01:00 |
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6e22c897fc
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Added a simple tileset, and started working on the world.
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2019-12-22 18:29:26 +01:00 |
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a1bc2a96b3
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Removed the test iso tilemap.
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2019-12-22 15:25:39 +01:00 |
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64755f28c9
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Added ess_data.json.
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2019-12-21 02:45:07 +01:00 |
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bf1de15012
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Generated HEADS file.
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2019-12-21 02:04:09 +01:00 |
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04eb2378ee
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Fixed world numbers, Nameplates, and a few smaller errors.
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2019-12-21 00:43:03 +01:00 |
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5a1460df0e
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Now a few mobs get spawned, also fixed targeting.
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2019-12-20 21:37:36 +01:00 |
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90a602a81f
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License headers.
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2019-12-20 19:34:57 +01:00 |
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161a881511
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Ported and updated entity scripts, also added my crappy test character, and a tileset from a test project while ago.
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2019-12-20 19:32:43 +01:00 |
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224c4f85a2
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Fix runtime error.
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2019-12-20 17:06:51 +01:00 |
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528f4e8cef
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Fix broken depencencies.
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2019-12-20 17:00:12 +01:00 |
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bd69c36c3f
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Removed mesh_data_resource from the setup script, as I shouldn't have added it in the first place.
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2019-12-20 16:16:49 +01:00 |
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7cb6987b03
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Added new Mesh Data Resource repository. Also fixed godot's ssh url.
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2019-12-20 14:37:32 +01:00 |
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e479f93285
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Took everything from the main repo that I need. Also fixed compile. Nothing works yet.
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2019-12-20 14:28:26 +01:00 |
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c9dc9c7bc2
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Now both addons from (https://github.com/Relintai/entity-spell-system-addons.git) is in their own separate repository. Updated the setup script to use the new repo.
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2019-12-20 01:18:29 +01:00 |
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8a80af620c
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.gitignore for the addons directory.
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2019-12-20 00:35:14 +01:00 |
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0b0b76aa10
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Compile with entities_2d=yes.
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2019-12-20 00:33:18 +01:00 |
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8e03e473d6
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Voxelman is not needed for this project.
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2019-12-19 15:40:44 +01:00 |
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2d9fe1b259
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Build scripts form the main repo.
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2019-12-19 15:39:59 +01:00 |
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