Commit Graph

1525 Commits

Author SHA1 Message Date
19f4e9216e updated the mesh data resource addon. I fixed / improved the multi type import for it. 2022-02-12 13:02:10 +01:00
5f23fbef45 Removed the original armature source files. 2022-02-12 00:10:43 +01:00
62391b0178 Move the character's armature into a new native godot scene, and switched to inheriting from that. 2022-02-12 00:07:12 +01:00
43987d8406 Removed the tree's gltf file. 2022-02-11 23:44:59 +01:00
7c379a5e15 Same the tree as a straight mesh data resource. Also replace the tree's gltf with the new tres. 2022-02-11 23:41:34 +01:00
f62aedfeab Rename the imported tree mesh's derived stuff. 2022-02-11 23:39:26 +01:00
34b3586063 Removed the blender, and gltf files of the character's bodyparts. 2022-02-11 22:19:30 +01:00
cc4597ff45 Replaced all links to the character's parts with the new tres version. 2022-02-11 22:16:51 +01:00
6801d14b89 Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days. 2022-02-11 22:12:31 +01:00
d7c64334dc Re generate normals. 2022-02-11 19:25:36 +01:00
0707a9fa84 Fix normal (re)generation in mdr ed. 2022-02-11 19:25:27 +01:00
2d38189554 Add the seams, and unwrap / optimize calf left again. 2022-02-11 19:22:59 +01:00
0b94071aa1 Flip the incorrect faces in calf left. 2022-02-11 19:19:06 +01:00
1156387c58 Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
0bae2dcf7c Remove the original files. 2022-02-11 19:13:04 +01:00
ba0191a6ec Found more references. 2022-02-11 19:12:53 +01:00
2b7ebebfcc Save the core models also as tres, and replace every instance of them to the tres variant. 2022-02-11 19:09:08 +01:00
7b2c95eae4 Updated the mesh data resource module. I added a new import option that should make converting everything to plain mesh data resoruces easier. 2022-02-11 18:57:33 +01:00
7e05bda987 Added a flip face action to mdr ed. 2022-02-11 17:29:37 +01:00
bcebec81d4 Set the AuraFrame's mouse filter to ignore. This fixes the unclickable area at the top left of the screen. Hovering over individual auras will still work. 2022-02-11 16:23:49 +01:00
f85ad88081 Implement show_keybind_text and show_cooldown_text options. 2022-02-11 16:14:01 +01:00
f5c356c91c Updated the engine. 2022-02-09 15:16:08 +01:00
c72269b41e Updated all the modules. I added only smaller fixes to these ones. 2022-02-09 14:42:45 +01:00
232aae5726 Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain. 2022-02-08 14:44:37 +01:00
467145d994 Disabled the plugin refresher addon. 2022-01-31 15:14:11 +01:00
3e4038a8ee Set clip content to true for godoxel's canvas's container again. I probably forgot to commit this the last time. 2022-01-31 14:40:42 +01:00
a71ce91836 Fix zipping the osx editor app in make_release.sh. 2022-01-29 21:46:53 +01:00
f14995f175 Increment version number. 2022-01-29 21:14:14 +01:00
7a2649c0e5 Also add osx and javascript editor support for the make release script. 2022-01-29 20:20:16 +01:00
060dcfe91b Add osx support for the export all script, and added osx to the example export presets. 2022-01-29 20:04:14 +01:00
a2e352e687 Added a helper script that can check whether all required files are present before release generation. 2022-01-29 18:57:13 +01:00
feeb36f99e Added an export template setup script for osx. 2022-01-29 18:56:06 +01:00
ad78491e59 Better logic for the create editor app script. 2022-01-29 18:55:34 +01:00
dd12b1a293 Renamed the create app script. 2022-01-29 18:48:20 +01:00
2c31f387b4 Now the podman build script will check for the requred files at the end and will notify if something is missing. 2022-01-29 18:45:15 +01:00
b112a88381 Fix the javascript editor's build command. 2022-01-29 18:30:06 +01:00
740be9911e Add the export templates properly to lipo.sh. 2022-01-29 17:07:09 +01:00
f524ade29d Osx lipo and create app script. 2022-01-29 12:06:50 +01:00
5765491335 Only build the msvc container if it's explicitly stated via an argument, juts like in the godot build containers repo. 2022-01-29 00:32:57 +01:00
7004ce14a4 Added osx (and commented out ios) build commands to the build all script. 2022-01-29 00:29:01 +01:00
e5f0d7b0d2 Added osx, headless, and cleaned up the ios build target. 2022-01-29 00:27:36 +01:00
c10a4e8bb7 Updated the xcode, osx, and ios build containers, and also small fixes. Also removed 2 unneeded line from the container build script. 2022-01-28 23:40:23 +01:00
0d4a4347f4 Added the module root to the data manager as a selectable fodler. 2022-01-28 18:42:33 +01:00
03c86c6389 Removed the cwatcher script. 2022-01-28 14:50:17 +01:00
e1c0932942 Add the javascript editor to the release and export all scripts aswell. 2022-01-28 14:47:25 +01:00
eb686fc0f3 Added the html5 editor build to the podman build script. 2022-01-28 14:15:24 +01:00
9610e56c9a Added threads postfix for build words. 2022-01-28 14:14:51 +01:00
61cfc92beb Fix created face's orientation when only 3 verts are selected. 2022-01-28 13:58:17 +01:00
f080b6041e Fix typo. 2022-01-28 13:23:26 +01:00
fd0486ff7e Now pivot points also work for scaling. 2022-01-28 13:16:17 +01:00