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19f4e9216e
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updated the mesh data resource addon. I fixed / improved the multi type import for it.
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2022-02-12 13:02:10 +01:00 |
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5f23fbef45
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Removed the original armature source files.
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2022-02-12 00:10:43 +01:00 |
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62391b0178
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Move the character's armature into a new native godot scene, and switched to inheriting from that.
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2022-02-12 00:07:12 +01:00 |
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43987d8406
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Removed the tree's gltf file.
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2022-02-11 23:44:59 +01:00 |
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7c379a5e15
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Same the tree as a straight mesh data resource. Also replace the tree's gltf with the new tres.
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2022-02-11 23:41:34 +01:00 |
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f62aedfeab
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Rename the imported tree mesh's derived stuff.
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2022-02-11 23:39:26 +01:00 |
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34b3586063
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Removed the blender, and gltf files of the character's bodyparts.
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2022-02-11 22:19:30 +01:00 |
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cc4597ff45
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Replaced all links to the character's parts with the new tres version.
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2022-02-11 22:16:51 +01:00 |
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6801d14b89
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Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days.
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2022-02-11 22:12:31 +01:00 |
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d7c64334dc
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Re generate normals.
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2022-02-11 19:25:36 +01:00 |
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0707a9fa84
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Fix normal (re)generation in mdr ed.
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2022-02-11 19:25:27 +01:00 |
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2d38189554
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Add the seams, and unwrap / optimize calf left again.
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2022-02-11 19:22:59 +01:00 |
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0b94071aa1
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Flip the incorrect faces in calf left.
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2022-02-11 19:19:06 +01:00 |
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1156387c58
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
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0bae2dcf7c
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Remove the original files.
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2022-02-11 19:13:04 +01:00 |
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ba0191a6ec
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Found more references.
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2022-02-11 19:12:53 +01:00 |
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2b7ebebfcc
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Save the core models also as tres, and replace every instance of them to the tres variant.
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2022-02-11 19:09:08 +01:00 |
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7b2c95eae4
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Updated the mesh data resource module. I added a new import option that should make converting everything to plain mesh data resoruces easier.
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2022-02-11 18:57:33 +01:00 |
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7e05bda987
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Added a flip face action to mdr ed.
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2022-02-11 17:29:37 +01:00 |
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bcebec81d4
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Set the AuraFrame's mouse filter to ignore. This fixes the unclickable area at the top left of the screen. Hovering over individual auras will still work.
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2022-02-11 16:23:49 +01:00 |
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f85ad88081
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Implement show_keybind_text and show_cooldown_text options.
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2022-02-11 16:14:01 +01:00 |
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f5c356c91c
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Updated the engine.
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2022-02-09 15:16:08 +01:00 |
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c72269b41e
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Updated all the modules. I added only smaller fixes to these ones.
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2022-02-09 14:42:45 +01:00 |
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232aae5726
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Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
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467145d994
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Disabled the plugin refresher addon.
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2022-01-31 15:14:11 +01:00 |
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3e4038a8ee
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Set clip content to true for godoxel's canvas's container again. I probably forgot to commit this the last time.
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2022-01-31 14:40:42 +01:00 |
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a71ce91836
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Fix zipping the osx editor app in make_release.sh.
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2022-01-29 21:46:53 +01:00 |
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f14995f175
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Increment version number.
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2022-01-29 21:14:14 +01:00 |
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7a2649c0e5
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Also add osx and javascript editor support for the make release script.
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2022-01-29 20:20:16 +01:00 |
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060dcfe91b
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Add osx support for the export all script, and added osx to the example export presets.
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2022-01-29 20:04:14 +01:00 |
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a2e352e687
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Added a helper script that can check whether all required files are present before release generation.
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2022-01-29 18:57:13 +01:00 |
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feeb36f99e
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Added an export template setup script for osx.
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2022-01-29 18:56:06 +01:00 |
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ad78491e59
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Better logic for the create editor app script.
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2022-01-29 18:55:34 +01:00 |
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dd12b1a293
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Renamed the create app script.
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2022-01-29 18:48:20 +01:00 |
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2c31f387b4
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Now the podman build script will check for the requred files at the end and will notify if something is missing.
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2022-01-29 18:45:15 +01:00 |
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b112a88381
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Fix the javascript editor's build command.
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2022-01-29 18:30:06 +01:00 |
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740be9911e
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Add the export templates properly to lipo.sh.
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2022-01-29 17:07:09 +01:00 |
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f524ade29d
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Osx lipo and create app script.
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2022-01-29 12:06:50 +01:00 |
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5765491335
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Only build the msvc container if it's explicitly stated via an argument, juts like in the godot build containers repo.
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2022-01-29 00:32:57 +01:00 |
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7004ce14a4
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Added osx (and commented out ios) build commands to the build all script.
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2022-01-29 00:29:01 +01:00 |
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e5f0d7b0d2
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Added osx, headless, and cleaned up the ios build target.
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2022-01-29 00:27:36 +01:00 |
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c10a4e8bb7
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Updated the xcode, osx, and ios build containers, and also small fixes. Also removed 2 unneeded line from the container build script.
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2022-01-28 23:40:23 +01:00 |
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0d4a4347f4
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Added the module root to the data manager as a selectable fodler.
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2022-01-28 18:42:33 +01:00 |
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03c86c6389
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Removed the cwatcher script.
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2022-01-28 14:50:17 +01:00 |
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e1c0932942
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Add the javascript editor to the release and export all scripts aswell.
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2022-01-28 14:47:25 +01:00 |
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eb686fc0f3
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Added the html5 editor build to the podman build script.
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2022-01-28 14:15:24 +01:00 |
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9610e56c9a
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Added threads postfix for build words.
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2022-01-28 14:14:51 +01:00 |
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61cfc92beb
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Fix created face's orientation when only 3 verts are selected.
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2022-01-28 13:58:17 +01:00 |
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f080b6041e
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Fix typo.
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2022-01-28 13:23:26 +01:00 |
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fd0486ff7e
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Now pivot points also work for scaling.
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2022-01-28 13:16:17 +01:00 |
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