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c77dfd8350
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Removed a few more now unused classes, and reorganized the Voxelman folder.
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2020-02-13 14:06:56 +01:00 |
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d30e33a122
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Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a).
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2020-02-13 03:31:42 +01:00 |
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17973cb2bd
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Actually enable threaded world generation.
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2020-02-12 14:31:36 +01:00 |
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fad9e70f48
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Set max_concurrent_generations in World back to one, as a quick and dirty crash fix.
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2020-02-11 00:09:37 +01:00 |
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b41f0a8f00
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Update to the latest Voxelman, and improvements to the .vscode files.
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2020-02-10 23:42:13 +01:00 |
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0f88eb8e80
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Update to the latest ess. (Spawning rework).
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2020-02-03 18:37:11 +01:00 |
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ae09b0194e
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ESS update.
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2020-02-01 11:20:05 +01:00 |
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3044cb8275
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
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2cbc037e92
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Updated HEADS, changed world scale to 1, and texture scale to 4.
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2020-01-31 20:00:27 +01:00 |
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4805bb8e81
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Increased the world scale back to 3, also increased the chunk spawn range by one on the y axis.
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2020-01-30 16:50:50 +01:00 |
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094081c34c
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Tweaks.
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2020-01-15 16:20:43 +01:00 |
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6aa08476e1
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Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS.
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2020-01-14 23:15:46 +01:00 |
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eab9d82d0c
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Fix matrix multiplication order for the display player, and small tweaks to the menu.
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2020-01-14 13:40:38 +01:00 |
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c75b1387ed
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Changed the voxel scale to 3.
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2020-01-10 11:51:34 +01:00 |
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2e1cb09da2
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Increased voxel scale to 4 again. Also updated HEADS.
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2020-01-10 01:35:58 +01:00 |
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49151412bf
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Corrected the color of the textures by hand, and removed the color correction workaround with contrast.
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2020-01-07 13:26:07 +01:00 |
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c4c5d9fe82
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Added an easy build option for the setup script. Also changed the contrast a bit.
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2020-01-06 16:59:54 +01:00 |
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382749220c
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Update for the latest ESS.
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2020-01-02 23:02:45 +01:00 |
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f2e4858685
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Removed one of the lights. Also increased the strength of the remaining.
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2019-12-23 22:58:52 +01:00 |
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2f39cde662
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Removed the old voxel textures. Also cleaned up voxel libraries.
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2019-12-23 22:53:51 +01:00 |
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8b153238c9
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
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e9515bef2c
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Changed the license to MIT.
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2019-12-22 19:20:38 +01:00 |
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0755ceb74d
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Shadows are disabled again (for now), so it's easier to test on low end hardware, before I implement a setting for it.
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2019-12-07 17:15:08 +01:00 |
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3587693a99
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Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults
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2019-12-07 17:00:32 +01:00 |
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054bb18cd3
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Improved the menu a bit.
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2019-12-07 16:12:27 +01:00 |
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ad8c9fb653
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Work on the style.
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2019-12-07 15:54:46 +01:00 |
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3e0b247251
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Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information.
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2019-12-06 23:17:12 +01:00 |
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d4d4cfaa8a
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Added the 3 elementalist spells to elementalist!s class.
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2019-12-06 00:48:36 +01:00 |
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5d01eddfee
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Started work on a new class, the elementalist.
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2019-12-05 01:00:45 +01:00 |
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894e45df31
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Set force dungeon to off.
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2019-11-22 18:07:16 +01:00 |
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907988a7d0
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More files.
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2019-11-20 14:05:35 +01:00 |
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