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cb7fd0a873
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Moving pattern related things to a central patterns.gd.
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2021-10-02 19:48:45 +02:00 |
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5129cda7f1
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Same change to perlin related calculations.
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2021-10-02 18:45:29 +02:00 |
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735b1f67cd
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Moved every voronoi related calculations to a new class.
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2021-10-02 17:20:26 +02:00 |
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fdac5e5e85
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Moved all fbm related calculations to a new noise_fbm class.
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2021-10-02 16:59:50 +02:00 |
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1d6a95d578
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Moved even more things to commons.gd.
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2021-10-02 15:38:12 +02:00 |
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01fd374344
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Moved a lot more things to Commons.gd.
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2021-10-02 10:39:30 +02:00 |
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e4eccdc034
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Simple nodes are using Commons.gd aswell.
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2021-10-01 23:37:14 +02:00 |
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f3504fd634
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SDF3d also uses Commons.gs now.
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2021-10-01 23:32:11 +02:00 |
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15971442d0
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Sdf also uses Commons.gd.
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2021-10-01 23:30:23 +02:00 |
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0869d1096b
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Patterns now also use Commons.gd.
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2021-10-01 23:24:08 +02:00 |
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bb338ea1aa
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Nises now also use Commons.gd.
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2021-10-01 23:07:05 +02:00 |
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1e621a8278
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Filter nodes now use the common methods from Common.gd.
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2021-10-01 22:41:03 +02:00 |
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50b7575ef9
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Added Commons.gd to store common static methods for mat_maker_gd.
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2021-10-01 22:39:22 +02:00 |
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69767cd08b
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Reorganize mat_maker_gd.
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2021-10-01 22:04:09 +02:00 |
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88caf0d31f
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Added the color-palette plugin from the AssetLib.
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2021-10-01 10:17:08 +02:00 |
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bc1c8b2718
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Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker .
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2021-10-01 00:54:13 +02:00 |
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96fff0331e
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Mesh data resource editor now uses MeshUtils to uv unwrap meshes. Removed my half-finished unwrapping code.
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2021-09-29 11:27:42 +02:00 |
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321302e9c5
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Committing image .import files as they get a new property stored on reimport.
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2021-09-29 11:24:07 +02:00 |
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410161831f
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Bit more experimentation.
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2021-09-28 14:54:26 +02:00 |
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626b02dc94
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Bit more work on uv unwrapping.
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2021-09-28 14:38:51 +02:00 |
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a6caaadb38
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A bit more work on uv unwrapping.
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2021-09-27 19:27:12 +02:00 |
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1260374274
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Bit more work on uv unwrapping.
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2021-09-27 18:24:16 +02:00 |
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3a13c1e21b
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Added uv normalization to the unwrap algorithm. Also now it sets the new uvs to the mesh data resource. Doesn't work properly yet though.
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2021-09-27 14:43:57 +02:00 |
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e5de63c421
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Initial uv layout implementation.
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2021-09-27 14:15:17 +02:00 |
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660933915b
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More work on uv unwrapping.
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2021-09-27 12:52:33 +02:00 |
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a2208d0489
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More work on the uv unwrapping algorithm.
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2021-09-27 12:38:57 +02:00 |
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2c266711a3
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I think I figured out a way to uv unwrap meshes for the mesh data resource editor. Started implementing it. Mesh partitioning is done.
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2021-09-26 23:02:51 +02:00 |
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ed3c6eb19d
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Use the forward_spatial_gui_input variant which has the index parameter in mesh data resource editor by default.
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2021-09-26 20:04:42 +02:00 |
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eee70dac69
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Removed the bone_editor addon, as now the engine has a skeleton editor built in.
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2021-09-26 17:23:00 +02:00 |
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6062255177
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Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error.
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2021-09-22 00:11:19 +02:00 |
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8e0e86ef39
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Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest.
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2021-09-13 18:47:56 +02:00 |
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74b35246c8
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Now the mesh data resource addon actually shows uvs in the uv editor.
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2021-09-13 12:32:33 +02:00 |
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de97b132a2
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Fixed the set rest pose implementation.
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2021-09-13 11:27:20 +02:00 |
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878f045f92
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Added my seketon editor test scene.
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2021-09-12 23:18:26 +02:00 |
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d9e0ed3741
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Initial set rest pose implementation for the bone editor. Doesn't work properly yet.
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2021-09-12 23:18:05 +02:00 |
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242321fd7a
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Bone hierarchy editing support.
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2021-09-12 15:52:22 +02:00 |
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6c32deb131
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Now the bone editor addon can create bones.
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2021-09-12 15:28:40 +02:00 |
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b181be5ddf
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Fix error spam due to missing method.
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2021-09-06 12:26:31 +02:00 |
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9fb8e01314
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Fix error printed to the console on clients.
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2021-08-31 02:00:49 +02:00 |
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4f7cb3c904
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Fixed networked movement.
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2021-08-31 01:57:32 +02:00 |
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9ba79d9dc4
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More work on fixing networking. Also updated ESS to get the fixes from it too.
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2021-08-31 00:40:45 +02:00 |
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288eaabe18
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Updated ESS to get the Entity controller property rework.
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2021-08-30 20:18:29 +02:00 |
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e6d21cbb8a
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Remove the nameplate if the entity gets controlled by the player and it wasn't before.
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2021-08-30 17:45:40 +02:00 |
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67b3ce48f5
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Work on fixing networking.
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2021-08-30 00:35:27 +02:00 |
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c0280ce6f3
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Don't spawn mobs at all during world generation on a client.
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2021-08-29 23:38:15 +02:00 |
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f8803b99ab
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Fix update_visibility in PlayerGDBase. Also fix spawn_for in the entity spawner.
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2021-08-29 23:32:54 +02:00 |
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3dd4f4592a
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Fix setting up network_owner in the spawner.
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2021-08-29 21:39:51 +02:00 |
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fcf4e520e9
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Now the generated terrain and dungeons are actually seeded.
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2021-08-29 19:38:58 +02:00 |
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715e4f209f
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Don't spawn trees in the 0,0 chunk.
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2021-08-29 11:43:27 +02:00 |
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026652931b
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Physics bodies (the dungeon teleporters) on windows and even wine doesn't receive the mouse click events properly. So temporarily added a different way to detect clicks on them for windows.
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2021-08-28 12:06:10 +02:00 |
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