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c31098cad8
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Check whether the current mesh data instance is still ok, and unset if it gets freed in mdr ed's plugin. This can happen in the editor while messing around with scenes.
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2022-02-12 14:35:56 +01:00 |
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19f4e9216e
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updated the mesh data resource addon. I fixed / improved the multi type import for it.
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2022-02-12 13:02:10 +01:00 |
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5f23fbef45
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Removed the original armature source files.
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2022-02-12 00:10:43 +01:00 |
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62391b0178
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Move the character's armature into a new native godot scene, and switched to inheriting from that.
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2022-02-12 00:07:12 +01:00 |
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43987d8406
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Removed the tree's gltf file.
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2022-02-11 23:44:59 +01:00 |
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7c379a5e15
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Same the tree as a straight mesh data resource. Also replace the tree's gltf with the new tres.
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2022-02-11 23:41:34 +01:00 |
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f62aedfeab
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Rename the imported tree mesh's derived stuff.
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2022-02-11 23:39:26 +01:00 |
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34b3586063
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Removed the blender, and gltf files of the character's bodyparts.
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2022-02-11 22:19:30 +01:00 |
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cc4597ff45
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Replaced all links to the character's parts with the new tres version.
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2022-02-11 22:16:51 +01:00 |
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6801d14b89
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Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days.
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2022-02-11 22:12:31 +01:00 |
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d7c64334dc
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Re generate normals.
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2022-02-11 19:25:36 +01:00 |
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0707a9fa84
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Fix normal (re)generation in mdr ed.
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2022-02-11 19:25:27 +01:00 |
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2d38189554
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Add the seams, and unwrap / optimize calf left again.
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2022-02-11 19:22:59 +01:00 |
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0b94071aa1
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Flip the incorrect faces in calf left.
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2022-02-11 19:19:06 +01:00 |
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1156387c58
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
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0bae2dcf7c
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Remove the original files.
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2022-02-11 19:13:04 +01:00 |
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ba0191a6ec
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Found more references.
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2022-02-11 19:12:53 +01:00 |
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2b7ebebfcc
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Save the core models also as tres, and replace every instance of them to the tres variant.
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2022-02-11 19:09:08 +01:00 |
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7b2c95eae4
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Updated the mesh data resource module. I added a new import option that should make converting everything to plain mesh data resoruces easier.
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2022-02-11 18:57:33 +01:00 |
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7e05bda987
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Added a flip face action to mdr ed.
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2022-02-11 17:29:37 +01:00 |
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bcebec81d4
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Set the AuraFrame's mouse filter to ignore. This fixes the unclickable area at the top left of the screen. Hovering over individual auras will still work.
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2022-02-11 16:23:49 +01:00 |
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f85ad88081
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Implement show_keybind_text and show_cooldown_text options.
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2022-02-11 16:14:01 +01:00 |
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f5c356c91c
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Updated the engine.
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2022-02-09 15:16:08 +01:00 |
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c72269b41e
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Updated all the modules. I added only smaller fixes to these ones.
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2022-02-09 14:42:45 +01:00 |
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232aae5726
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Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
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467145d994
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Disabled the plugin refresher addon.
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2022-01-31 15:14:11 +01:00 |
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3e4038a8ee
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Set clip content to true for godoxel's canvas's container again. I probably forgot to commit this the last time.
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2022-01-31 14:40:42 +01:00 |
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a71ce91836
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Fix zipping the osx editor app in make_release.sh.
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2022-01-29 21:46:53 +01:00 |
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f14995f175
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Increment version number.
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2022-01-29 21:14:14 +01:00 |
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7a2649c0e5
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Also add osx and javascript editor support for the make release script.
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2022-01-29 20:20:16 +01:00 |
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060dcfe91b
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Add osx support for the export all script, and added osx to the example export presets.
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2022-01-29 20:04:14 +01:00 |
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a2e352e687
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Added a helper script that can check whether all required files are present before release generation.
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2022-01-29 18:57:13 +01:00 |
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feeb36f99e
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Added an export template setup script for osx.
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2022-01-29 18:56:06 +01:00 |
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ad78491e59
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Better logic for the create editor app script.
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2022-01-29 18:55:34 +01:00 |
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dd12b1a293
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Renamed the create app script.
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2022-01-29 18:48:20 +01:00 |
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2c31f387b4
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Now the podman build script will check for the requred files at the end and will notify if something is missing.
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2022-01-29 18:45:15 +01:00 |
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b112a88381
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Fix the javascript editor's build command.
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2022-01-29 18:30:06 +01:00 |
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740be9911e
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Add the export templates properly to lipo.sh.
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2022-01-29 17:07:09 +01:00 |
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f524ade29d
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Osx lipo and create app script.
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2022-01-29 12:06:50 +01:00 |
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5765491335
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Only build the msvc container if it's explicitly stated via an argument, juts like in the godot build containers repo.
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2022-01-29 00:32:57 +01:00 |
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7004ce14a4
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Added osx (and commented out ios) build commands to the build all script.
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2022-01-29 00:29:01 +01:00 |
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e5f0d7b0d2
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Added osx, headless, and cleaned up the ios build target.
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2022-01-29 00:27:36 +01:00 |
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c10a4e8bb7
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Updated the xcode, osx, and ios build containers, and also small fixes. Also removed 2 unneeded line from the container build script.
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2022-01-28 23:40:23 +01:00 |
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0d4a4347f4
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Added the module root to the data manager as a selectable fodler.
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2022-01-28 18:42:33 +01:00 |
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03c86c6389
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Removed the cwatcher script.
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2022-01-28 14:50:17 +01:00 |
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e1c0932942
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Add the javascript editor to the release and export all scripts aswell.
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2022-01-28 14:47:25 +01:00 |
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eb686fc0f3
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Added the html5 editor build to the podman build script.
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2022-01-28 14:15:24 +01:00 |
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9610e56c9a
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Added threads postfix for build words.
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2022-01-28 14:14:51 +01:00 |
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61cfc92beb
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Fix created face's orientation when only 3 verts are selected.
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2022-01-28 13:58:17 +01:00 |
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f080b6041e
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Fix typo.
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2022-01-28 13:23:26 +01:00 |
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