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c16bb42ea1
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Updated the props module to get the PropCache singleton rework. Set up the project settings for it.
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2021-08-09 22:13:18 +02:00 |
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0fa7176c83
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Updated the engine.
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2021-08-09 22:05:32 +02:00 |
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cdd59b1ee8
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New screenshots. Also fixed .jpg.jpg.
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2021-08-08 21:20:21 +02:00 |
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d1cfc79887
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Bump version to 0.3.5.
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2021-08-08 21:13:21 +02:00 |
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76588ae5f2
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Added new and working build command for the javascript backends to the podman_build_all.sh.
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2021-08-08 20:40:59 +02:00 |
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d4a688c58f
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Fix emsdk_env's location, and also comment that line out as it doesn't work properly anymore. (Still useful to have it there that's why I'm keeping it.)
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2021-08-08 20:39:21 +02:00 |
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b265462641
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Add missing && to the javascript container install command.
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2021-08-08 20:09:39 +02:00 |
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a6e40c60cf
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Remove modules_enabled.gen.h after every build.
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2021-08-08 20:00:06 +02:00 |
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a7b2c45be0
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Also install libstdc++ libstdc++-static to the linux build container, as without this the build fails.
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2021-08-08 19:53:12 +02:00 |
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352db5bc77
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Updated the build containers from the original repo (https://github.com/godotengine/build-containers).
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2021-08-08 18:31:09 +02:00 |
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8602d406f3
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Remove deprecated stuff from the build.config.example.
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2021-08-08 18:23:40 +02:00 |
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b99936044f
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Added the run command to the build config so for example emsdk_env can be sourced automatically before a build when needed, as now godot's build script works differently.
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2021-08-08 18:11:46 +02:00 |
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fae48b30cf
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Updated Terraman to get the new prop texture merging/caching support and texture packer as I added const and const references to it's api wherever possible.
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2021-08-08 14:11:14 +02:00 |
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307a1b5cfe
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Updated the engine.
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2021-08-08 10:11:29 +02:00 |
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5228fbe0d2
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Created a prop with the other tree texture.
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2021-08-07 17:58:19 +02:00 |
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c5a663465f
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Update Terraman to get a fix for missing prop meshes when none of the prop meshes in a chunk were fully enclosed.
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2021-08-07 15:17:36 +02:00 |
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d56b96bf24
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Turn on collision for the tree.
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2021-08-07 14:41:43 +02:00 |
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7476d08ed2
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Updated Terraman (and the engine) to get JobSteps support for PropJob. This also fixes the error spam during mesh generation.
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2021-08-07 13:56:24 +02:00 |
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20875c756e
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Updated terraman (and the engine) to the latest. This fixes the prop based tree mesh generation. There is an error spam in console that will be fixed soon.
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2021-08-07 11:51:30 +02:00 |
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86511cdd26
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Temporarily set the tree's texture to the prop material, and also added prop materials to the library.
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2021-08-07 11:33:14 +02:00 |
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522242182c
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Let TerraWorld apply voxel scale to the tree. Also now the tree's scale's random range is a lot smaller.
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2021-08-07 11:32:23 +02:00 |
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f29445bdf6
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Now the trees are spawned with terraman's prop system. It does need some fixes though.
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2021-08-07 10:14:17 +02:00 |
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885ba9e4d4
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Removed one of the two tree meshes as they are the same.
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2021-08-07 10:07:41 +02:00 |
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b44353fa35
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Updated the engine.
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2021-08-07 09:46:15 +02:00 |
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254fb23d98
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Now trees will spawn on grass. Currently it's done with nodes/mesh instances for testing. It actually looks a lot better that I anticipated, so I'll soon port it to use terraman's prop system (Which also needs to have material caches implemented).
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2021-08-06 22:33:50 +02:00 |
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c7938caaa8
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increased the height for the stone texture.
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2021-08-06 21:53:15 +02:00 |
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29a41a8077
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Rescaled one of the tree and added a collision shape to it.
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2021-08-06 21:51:22 +02:00 |
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abc1d53813
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Added 2 trees from https://opengameart.org/content/rpg-item-collection-3 .
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2021-08-06 21:42:44 +02:00 |
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41fba2bec7
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The test/simple biome now gets generated by summing 2 noises. I made the main elevation noise scaled out more.
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2021-08-06 20:38:47 +02:00 |
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1697167975
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Changed the simple biome's generator to FastNoise from OpenSimplexNoise. Also scaled it out more.
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2021-08-06 19:24:13 +02:00 |
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4827348c25
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Updated the engine.
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2021-08-05 23:35:27 +02:00 |
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bf40b5c12f
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Updated ess to the latest. Replaced the range checks with the newly added helper calls.
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2021-08-05 23:01:31 +02:00 |
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2e15d3f74e
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Same logic for the vendor window.
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2021-08-05 22:07:34 +02:00 |
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78af5acc8a
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The trainer window will now close itself if the player gets too far.
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2021-08-05 22:04:37 +02:00 |
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6c7f8625b5
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Added interaction range check.
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2021-08-05 21:55:33 +02:00 |
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fd42c5e8e6
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Also updated the engine.
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2021-08-03 01:27:20 +02:00 |
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124c163212
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Added a new library based on TerramanLibraryMergerPCM, and set the main world to use it.
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2021-08-03 01:13:25 +02:00 |
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0b0162282d
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Update terraman to the latest to get the per chunk material support.
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2021-08-03 01:11:58 +02:00 |
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523d5e478b
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Added the multirun addon to the project. (Disabled by default)
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2021-08-01 15:44:24 +02:00 |
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a80f2a7591
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Updated the engine to the latest.
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2021-08-01 15:26:39 +02:00 |
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b3c7c142c5
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Now tab containers are also navigable with keys in the menu.
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2021-07-31 15:46:59 +02:00 |
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dca4ea1cb4
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Keyboard/controller navigation for the main menu.
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2021-07-31 15:09:54 +02:00 |
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e34e005890
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Update the engine tot he latest.
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2021-07-26 09:59:46 +02:00 |
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acd50b329e
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Update the mesh data resource module to get the android release build fix.
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2021-07-20 23:25:57 +02:00 |
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753825d44a
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Updated modules and the engine.
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2021-07-20 22:29:45 +02:00 |
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cea803979c
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Fix property deprecation warnings.
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2021-07-20 22:12:50 +02:00 |
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8e2a6d96e7
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Increased the jump height a bit.
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2021-07-20 22:05:48 +02:00 |
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bebf321c7c
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Changed the physics engine to GodotPhysics. So far it seems like everything is working with it. After the recent improvements it actually feels better now than bullet.
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2021-07-20 22:03:25 +02:00 |
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0c849a6c8a
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Brought in the player's movement controller implementation from the tower. This also means jumping is now possible. (I don't yet have animations for it though.)
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2021-07-20 21:58:32 +02:00 |
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8531e25918
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Updated the engine.
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2021-07-20 21:17:28 +02:00 |
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