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https://github.com/Relintai/broken_seals.git
synced 2024-11-06 20:32:18 +01:00
Added the run command to the build config so for example emsdk_env can be sourced automatically before a build when needed, as now godot's build script works differently.
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SConstruct
44
SConstruct
@ -46,6 +46,14 @@ exports = {
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'javascript': [],
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}
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additional_commands = {
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'global': [],
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'linux': [],
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'windows': [],
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'android': [],
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'javascript': [],
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}
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engine_repository = [ ['https://github.com/godotengine/godot.git', 'git@github.com:godotengine/godot.git'], 'engine', '' ]
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module_repositories = [
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@ -276,6 +284,20 @@ def get_exports_for(platform):
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return command
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def get_additional_commands_for(platform):
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command_separator = ';'
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if 'win' in sys.platform:
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command_separator = '&'
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command = ''
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for p in additional_commands[platform]:
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command += p + command_separator
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return command
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def parse_config():
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global visual_studio_vcvarsall_path
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@ -313,6 +335,14 @@ def parse_config():
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export_path = format_path(ls[8 + len(words[1]):])
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exports[words[1]].append(export_path)
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elif words[0] == 'run':
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if (len(words) < 3) or not words[1] in additional_commands:
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print('This build.config line is malformed, and got ignored: ' + ls)
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continue
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final_cmd = format_path(ls[5 + len(words[1]):])
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additional_commands[words[1]].append(final_cmd)
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parse_config()
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@ -327,7 +357,7 @@ if len(sys.argv) > 1:
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arg_split = arg_split[1:]
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if arg[0] == 'b':
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build_string = get_exports_for('global') + 'scons '
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build_string = get_exports_for('global') + get_additional_commands_for('global') + 'scons '
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build_string += 'tools='
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if 'e' in arg:
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@ -404,7 +434,7 @@ if len(sys.argv) > 1:
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if 'l' in arg:
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build_string += 'platform=x11'
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build_string = get_exports_for('linux') + build_string + target
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build_string = get_exports_for('linux') + get_additional_commands_for('linux') + build_string + target
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print('Running command: ' + build_string)
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@ -412,7 +442,7 @@ if len(sys.argv) > 1:
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elif 'w' in arg:
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build_string += 'platform=windows'
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build_string = get_exports_for('windows') + build_string
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build_string = get_exports_for('windows') + get_additional_commands_for('windows') + build_string
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print('Running command: ' + build_string)
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@ -420,7 +450,7 @@ if len(sys.argv) > 1:
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elif 'a' in arg:
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build_string += 'platform=android'
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build_string = get_exports_for('android') + build_string
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build_string = get_exports_for('android') + get_additional_commands_for('android') + build_string
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print('Running command: ' + build_string + ' android_arch=armv7')
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subprocess.call(build_string + ' android_arch=armv7', shell=True)
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@ -431,12 +461,12 @@ if len(sys.argv) > 1:
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os.chdir(full_path + 'platform/android/java/')
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print('Running command: ' + get_exports_for('global') + get_exports_for('android') + './gradlew generateGodotTemplates')
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subprocess.call(get_exports_for('global') + get_exports_for('android') + './gradlew generateGodotTemplates', shell=True)
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print('Running command: ' + get_exports_for('global') + get_additional_commands_for('global') + get_exports_for('android') + get_additional_commands_for('android') + './gradlew generateGodotTemplates')
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subprocess.call(get_exports_for('global') + get_additional_commands_for('global') + get_exports_for('android') + get_additional_commands_for('android') + './gradlew generateGodotTemplates', shell=True)
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elif 'j' in arg:
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build_string += 'platform=javascript'
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build_string = get_exports_for('javascript') + build_string
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build_string = get_exports_for('javascript') + get_additional_commands_for('javascript') + build_string
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print('Running command: ' + build_string)
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subprocess.call(build_string, shell=True)
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@ -32,8 +32,10 @@ visual_studio_call_vcvarsall True
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visual_studio_vcvarsall_path C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Auxiliary/Build/vcvarsall.bat
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visual_studio_arch amd64
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# export related setup
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# available export targets: global, linux, windows, android, javascript
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# You can export variables with the export keyword
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# You can run commands with the run keywords
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# <export/run> <target platform> <exported variable/command>
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# available export/run targets: global, linux, windows, android, javascript
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export global SCONS_CACHE=~/.scons_cache
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export global SCONS_CACHE_LIMIT=5000
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@ -42,3 +44,4 @@ export android ANDROID_NDK_ROOT=~/SDKs/Android/NDK/android-ndk-r20b
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export android ANDROID_NDK_HOME=~/SDKs/Android/NDK/android-ndk-r20b
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export android ANDROID_HOME=~/SDKs/Android/SDK
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run javascript source ~/SDKs/emsdk/emsdk_env.sh
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