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Remove modules_enabled.gen.h after every build.
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@ -13,22 +13,37 @@ img_version=bs
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mkdir -p logs
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bew_strip -j4 . 2>&1 | tee logs/bew.log
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rm -f engine/modules/modules_enabled.gen.h
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#$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bewd_strip -j4 . 2>&1 | tee logs/bewd.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bw_strip -j4 . 2>&1 | tee logs/bw.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bwr_strip -j4 . 2>&1 | tee logs/bwr.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons bel_strip -j4 . 2>&1 | tee logs/bel.log
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rm -f engine/modules/modules_enabled.gen.h
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#$podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons beld_strip -j4 . 2>&1 | tee logs/beld.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons bl_strip -j4 . 2>&1 | tee logs/bl.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons blr_strip -j4 . 2>&1 | tee logs/blr.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-javascript:${img_version} scons bj_strip -j4 . 2>&1 | tee logs/bj.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-javascript:${img_version} scons bjr_strip -j4 . 2>&1 | tee logs/bjr.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-android:${img_version} scons ba_strip -j4 . 2>&1 | tee logs/ba.log
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rm -f engine/modules/modules_enabled.gen.h
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$podman run -v ${project_root}:/root/project -w /root/project godot-android:${img_version} scons bar_strip -j4 . 2>&1 | tee logs/bar.log
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rm -f engine/modules/modules_enabled.gen.h
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# $podman run -v ${project_root}:/root/project -i -w /root/project -t godot-windows:${img_version} scons bew -j4
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rm -f engine/modules/modules_enabled.gen.h
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