Commit Graph

561 Commits

Author SHA1 Message Date
Relintai 9721a80086 Fix broken dependencies. 2020-05-20 01:42:02 +02:00
Relintai 2302657002 Update ESS, to get the ItemVisual to ModelVisual rename. 2020-05-19 21:10:07 +02:00
Relintai 94b76f5635 Update HEADS to get the new customizable EquipSlots from ESS, and to get a bugfix from Voxelman. 2020-05-19 18:59:30 +02:00
Relintai 7c1f365503 Turned off class xp, and class spell and recipe learning. After a lot of thinking I don't think a metagame like this will work for what I'm trying to achieve. 2020-05-17 18:58:11 +02:00
Relintai a109c9070f Mostly reoriented the model's bodyparts. It's not perfect, but good enough for now. 2020-05-17 18:51:34 +02:00
Relintai e43cce888a Now all of the current character's bodyparts are in gltf. 2020-05-17 17:00:16 +02:00
Relintai 6fe13fbaf3 The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
Relintai c6b4dffc66 Reduced chunk's texture scale to 3. 2020-05-12 16:51:07 +02:00
Relintai 99f01c6c95 Update the engine, and Voxelman to the latest. 2020-05-09 21:25:45 +02:00
Relintai dce511474c Reduce the body visibility to 90 meters for the character I have. 2020-05-09 20:41:49 +02:00
Relintai 52b89c9746 Only calculate texture for uv2 if it actually needs to happen. So far doing it like this seems faster. 2020-05-09 20:41:17 +02:00
Relintai b3418a8c84 Don't set the interaction type to loot if an entity doesn't have a lootdb. 2020-05-06 21:58:58 +02:00
Relintai 39827852b3 Fix clientside spell cast events. (cast success will need to be sent to clients later.) 2020-05-06 21:51:47 +02:00
Relintai 0c1ac31224 Spawn the correct mob. 2020-05-06 21:50:15 +02:00
Relintai d12d58d61b Update ESS (and the engine) to the latest, to get the stat reworks. 2020-05-03 00:17:23 +02:00
Relintai 0f4093fc44 Update ESS, so StatData is inside EntityData instead of EntityClassData. 2020-04-29 18:14:46 +02:00
Relintai d420817e4d Update ESS. 2020-04-29 01:27:42 +02:00
Relintai c3deaf1403 Update ESS to the latest to get the baked in health and speed resources. 2020-04-29 01:10:10 +02:00
Relintai 8e50bda8ef Updated ESS, now the Speed and Health ResourceData instantiates the c++ version. 2020-04-28 23:58:25 +02:00
Relintai 73bbe9bbca Update ESS to get the event handler renames. 2020-04-28 20:49:03 +02:00
Relintai 3efc211e52 Update ESS to the latest, to get all the Entity method renames. 2020-04-28 19:09:06 +02:00
Relintai cbe4e31d3a Update ESS to get the equipment method name update. 2020-04-28 12:34:28 +02:00
Relintai 84e341bcc6 Update ESS to get the clientside notification api changes. 2020-04-28 11:46:56 +02:00
Relintai 2bc4fff27d Update ESS to the latest to get the changes for the serverside events. 2020-04-27 21:32:52 +02:00
Relintai 3544cd88fc Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system. 2020-04-27 18:40:20 +02:00
Relintai 7b76a90a8f Removed mana from stats. 2020-04-27 17:11:10 +02:00
Relintai 688be51b56 new project.godot after I removed the addon I was testing the .gitignore with. 2020-04-26 15:50:39 +02:00
Relintai 9d1f4128f8 Removed ess_data as a dependency from the setup script, but added it into this repo and renamed it to module manager. 2020-04-26 15:47:21 +02:00
Relintai 74304c87e8 Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
Relintai 89f67dcf30 Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again. 2020-04-26 13:38:11 +02:00
Relintai 6ef0a84fbe Renamed the data directory into modules. 2020-04-26 13:36:10 +02:00
Relintai 0670f0eaf1 Moved the fonts out from data. 2020-04-26 13:32:24 +02:00
Relintai 7e1b654a83 Moved shaders into the core module aswell. 2020-04-26 13:31:03 +02:00
Relintai dd4fb4fd0b Moved the xp data into core aswell, and removed the data module. Also updated HEADS to get the xp_data property fix from ESS. 2020-04-26 13:30:31 +02:00
Relintai 37acb59dba Moved materials into the core module aswell. 2020-04-26 13:26:02 +02:00
Relintai 7723a03def Moved a few things into a new core module. Also updated HEADS to get a typo fix for ESS. 2020-04-26 13:25:29 +02:00
Relintai 6842b7cd65 Organized/cleaned up the rest of the spells. 2020-04-26 13:14:51 +02:00
Relintai 94e151cecb Moved the environment into the planet folder. 2020-04-26 13:06:25 +02:00
Relintai e9423709c8 Removed some unneeded files. 2020-04-26 13:05:28 +02:00
Relintai 2bbed83601 Grouped character species related data into a new folder. 2020-04-26 13:04:35 +02:00
Relintai 599034c568 Comment out a few print statements. 2020-04-26 13:02:34 +02:00
Relintai 0bef0a2339 Moved the naturalist based mob into naturalist's folder. 2020-04-26 12:55:55 +02:00
Relintai 57849c4cf7 Moved cursors out from data. 2020-04-26 12:34:12 +02:00
Relintai 93be3fb81b Remove a folder from the base resourcedb. 2020-04-26 12:33:25 +02:00
Relintai 53b6b34dd0 Also move the spell effects of naturalist into it's folder. 2020-04-26 12:30:42 +02:00
Relintai d89c5b0188 Moved Naturalist into into it's own module. Also updated ESS to get a few typo fixes that are needed. 2020-04-26 12:28:40 +02:00
Relintai 77ccce7d74 Moved the camera out of data. 2020-04-26 11:26:42 +02:00
Relintai b0874ebbb6 Renamed voxel_libraries to voxel_library and moved in into the test planet's folder. (Note that the library is at the moment used by World scene, this will be changed later.) 2020-04-26 11:12:20 +02:00
Relintai 42ab2960cc Moved voxel textures and surfaces into the voxel libraries folder. 2020-04-26 11:09:31 +02:00
Relintai fee3ba9137 Grouped the files of my current test planet together, and made the planet loading code use the new folder structure. 2020-04-26 10:59:22 +02:00