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b132d3d698
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Removed mono, and the mono-glue containers.
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2020-08-08 23:53:33 +02:00 |
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c0c3728358
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The windows, javascript, android, and osx containers now extend the base fedora container.
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2020-08-08 23:40:58 +02:00 |
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b4ed80508a
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Rename the export image to linux, and now it can build the linux templates/editor.
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2020-08-08 23:26:40 +02:00 |
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182b72f52d
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Removed the 2 ubuntu containers, as they were broken.
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2020-08-08 23:03:05 +02:00 |
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e033635f3e
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Update all modules, to get the python encoding-related fixes. Also added a file encoding declaration to the build script.
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2020-08-08 20:08:27 +02:00 |
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5659702a1e
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Added the build containers from https://github.com/godotengine/build-containers under tools. Removed the mono related things from them, and cleaned up the container build script. Also added a script to build all the currently needed variants.
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2020-08-05 00:54:26 +02:00 |
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02b647471b
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Implemented the character window. Also fixed a typo with stats.
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2020-08-04 20:10:01 +02:00 |
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a37e8f5976
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Added weapon damage stats. Also work on the character window.
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2020-08-04 19:30:17 +02:00 |
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85749acef7
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Update Voxelman and ThreadPool. Voxelman uses ThreadPool for threading now. The no threads mode still has some issues, but it mostly works. The threaded mode is fine though.
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2020-08-04 18:19:21 +02:00 |
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819371fd73
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Now the mob level will be also be set properly to match player's on load.
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2020-08-03 22:05:35 +02:00 |
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1299b928b2
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The target unit frame will now show the target's level.
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2020-08-03 21:58:38 +02:00 |
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adad0c0778
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Now spawned mobs will match the player's level. (For testing.)
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2020-08-03 21:51:09 +02:00 |
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d37e190c2f
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Entities now raycast from above for their initial placement. (Temporarily.)
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2020-08-03 19:17:13 +02:00 |
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4e3e9d4bbf
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Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property.
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2020-08-03 19:13:17 +02:00 |
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1e264ec9c8
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Now the game will remember it's window position and size.
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2020-08-03 14:51:06 +02:00 |
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3405bb21fe
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The inventory window is now a bit smaller.
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2020-08-03 13:34:29 +02:00 |
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e12f3b1c08
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Anchor the character selection menu as "Right Wide" so it scales properly.
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2020-08-03 13:31:36 +02:00 |
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e5fc8314f5
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Added a ui_scale, and ui_scale_touch setting. The default for ui_scale is 1.3, which makes every ui element smaller when not in touchscreen mode.
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2020-08-03 13:29:45 +02:00 |
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b05eec6bf0
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Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png.
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2020-07-31 02:12:23 +02:00 |
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0785d99415
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Forgot to update modules in the previous commit. The updates from ESS and ui_extensions are needed for it to work.
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2020-07-31 01:18:39 +02:00 |
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c9d53f5801
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Implement keybindings.
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2020-07-31 01:15:13 +02:00 |
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39f80386e8
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Added missing icons to the in-game menubar, relocated it to the bottom left of the screen, and made it smaller. Also small tweaks/fixes to the adaptive theme.
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2020-07-29 22:46:52 +02:00 |
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68794c63ae
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Update ESS to get the Damage and heal Info cleanups, also added a five rank talent to Strike.
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2020-07-29 18:29:31 +02:00 |
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3be8851297
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Tweaked the values of the naturalist's spells, and added 3 talents for regrow.
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2020-07-29 17:01:13 +02:00 |
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8645a980f8
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update ESS to get the new fixes.
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2020-07-29 16:58:04 +02:00 |
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92c7bd803e
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Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden.
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2020-07-29 15:35:48 +02:00 |
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485d2c3124
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Update the engine, and ESS to get the backend support for EntityResource mods. Reimplemented speed changing aura, and consequently fixed Nature's Swiftness.
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2020-07-29 14:38:53 +02:00 |
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488da2ff50
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Update the engine, and the modules (they only got compile fixes for 4.0).
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2020-07-29 00:11:53 +02:00 |
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555d2e1878
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Let's not call update_lods() in a loop. This fixes the framerate drops on weaker devices, like phones. Also increase the chunk despawn range by one.
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2020-07-28 22:15:29 +02:00 |
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445896d23c
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Update the engine, and all modules. The modules only had readme-related changes.
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2020-07-28 15:57:00 +02:00 |
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fec2b2bd46
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Update signal handler arguments.
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2020-07-27 22:56:07 +02:00 |
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a3bfaf9e2a
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Now closing windows will properly reset their opener toggles.
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2020-07-27 22:52:58 +02:00 |
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58ce8bb9d6
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Aspect of Scorpions now has a 1.5 seconds cast time. Also added 3 talents that can reduce it back to 1.2 seconds.
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2020-07-27 22:35:48 +02:00 |
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c658f1c26f
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Add missing parameter.
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2020-07-27 22:13:37 +02:00 |
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59d57669fa
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Now the movement keys are bindable.
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2020-07-27 18:47:40 +02:00 |
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92ae39d933
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Update the engine and the mesh_data_resource module.
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2020-07-27 14:30:31 +02:00 |
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1222ad6c7c
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Update mesh data resource to the latest to get the improvements, and the engine.
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2020-07-26 23:30:39 +02:00 |
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5504efaee5
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Update the engine, and ESS to get the talent point fix.
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2020-07-25 23:38:45 +02:00 |
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37bebc1cae
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Update the talent window to use the new class interfaces.
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2020-07-25 23:26:22 +02:00 |
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5f53e390b9
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Added 3 specs for the naturalist, and small tweaks to the talent window.
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2020-07-25 23:01:29 +02:00 |
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d3c7d4afbe
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Re-enabled spell points, and disabled auto spell learning.
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2020-07-24 22:38:10 +02:00 |
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2a0eaa8610
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Only set placed to true if the raycast actually found something.
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2020-07-23 20:15:56 +02:00 |
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d990f2e15e
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Comment out debug message.
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2020-07-23 19:46:44 +02:00 |
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949f186928
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Now the dungeon can have multiple levels.
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2020-07-23 19:44:15 +02:00 |
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7b5712a996
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Make the teleporter work with the dungeon even when it's noit loaded, also fixed and enablen mob spawning in the dungeon.
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2020-07-23 00:12:19 +02:00 |
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e95f5ac67e
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Now the dungeon gets generated properly at any y coordinate. Set it to -50.
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2020-07-22 22:05:10 +02:00 |
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6044d301c1
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Update world generator to the latest to get the new instancing improvement.
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2020-07-22 02:02:53 +02:00 |
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45534fa29b
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Update the world generator module to get the generator structure rework, and broken seals module, and the engine. The constant editor crashing is fixed now, it was caused by BiomeBase, because it was inherited from a class in an another module, and apparently that doesn't work. As a bonus the editor also feels a lot snappier now.
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2020-07-21 23:02:06 +02:00 |
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7770879003
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Implemented mob spawning (turned it off for now). Also now the menu now won't spawn in the dungeon.
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2020-07-21 00:30:06 +02:00 |
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41a528a892
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Fix entrance position.
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2020-07-20 23:48:21 +02:00 |
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