Commit Graph

561 Commits

Author SHA1 Message Date
Relintai b132d3d698 Removed mono, and the mono-glue containers. 2020-08-08 23:53:33 +02:00
Relintai c0c3728358 The windows, javascript, android, and osx containers now extend the base fedora container. 2020-08-08 23:40:58 +02:00
Relintai b4ed80508a Rename the export image to linux, and now it can build the linux templates/editor. 2020-08-08 23:26:40 +02:00
Relintai 182b72f52d Removed the 2 ubuntu containers, as they were broken. 2020-08-08 23:03:05 +02:00
Relintai e033635f3e Update all modules, to get the python encoding-related fixes. Also added a file encoding declaration to the build script. 2020-08-08 20:08:27 +02:00
Relintai 5659702a1e Added the build containers from https://github.com/godotengine/build-containers under tools. Removed the mono related things from them, and cleaned up the container build script. Also added a script to build all the currently needed variants. 2020-08-05 00:54:26 +02:00
Relintai 02b647471b Implemented the character window. Also fixed a typo with stats. 2020-08-04 20:10:01 +02:00
Relintai a37e8f5976 Added weapon damage stats. Also work on the character window. 2020-08-04 19:30:17 +02:00
Relintai 85749acef7 Update Voxelman and ThreadPool. Voxelman uses ThreadPool for threading now. The no threads mode still has some issues, but it mostly works. The threaded mode is fine though. 2020-08-04 18:19:21 +02:00
Relintai 819371fd73 Now the mob level will be also be set properly to match player's on load. 2020-08-03 22:05:35 +02:00
Relintai 1299b928b2 The target unit frame will now show the target's level. 2020-08-03 21:58:38 +02:00
Relintai adad0c0778 Now spawned mobs will match the player's level. (For testing.) 2020-08-03 21:51:09 +02:00
Relintai d37e190c2f Entities now raycast from above for their initial placement. (Temporarily.) 2020-08-03 19:17:13 +02:00
Relintai 4e3e9d4bbf Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property. 2020-08-03 19:13:17 +02:00
Relintai 1e264ec9c8 Now the game will remember it's window position and size. 2020-08-03 14:51:06 +02:00
Relintai 3405bb21fe The inventory window is now a bit smaller. 2020-08-03 13:34:29 +02:00
Relintai e12f3b1c08 Anchor the character selection menu as "Right Wide" so it scales properly. 2020-08-03 13:31:36 +02:00
Relintai e5fc8314f5 Added a ui_scale, and ui_scale_touch setting. The default for ui_scale is 1.3, which makes every ui element smaller when not in touchscreen mode. 2020-08-03 13:29:45 +02:00
Relintai b05eec6bf0 Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png. 2020-07-31 02:12:23 +02:00
Relintai 0785d99415 Forgot to update modules in the previous commit. The updates from ESS and ui_extensions are needed for it to work. 2020-07-31 01:18:39 +02:00
Relintai c9d53f5801 Implement keybindings. 2020-07-31 01:15:13 +02:00
Relintai 39f80386e8 Added missing icons to the in-game menubar, relocated it to the bottom left of the screen, and made it smaller. Also small tweaks/fixes to the adaptive theme. 2020-07-29 22:46:52 +02:00
Relintai 68794c63ae Update ESS to get the Damage and heal Info cleanups, also added a five rank talent to Strike. 2020-07-29 18:29:31 +02:00
Relintai 3be8851297 Tweaked the values of the naturalist's spells, and added 3 talents for regrow. 2020-07-29 17:01:13 +02:00
Relintai 8645a980f8 update ESS to get the new fixes. 2020-07-29 16:58:04 +02:00
Relintai 92c7bd803e Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden. 2020-07-29 15:35:48 +02:00
Relintai 485d2c3124 Update the engine, and ESS to get the backend support for EntityResource mods. Reimplemented speed changing aura, and consequently fixed Nature's Swiftness. 2020-07-29 14:38:53 +02:00
Relintai 488da2ff50 Update the engine, and the modules (they only got compile fixes for 4.0). 2020-07-29 00:11:53 +02:00
Relintai 555d2e1878 Let's not call update_lods() in a loop. This fixes the framerate drops on weaker devices, like phones. Also increase the chunk despawn range by one. 2020-07-28 22:15:29 +02:00
Relintai 445896d23c Update the engine, and all modules. The modules only had readme-related changes. 2020-07-28 15:57:00 +02:00
Relintai fec2b2bd46 Update signal handler arguments. 2020-07-27 22:56:07 +02:00
Relintai a3bfaf9e2a Now closing windows will properly reset their opener toggles. 2020-07-27 22:52:58 +02:00
Relintai 58ce8bb9d6 Aspect of Scorpions now has a 1.5 seconds cast time. Also added 3 talents that can reduce it back to 1.2 seconds. 2020-07-27 22:35:48 +02:00
Relintai c658f1c26f Add missing parameter. 2020-07-27 22:13:37 +02:00
Relintai 59d57669fa Now the movement keys are bindable. 2020-07-27 18:47:40 +02:00
Relintai 92ae39d933 Update the engine and the mesh_data_resource module. 2020-07-27 14:30:31 +02:00
Relintai 1222ad6c7c Update mesh data resource to the latest to get the improvements, and the engine. 2020-07-26 23:30:39 +02:00
Relintai 5504efaee5 Update the engine, and ESS to get the talent point fix. 2020-07-25 23:38:45 +02:00
Relintai 37bebc1cae Update the talent window to use the new class interfaces. 2020-07-25 23:26:22 +02:00
Relintai 5f53e390b9 Added 3 specs for the naturalist, and small tweaks to the talent window. 2020-07-25 23:01:29 +02:00
Relintai d3c7d4afbe Re-enabled spell points, and disabled auto spell learning. 2020-07-24 22:38:10 +02:00
Relintai 2a0eaa8610 Only set placed to true if the raycast actually found something. 2020-07-23 20:15:56 +02:00
Relintai d990f2e15e Comment out debug message. 2020-07-23 19:46:44 +02:00
Relintai 949f186928 Now the dungeon can have multiple levels. 2020-07-23 19:44:15 +02:00
Relintai 7b5712a996 Make the teleporter work with the dungeon even when it's noit loaded, also fixed and enablen mob spawning in the dungeon. 2020-07-23 00:12:19 +02:00
Relintai e95f5ac67e Now the dungeon gets generated properly at any y coordinate. Set it to -50. 2020-07-22 22:05:10 +02:00
Relintai 6044d301c1 Update world generator to the latest to get the new instancing improvement. 2020-07-22 02:02:53 +02:00
Relintai 45534fa29b Update the world generator module to get the generator structure rework, and broken seals module, and the engine. The constant editor crashing is fixed now, it was caused by BiomeBase, because it was inherited from a class in an another module, and apparently that doesn't work. As a bonus the editor also feels a lot snappier now. 2020-07-21 23:02:06 +02:00
Relintai 7770879003 Implemented mob spawning (turned it off for now). Also now the menu now won't spawn in the dungeon. 2020-07-21 00:30:06 +02:00
Relintai 41a528a892 Fix entrance position. 2020-07-20 23:48:21 +02:00