Commit Graph

1585 Commits

Author SHA1 Message Date
73e37907e6 Moved the materials to a new folder. 2022-02-12 18:46:03 +01:00
e9b0e5629c Moved the crypt entrace test assets. 2022-02-12 18:43:01 +01:00
4a4f1ea3db Also moved the core models folder. 2022-02-12 18:38:01 +01:00
9fd777a546 Moved the test weapons folder into a new models/weapon s folder, and renamed it properly. 2022-02-12 18:36:58 +01:00
104f00aa80 Add c build word letter to pass the new compiledb=yes parameter to the engine's build script. 2022-02-12 17:59:18 +01:00
c03c8ac8a7 Also updated the engine. 2022-02-12 17:55:44 +01:00
309027d440 Reorganized the test weapons folder. Also turned the meshes to native mesh data resources. 2022-02-12 17:52:14 +01:00
161c30e6c6 Updated the mesh data resource module. I added multiple mesh surface handling to it. 2022-02-12 17:51:20 +01:00
39d97244e4 Fix typo. 2022-02-12 16:52:19 +01:00
c31098cad8 Check whether the current mesh data instance is still ok, and unset if it gets freed in mdr ed's plugin. This can happen in the editor while messing around with scenes. 2022-02-12 14:35:56 +01:00
19f4e9216e updated the mesh data resource addon. I fixed / improved the multi type import for it. 2022-02-12 13:02:10 +01:00
5f23fbef45 Removed the original armature source files. 2022-02-12 00:10:43 +01:00
62391b0178 Move the character's armature into a new native godot scene, and switched to inheriting from that. 2022-02-12 00:07:12 +01:00
43987d8406 Removed the tree's gltf file. 2022-02-11 23:44:59 +01:00
7c379a5e15 Same the tree as a straight mesh data resource. Also replace the tree's gltf with the new tres. 2022-02-11 23:41:34 +01:00
f62aedfeab Rename the imported tree mesh's derived stuff. 2022-02-11 23:39:26 +01:00
34b3586063 Removed the blender, and gltf files of the character's bodyparts. 2022-02-11 22:19:30 +01:00
cc4597ff45 Replaced all links to the character's parts with the new tres version. 2022-02-11 22:16:51 +01:00
6801d14b89 Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days. 2022-02-11 22:12:31 +01:00
d7c64334dc Re generate normals. 2022-02-11 19:25:36 +01:00
0707a9fa84 Fix normal (re)generation in mdr ed. 2022-02-11 19:25:27 +01:00
2d38189554 Add the seams, and unwrap / optimize calf left again. 2022-02-11 19:22:59 +01:00
0b94071aa1 Flip the incorrect faces in calf left. 2022-02-11 19:19:06 +01:00
1156387c58 Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
0bae2dcf7c Remove the original files. 2022-02-11 19:13:04 +01:00
ba0191a6ec Found more references. 2022-02-11 19:12:53 +01:00
2b7ebebfcc Save the core models also as tres, and replace every instance of them to the tres variant. 2022-02-11 19:09:08 +01:00
7b2c95eae4 Updated the mesh data resource module. I added a new import option that should make converting everything to plain mesh data resoruces easier. 2022-02-11 18:57:33 +01:00
7e05bda987 Added a flip face action to mdr ed. 2022-02-11 17:29:37 +01:00
bcebec81d4 Set the AuraFrame's mouse filter to ignore. This fixes the unclickable area at the top left of the screen. Hovering over individual auras will still work. 2022-02-11 16:23:49 +01:00
f85ad88081 Implement show_keybind_text and show_cooldown_text options. 2022-02-11 16:14:01 +01:00
f5c356c91c Updated the engine. 2022-02-09 15:16:08 +01:00
c72269b41e Updated all the modules. I added only smaller fixes to these ones. 2022-02-09 14:42:45 +01:00
232aae5726 Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain. 2022-02-08 14:44:37 +01:00
467145d994 Disabled the plugin refresher addon. 2022-01-31 15:14:11 +01:00
3e4038a8ee Set clip content to true for godoxel's canvas's container again. I probably forgot to commit this the last time. 2022-01-31 14:40:42 +01:00
a71ce91836 Fix zipping the osx editor app in make_release.sh. 2022-01-29 21:46:53 +01:00
f14995f175 Increment version number. 2022-01-29 21:14:14 +01:00
7a2649c0e5 Also add osx and javascript editor support for the make release script. 2022-01-29 20:20:16 +01:00
060dcfe91b Add osx support for the export all script, and added osx to the example export presets. 2022-01-29 20:04:14 +01:00
a2e352e687 Added a helper script that can check whether all required files are present before release generation. 2022-01-29 18:57:13 +01:00
feeb36f99e Added an export template setup script for osx. 2022-01-29 18:56:06 +01:00
ad78491e59 Better logic for the create editor app script. 2022-01-29 18:55:34 +01:00
dd12b1a293 Renamed the create app script. 2022-01-29 18:48:20 +01:00
2c31f387b4 Now the podman build script will check for the requred files at the end and will notify if something is missing. 2022-01-29 18:45:15 +01:00
b112a88381 Fix the javascript editor's build command. 2022-01-29 18:30:06 +01:00
740be9911e Add the export templates properly to lipo.sh. 2022-01-29 17:07:09 +01:00
f524ade29d Osx lipo and create app script. 2022-01-29 12:06:50 +01:00
5765491335 Only build the msvc container if it's explicitly stated via an argument, juts like in the godot build containers repo. 2022-01-29 00:32:57 +01:00
7004ce14a4 Added osx (and commented out ios) build commands to the build all script. 2022-01-29 00:29:01 +01:00