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8b153238c9
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
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e9515bef2c
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Changed the license to MIT.
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2019-12-22 19:20:38 +01:00 |
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58f7b65e63
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Work on the character model.
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2019-12-18 20:52:38 +01:00 |
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2eaecddfa8
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Started reworking the current model's skeleton.
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2019-12-17 23:16:10 +01:00 |
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f12e3ede7c
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Update everything to the latest.
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2019-12-13 09:39:43 +01:00 |
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2b9960056d
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Disabled texture filters for the character, and the terrarin.
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2019-12-11 14:59:44 +01:00 |
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90badb366e
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Update ESS.
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2019-12-10 13:14:15 +01:00 |
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ab51e06585
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Update HEADS, and fix errors.
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2019-12-10 11:09:02 +01:00 |
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25f3e98f43
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Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
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2019-12-08 19:44:08 +01:00 |
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0755ceb74d
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Shadows are disabled again (for now), so it's easier to test on low end hardware, before I implement a setting for it.
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2019-12-07 17:15:08 +01:00 |
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3587693a99
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Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults
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2019-12-07 17:00:32 +01:00 |
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ad8c9fb653
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Work on the style.
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2019-12-07 15:54:46 +01:00 |
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3e0b247251
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Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information.
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2019-12-06 23:17:12 +01:00 |
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d4d4cfaa8a
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Added the 3 elementalist spells to elementalist!s class.
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2019-12-06 00:48:36 +01:00 |
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5d01eddfee
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Started work on a new class, the elementalist.
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2019-12-05 01:00:45 +01:00 |
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d7b8315051
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Removed Berserker for now. It didn't have any spells implemented anyway.
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2019-12-04 00:27:42 +01:00 |
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ff1cb6c0fa
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Doubled Naturalist's base stats. Also added stats for Berserker.
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2019-12-03 23:51:56 +01:00 |
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b58f5093da
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Converted most of the SpatialMaterials to ShaderMaterial.
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2019-12-03 16:33:46 +01:00 |
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ca8bdf9ce2
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Now the characters and terrarin use the same material, and shader.
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2019-12-03 15:22:45 +01:00 |
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2d34cff90d
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Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update.
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2019-12-02 19:19:49 +01:00 |
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aa635c65f2
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Update for ESS.
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2019-12-01 18:54:12 +01:00 |
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c88e61ad65
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ManaResource setup.
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2019-12-01 01:18:19 +01:00 |
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58ba871622
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Update ESS to latest.
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2019-12-01 00:25:55 +01:00 |
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4e76fb3c2f
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Implemented sorting for the spellbook, and the ability to hide spells that the player cannot learn. Also spells are now color-coded based on what the character knows.
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2019-11-29 14:10:45 +01:00 |
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4d1da296cd
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Removed forgotten utility ai resources.
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2019-11-27 19:57:15 +01:00 |
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8fd696c71a
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Update every module to the latest.
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2019-11-27 11:22:04 +01:00 |
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6c42a45910
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Main material now uses a simple custom shader. Updated modules to head.
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2019-11-25 12:13:16 +01:00 |
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865d97018e
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Found a better way to handle strafing. Also now animations are in place for both the left and right strafe.
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2019-11-25 02:55:01 +01:00 |
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cba3784f51
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Small change to voxel texture's readme.
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2019-11-24 19:10:51 +01:00 |
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604d05d375
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Improved the voxel textures.
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2019-11-24 19:08:02 +01:00 |
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49752d777e
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Swapped the grass and dirt textures.
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2019-11-24 17:00:52 +01:00 |
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71d16d8bfd
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Work on player animations.
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2019-11-24 16:05:25 +01:00 |
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7ef7d66430
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Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment).
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2019-11-22 18:02:19 +01:00 |
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b3e02338ec
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Replaced the white character textures with actual textures from open game art.
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2019-11-21 00:10:56 +01:00 |
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bca7669b17
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Added a few textures for the terrarin from open game art. They'll need to be color corrected a bit, but it's perfect for now.
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2019-11-21 00:00:03 +01:00 |
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da1d62ae12
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Added some gorgeous icons from open game art. every folder contains a Readme.txt file crediting the author. I'll soon create a credits screen, where all of this info can be stored in a centralized matter. (Godot also requires this, I just haven't got around to do it yet).
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2019-11-20 23:07:05 +01:00 |
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77a0c97b29
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Added the remaining files.
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2019-11-20 15:19:47 +01:00 |
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575d195217
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Character textures. Made white the ones I just got from somewhere.
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2019-11-20 14:47:10 +01:00 |
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53136f7f1f
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
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72d9502698
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
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7bbe78a1f7
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
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6311343de5
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Data part 1.
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2019-11-20 13:52:52 +01:00 |
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