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8b153238c9
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
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f0a85e99ef
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Update everything.
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2019-12-22 22:14:58 +01:00 |
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e9515bef2c
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Changed the license to MIT.
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2019-12-22 19:20:38 +01:00 |
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dadcdbb66d
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Added ess_data.json. HEADS will be updated later.
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2019-12-21 02:50:44 +01:00 |
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58f7b65e63
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Work on the character model.
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2019-12-18 20:52:38 +01:00 |
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2eaecddfa8
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Started reworking the current model's skeleton.
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2019-12-17 23:16:10 +01:00 |
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8a9152c59c
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Fix the setup script for osx.
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2019-12-14 00:03:29 +01:00 |
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9bddc517f9
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Update everything again.
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2019-12-13 23:04:18 +01:00 |
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f12e3ede7c
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Update everything to the latest.
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2019-12-13 09:39:43 +01:00 |
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1d4b27b920
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Android release template build script.
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2019-12-12 23:31:47 +01:00 |
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c75e309ab8
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ESS update.
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2019-12-12 19:01:10 +01:00 |
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2b9960056d
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Disabled texture filters for the character, and the terrarin.
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2019-12-11 14:59:44 +01:00 |
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90badb366e
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Update ESS.
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2019-12-10 13:14:15 +01:00 |
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ab51e06585
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Update HEADS, and fix errors.
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2019-12-10 11:09:02 +01:00 |
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919cea2ba9
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Now the castbar won't show the percent.
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2019-12-08 20:01:45 +01:00 |
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25f3e98f43
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Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
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2019-12-08 19:44:08 +01:00 |
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582f2298f2
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Actionbars are now using built in control functionality for layout. Also Vsync is on now.
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2019-12-07 19:01:34 +01:00 |
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0755ceb74d
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Shadows are disabled again (for now), so it's easier to test on low end hardware, before I implement a setting for it.
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2019-12-07 17:15:08 +01:00 |
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3587693a99
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Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults
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2019-12-07 17:00:32 +01:00 |
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054bb18cd3
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Improved the menu a bit.
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2019-12-07 16:12:27 +01:00 |
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ad8c9fb653
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Work on the style.
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2019-12-07 15:54:46 +01:00 |
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3e0b247251
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Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information.
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2019-12-06 23:17:12 +01:00 |
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d4d4cfaa8a
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Added the 3 elementalist spells to elementalist!s class.
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2019-12-06 00:48:36 +01:00 |
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5d01eddfee
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Started work on a new class, the elementalist.
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2019-12-05 01:00:45 +01:00 |
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d7b8315051
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Removed Berserker for now. It didn't have any spells implemented anyway.
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2019-12-04 00:27:42 +01:00 |
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ff1cb6c0fa
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Doubled Naturalist's base stats. Also added stats for Berserker.
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2019-12-03 23:51:56 +01:00 |
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4ee06625ce
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Unitframes now display the actual health values. Also smaller improvements to them.
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2019-12-03 23:22:35 +01:00 |
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157c5db604
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Head update.
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2019-12-03 19:31:32 +01:00 |
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52ad92047a
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Fix the setup script, now it will properly set up get repository heads.
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2019-12-03 19:30:12 +01:00 |
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b58f5093da
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Converted most of the SpatialMaterials to ShaderMaterial.
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2019-12-03 16:33:46 +01:00 |
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ca8bdf9ce2
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Now the characters and terrarin use the same material, and shader.
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2019-12-03 15:22:45 +01:00 |
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dc0d5eeb66
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Voxelman update.
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2019-12-03 03:40:36 +01:00 |
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8e023af884
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ESS update.
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2019-12-02 21:41:51 +01:00 |
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af1fd0bb12
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Fix null reference exception.
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2019-12-02 21:33:59 +01:00 |
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2d34cff90d
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Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update.
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2019-12-02 19:19:49 +01:00 |
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633c380f08
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ESS update, and gdscript compile fixes.
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2019-12-02 00:43:24 +01:00 |
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015e96c123
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Fix typo.
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2019-12-01 23:38:22 +01:00 |
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11b1403e3f
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Added the ability to use ssh repositories.
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2019-12-01 23:32:36 +01:00 |
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a9177a92e0
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Added the MIT license text to all files, I previously marked as MIT.
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2019-12-01 23:21:48 +01:00 |
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2bf21a27b4
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ESS update.
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2019-12-01 23:21:17 +01:00 |
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aa635c65f2
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Update for ESS.
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2019-12-01 18:54:12 +01:00 |
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c88e61ad65
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ManaResource setup.
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2019-12-01 01:18:19 +01:00 |
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58ba871622
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Update ESS to latest.
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2019-12-01 00:25:55 +01:00 |
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4e76fb3c2f
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Implemented sorting for the spellbook, and the ability to hide spells that the player cannot learn. Also spells are now color-coded based on what the character knows.
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2019-11-29 14:10:45 +01:00 |
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ea654acf7f
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Item count support for the ui.
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2019-11-29 10:18:17 +01:00 |
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824fd02d0f
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Now the crafting window will show some text instead of looking broken when nothing is selected / the player has no recipes in the selected category.
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2019-11-29 09:18:01 +01:00 |
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96a645a2dd
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Update everything.
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2019-11-29 08:34:38 +01:00 |
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4d1da296cd
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Removed forgotten utility ai resources.
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2019-11-27 19:57:15 +01:00 |
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8fd696c71a
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Update every module to the latest.
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2019-11-27 11:22:04 +01:00 |
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08971de608
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The map button is hidden now, I'm not sure yet if it's a good idea for the game to have it. But even if it is, it will take a while for me to implement it.
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2019-11-25 15:03:55 +01:00 |
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