Commit Graph

188 Commits

Author SHA1 Message Date
1d7a428987 Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman. 2020-04-24 09:19:41 +02:00
b30a02f7b8 Moved movement handling code from Player.gd to a new gdscript that is on the player's body. Also update everything to the latest to grab the changes to ESS. 2020-04-24 00:49:51 +02:00
1e3e65bd73 Update ESS so saving spells and recipes work with paths aswell. Re-enable static resource db with id remapping. 2020-04-19 18:43:46 +02:00
a2933a2b7b Update ESS to the latest to get the id to resource path changes. 2020-04-19 18:27:38 +02:00
1a04066f4c Update ESS to grab the new database class. Main Scene now uses it, instead of the static db. 2020-04-18 22:51:17 +02:00
6a5cd7a9a2 Update HEADS to grab the profile defaults fix from ESS. 2020-04-18 21:27:22 +02:00
1de820dfcc Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS. 2020-04-18 20:58:43 +02:00
ce28c217ad HEADS file was left out. 2020-04-18 14:36:05 +02:00
b776f0cf2f Update HEADS, to grab the latest voxelman. Also smaller doc-related fixes to the other modules. 2020-04-18 02:55:13 +02:00
b15c97b099 Update HEADS. Removed the air block, as it's no longer needed. 2020-04-17 00:39:46 +02:00
d7d67d97eb Update ESS. 2020-04-15 00:25:25 +02:00
2202b75ddb Update HEADS, mainly to grab the latest ESS changes. 2020-04-14 17:04:59 +02:00
9b4e6780ed Update the engine. 2020-04-10 17:28:00 +02:00
16ac08ea66 Update all modules. 2020-04-09 16:12:02 +02:00
371cb1abbc Update Voxelman to grab the mesher optimizations. 2020-04-07 14:41:35 +02:00
a9601ad077 Update ESS to the latest. 2020-04-07 13:13:07 +02:00
26e20ee516 Update ESS. (Removed WorldSpell, because the same thing can be implemented into spells a lot simpler.) 2020-04-07 02:13:10 +02:00
a1123d69f8 Update Voxelman to grab a compile fix. 2020-04-06 23:09:41 +02:00
a5a7f984bb Update everything to the latest. 2020-04-06 23:05:45 +02:00
fbcb328cb1 UPdate Voxelman to the latest to grab the bugfixes. Also chunks now generate faster. 2020-04-06 20:26:05 +02:00
68157fa433 Update Voxelman to the latest. 2020-04-06 14:53:27 +02:00
590238216c Update Voxelman to the latest. 2020-04-06 14:40:14 +02:00
c992c0e545 Update to the latest Voxelman. 2020-04-06 01:12:07 +02:00
156d24bee7 Update Voxelman to the latest to grab the new improvements. 2020-04-05 02:27:39 +02:00
768af776e4 Update every module, to get the prop refactors. 2020-04-04 17:29:23 +02:00
2a29c595a4 Update the props module to get the new skeleton classes. 2020-04-03 13:48:45 +02:00
9bd9eaaeb8 Added the new Props module. Also updated everything. 2020-04-03 12:09:21 +02:00
8b53d559b6 Update every module, to grab recent improvements/fixes. Update everything to work with the latest Voxelman. 2020-04-02 21:40:08 +02:00
f94b905cb5 Grab the desktop tools=no build fix for Voxelman. 2020-03-31 00:58:50 +02:00
c18409a2f2 Implemented lod for mobs. Also Updated HEADS to grab a crash fix from Voxelman, and the update to Skeleton3D from ESS. 2020-03-30 23:18:28 +02:00
874891cbe9 Removed lod code from TVVoxelChunk as it got ported to Voxelman. Update HEADS to get the new version. 2020-03-30 19:48:41 +02:00
29e61139a8 Update Voxelman to grab the mesh storage generalization. This simplifies the lod code a bit. 2020-03-30 18:35:52 +02:00
7c9b916a61 Ported bake_mesh_array_uv and bake_mesh_array_uv into VoxelChunk. 2020-03-30 14:58:57 +02:00
24abdae01f Update HEADS to get the compile fix from the mesh simplifier. 2020-03-30 01:38:32 +02:00
4111bb9643 HEADS got left out. 2020-03-30 01:22:46 +02:00
066c43b48a Started implementing lod for the world. The current idea is for Lod level 1 to not use uv2. For lod level 2+ the meshes will be combined and the texture mapping will be converted to only vertex colors, and these will be simplified. Also update the modules to get all the new features needed. 2020-03-29 21:30:40 +02:00
c43779f749 Updated HEADS. 2020-03-28 11:47:34 +01:00
fb36237635 Update HEAD to get the multithreading-related fixes from Voxelman. 2020-03-24 19:02:27 +01:00
92b6f03828 Update everything to get the new msvc-related fixes. 2020-03-24 16:59:23 +01:00
eaa90467aa Udpate EDD to get the trainer data update, and the binding fixes. 2020-03-20 19:22:04 +01:00
fa5b987d0d Update ESS to get the automatic save fix for ProfileManager, and turn it on. 2020-03-20 14:47:11 +01:00
a40af5d0aa Update HEADS to grab the ProfileManager change from ESS. 2020-03-19 20:31:10 +01:00
5f4a055a6e Experimented with the sky color. Also update HEADS to grab the VoxelStructure changes. 2020-03-19 13:11:43 +01:00
8106222585 Now the actionbars are profile-based. Also an update ESS to get the ProfileManager, and the levelling changes. 2020-03-18 03:08:37 +01:00
0c99bd0d35 Update HEADS, and remove the code that got ported to Voxelman. 2020-03-15 19:36:35 +01:00
16d4c9ae2e Update to the latest Voxelman, to get the VoxelChunk->VoxelChunk,VoxelChunkDefault refactor. 2020-03-12 23:26:19 +01:00
ae0d64a069 Few small fixes/cleanups. Also updated heads to get an uninitialized variable fix from ESS. This fixed player spawning issues. 2020-03-12 13:50:14 +01:00
c00ae9b9bb Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work. 2020-03-11 16:38:01 +01:00
2931751a05 HEAD update got left out from previous commit. 2020-03-10 15:40:17 +01:00
cb6faf1120 Updated everything to get the improvements from ESS (spell scailng became a project wide setting.) Spell scaling is now off. Added back in ranks, as in the long run ranks will work better. 2020-03-10 13:30:40 +01:00
f4cfd4f897 Update everything to the latest, to grab the voxelman changes, as it got a lot faster, and not the TransvoxelMesher optimizes it's meshes, which usually means around 500 less vertex per chunk. Disabled threading for now. 2020-03-09 00:22:54 +01:00
3280ed1eca Added in fast quadratic simplifier again, as I realized that it will work on the terrarin meshes after a remove doubles pass. Also it should be able to run on characters aswell. (After it gets fixed). 2020-03-08 00:02:28 +01:00
ce8290329b Update Voxelman to the latest to grab the improvements. 2020-03-06 21:32:52 +01:00
2bb497f1d9 Grab the latest Voxelman for the VoxelMesher improvements. 2020-03-04 23:38:45 +01:00
afac386180 Only disable build step limit when not in editor. ALso update Voxelman to the latest to grab a fix. 2020-03-04 21:02:02 +01:00
3081388a79 Actual contents of f2ac08f7. Not sure how I managed to mess up like this. 2020-03-04 18:47:20 +01:00
f2ac08f7bc Now mobs actually won't move/fall when outside of the loaded and meshed area. Fix to mob spawning coordinates in simple biome. Also update Voxelman to grab the is_position_walkable fix. 2020-03-04 18:42:49 +01:00
0258425ef3 Update everything to get the latest Voxelman. Removed PropTool addon, as it's now it's in Voxelman by default. Ignore the temporary folder. 2020-02-29 16:52:00 +01:00
67d412abfb Update to the latest ESS, to get bugfixes, and the getter style upgrade. 2020-02-26 21:22:30 +01:00
89eb0940fd Update ESS to get the LootDataBase changes. 2020-02-26 21:07:28 +01:00
73f2cfb31f Update to the latest ESS, to get the description/translation api changes. 2020-02-26 17:26:07 +01:00
ccbeb50da9 Update HEADS to grab the small api improvement from Voxelman. 2020-02-26 12:24:41 +01:00
84668b4153 Grab the latest Voxelman, and small amounts of test code. 2020-02-26 01:16:19 +01:00
766610586f Item spell support. 2020-02-25 14:01:54 +01:00
2321f2630e Removed the fast quadratic mesh simplifier module, because as it turns out, it won't work with the kind of meshes this project has. 2020-02-21 17:57:00 +01:00
79f5ffd084 Updated everything to the latest, to grab the update from ESS. 2020-02-21 14:09:08 +01:00
59003f89f2 Added a few lines to test the mesh simplifier (they are commented out). Also update everything to the latest. 2020-02-20 14:28:00 +01:00
cf0242ead6 Update to the latest Voxelman to get the api updates. 2020-02-20 13:48:52 +01:00
5185e97d65 Update to the latest ESS, to get the update to class and character level separation. 2020-02-20 12:21:31 +01:00
a1fd74a34a Update to the latest ESS. (Separated level into class and character levels.) 2020-02-19 12:19:28 +01:00
f0420af96b Update HEADS to grab the binding improvements form ESS. 2020-02-19 09:13:32 +01:00
e826266b7a -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash.
-TVVoxelChunk will now just use the library's prop material instead of creating one.
Also update HEADS for a threading fix in Voxelman, and the deferred spawning requests.
2020-02-16 16:23:45 +01:00
f3f9de391a Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell. 2020-02-16 02:57:24 +01:00
7c429e21a4 Fixed the remaining errors during generation, and disabled the cubic mesher for now. Also updated voxelman. 2020-02-14 20:26:55 +01:00
d0a0d6ec39 Update HEADS to get the indexing/Cubic Mesher improvements from Voxelman. Updated most of the level generation logic. (A few errors still get printed to the console though.) Right now (temporarily) only the Cubic Mesher's mesh is visible. 2020-02-14 03:25:41 +01:00
7de251a0cf Update HEADS to grab Voxelman with the transvoxel mesher port. Also removed a few experimental meshers. 2020-02-13 14:00:19 +01:00
d30e33a122 Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a). 2020-02-13 03:31:42 +01:00
c34569a658 Update HEADS to grab the threading fixes from Voxelman. 2020-02-12 20:41:46 +01:00
0610cf0704 Update everything, to grab the multithreading fixes from Voxelman. 2020-02-12 14:20:26 +01:00
b37e921f6a Fix a few errors in the new script. 2020-02-11 17:45:58 +01:00
9401acf564 The setup script will now default to the 3.2 godot branch, and can use master with adding an m parameter like scons m, or for updating heads scons a=um. 2020-02-11 17:06:06 +01:00
c0821d421f HEADS was left out from the previous commit. 2020-02-10 23:42:46 +01:00
373bebe335 Update everything. 2020-02-10 19:00:33 +01:00
1fa43b00e2 Update the dependencies again, to grab a fix for ess. 2020-02-08 03:15:50 +01:00
bb176750d5 Update again, to grab compile fix for TexturePacker. 2020-02-07 23:49:23 +01:00
7d4d9fce57 Update everything. 2020-02-07 23:27:00 +01:00
0f88eb8e80 Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
2e212083e1 Update to the latest ESS, and fix a few errors in the console. 2020-02-02 02:45:47 +01:00
5150dccf9e Update to the latest ESS. 2020-02-01 15:44:22 +01:00
ae09b0194e ESS update. 2020-02-01 11:20:05 +01:00
3cce5a2b3e Update everything to the latest. 2020-02-01 02:45:36 +01:00
2cbc037e92 Updated HEADS, changed world scale to 1, and texture scale to 4. 2020-01-31 20:00:27 +01:00
054dc382ea Moved the mesh simplifier into an another repository from voxelman, added that as a dependency, and updated HEADS. 2020-01-31 16:38:33 +01:00
0a70b611da Update HEADS. 2020-01-30 14:21:00 +01:00
27979df911 Update HEADS, and small chaneg to player's script. 2020-01-25 22:12:45 +01:00
4ca69552c4 Added my new Procedural Animations as a dependency. Also full HEADS update. And fixed a smaller gdscript error. 2020-01-24 16:30:52 +01:00
855002f8e2 Update HEADS. 2020-01-20 17:32:19 +01:00
f84577b244 HEADS update. Added shared module target builds to the build script. Also fixed the editor launch script to launch the editor properly with shared modules. 2020-01-19 01:14:09 +01:00
6aa08476e1 Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS. 2020-01-14 23:15:46 +01:00
f909042c09 Updated voxelman to the latest. Also experimented with meshing. 2020-01-13 00:43:45 +01:00