|
692a4feab6
|
Lock the Popup root node in mde ed's gui, so widgets can be selected in the editor again with clicking on them.
|
2022-01-23 22:04:08 +01:00 |
|
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f05fea0924
|
Moved the pivot setting to the scroll container part of mdi ed's sidebar.
|
2022-01-23 22:01:30 +01:00 |
|
|
45a1f42e51
|
Transfer the current editing state from the active gizmo when a new mesh data instance is selected. Also smaller cleanups.
|
2022-01-23 01:58:43 +01:00 |
|
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4ef0a39fa2
|
Only send events to the active MeshDataInstance gizmo from mdr ed's plugin.
|
2022-01-23 01:47:16 +01:00 |
|
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1773be1b9b
|
The active axis buttons in mdr ed's sidebar have their text written in uppercase now, to be inline with the rest of the buttons.
|
2022-01-23 01:27:10 +01:00 |
|
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5c9841c480
|
Check whether the signals are already connected in uveditor's popup. This fixed an in-editor error message.
|
2022-01-23 01:26:25 +01:00 |
|
|
8523380059
|
Missing button group resource from the last commit.
|
2022-01-23 01:24:07 +01:00 |
|
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9f6b66a45f
|
Added pivot setting buttons to mdi ed's sidebar.
|
2022-01-23 01:23:43 +01:00 |
|
|
5115167821
|
Also added undo redo support for creating and removing nodes in mat_maker_gd's addon.
|
2022-01-22 01:31:11 +01:00 |
|
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49efd3f106
|
Fix dragging nodes in mat_maker_gd after recent changes. Also implemented undo redo support for node drag events.
|
2022-01-22 01:25:50 +01:00 |
|
|
c3a51582c4
|
Don't let world editor's property list's refresh get called muliple times in a frame.
|
2022-01-22 00:22:01 +01:00 |
|
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42c91d88d9
|
Implement undo redo for world editor's property list checkboxes aswell.
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2022-01-22 00:16:21 +01:00 |
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994d9447f3
|
Added undo redo support for world generator's property list aswell.
|
2022-01-22 00:08:07 +01:00 |
|
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f3c9129171
|
Implemented undo redo support for world generator's DataList.
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2022-01-21 23:57:37 +01:00 |
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be14831b47
|
Undo redo support for world generator's RectView.
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2022-01-21 23:24:55 +01:00 |
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181189f515
|
Now the world generator's editor plugin distributes the plugin itself to every class that will need it.
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2022-01-21 22:58:14 +01:00 |
|
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23344760e7
|
Now ignore changes in MatMakerGDEditor is done with an int instad of a bool, so it won't matter if ignore is set multiple times. Also ignore changes in recreate, and don't allow multiple recreate()s to run.
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2022-01-21 19:03:56 +01:00 |
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52a367239c
|
Small improvements to MMMaterial. Also call the new threadpool method.
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2022-01-21 19:01:50 +01:00 |
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2ada5fa3b1
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Don't connect to the MMnode's changed event in mm_graph_node as it's not needed. Also set ignore changes when a texture is changed.
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2022-01-21 18:59:55 +01:00 |
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edd698504b
|
Call each MMNode's init_properties in MMMaterial's init. This fixes broken node connections when you open an MMMaterial in the material editor.
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2022-01-21 13:43:36 +01:00 |
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b7a5f6bcbd
|
Connect to material's change event after calling recreate().
|
2022-01-21 13:35:46 +01:00 |
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4237b0c7c9
|
Properly call initialize() in mm material 's render.
|
2022-01-21 13:35:14 +01:00 |
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b5dbe0b6dd
|
Add the do and undo methods in one after the other in add_mesh_seam_change_undo_redo because the docs say it has to be like that.
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2022-01-21 13:25:23 +01:00 |
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2ce6e4d466
|
Implemented undo redo support for mat_maker_gd. It does have some issues with undoing some of the changes, those will be fixed later. However all actions seems to properly mark the resource as dirty.
|
2022-01-21 13:22:39 +01:00 |
|
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87336f55e8
|
Added undo redo support for the rest of the action of mdr ed.
|
2022-01-20 23:32:00 +01:00 |
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3a6c705201
|
Added undo redo support for mdr ed's handle operations.
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2022-01-20 23:06:01 +01:00 |
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3337cfdc3c
|
Added undo redo support for more actions in mdr ed.
|
2022-01-20 22:31:30 +01:00 |
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6b56563056
|
Added undo redo support for uv_unwrap, apply_seam, mark_seam, and unmark_seam.
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2022-01-20 21:48:21 +01:00 |
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62fc405cc5
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Undo redo support for the uv editor.
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2022-01-20 21:12:05 +01:00 |
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42918bc5fc
|
Implemented the ok and cancel buttons for the uv editor.
|
2022-01-20 19:30:58 +01:00 |
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1bec27b886
|
Now after a drag operation the rect view node will actually update the uvs.
|
2022-01-20 19:16:08 +01:00 |
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5e6e17a3b2
|
Remove rect y axis flipping code, as it's not needed here. (Both uvs and the gui is y+ down.)
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2022-01-20 19:00:57 +01:00 |
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df502c5e5e
|
Fix typo.
|
2022-01-20 18:57:23 +01:00 |
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ea96a36996
|
A bit better colors.
|
2022-01-20 18:56:22 +01:00 |
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2d43cace5d
|
Normalize uvs in the rect view node. Also cleaned up draw a bit.
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2022-01-20 18:53:29 +01:00 |
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4484c0e0c9
|
Implemented mesh partitioning for the uv editor.
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2022-01-20 18:34:49 +01:00 |
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9916554d94
|
Set up drawing and resource handling logic for the rect view nodes. They also get instanced now.
|
2022-01-20 17:56:30 +01:00 |
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34b6877afc
|
Initial cleanups and setup for the uv editor.
|
2022-01-20 17:21:50 +01:00 |
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1629224aeb
|
Renamed rect editor and added it to the uv editor popup.
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2022-01-20 14:57:59 +01:00 |
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2a6768a8ca
|
Copied over the rect editor from the world generator addon to med ed as a base for a uv editor.
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2022-01-20 14:42:01 +01:00 |
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1f48d44a5f
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Now the uv preview will show the mesh data instance's active texture as a background.
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2022-01-20 00:21:23 +01:00 |
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b2e6c037f4
|
Grouped together the uv related widgets in mdr ed's side panel. Also added an uv edit button with a popup.
|
2022-01-20 00:01:13 +01:00 |
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2d88f4d6b4
|
Apply seams should properly work now in every cases (hopefully).
|
2022-01-19 23:34:04 +01:00 |
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|
9daff0f907
|
More work on the apply seam algorithm.
|
2022-01-19 23:00:57 +01:00 |
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a5ba62ba65
|
Work on a new seam apply algorithm.
|
2022-01-19 14:51:37 +01:00 |
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bee904f077
|
An another shot at implementing the apply_seams action. Still doesn't work, need to think more about the algorithm.
|
2022-01-19 11:32:19 +01:00 |
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04e95a0814
|
Wrote my own generate_normals method as apparently surface tool creates new vertices during normal generation.
|
2022-01-19 02:10:22 +01:00 |
|
|
2e2d22574d
|
Recalculate seam edges after normal and tangent generation. Also smaller improvements to the gizmo.
|
2022-01-19 01:46:33 +01:00 |
|
|
8d68969ab5
|
Fix apply_seam creating duplicate faces.
|
2022-01-19 01:28:28 +01:00 |
|
|
670a059fbd
|
Don't set half baked arrays into mesh data resource.
|
2022-01-19 01:18:10 +01:00 |
|
|
5a56b91e6a
|
Call uv_unwrap properly in the plugin, and fixed the uv_unwrap method in the gizmo.
|
2022-01-19 01:01:32 +01:00 |
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|
1a38232d51
|
Move the code for the uv unwrapping action from the plugin to the gizmo.
|
2022-01-19 00:17:39 +01:00 |
|
|
28138e86d4
|
Implemented apply seam command.
|
2022-01-18 23:02:26 +01:00 |
|
|
a973b875b9
|
Setup call paths for the apply seam button.
|
2022-01-18 22:24:22 +01:00 |
|
|
1637395eef
|
Set the seam's material to always on to.
|
2022-01-18 22:22:32 +01:00 |
|
|
9ab64c2301
|
Implement mechanism to transfer seams after a merge or cleanup.
|
2022-01-18 22:21:50 +01:00 |
|
|
5c70ceb63f
|
Removing a triangle will also remove it's marked edges.
|
2022-01-18 21:47:18 +01:00 |
|
|
25c71e2c14
|
Moved some of the new helper methods to the mesh utils script.
|
2022-01-18 21:41:39 +01:00 |
|
|
272e34a06a
|
Refactored the mesh outline generator a bit. Also made it offset the outline along the normal if available to reduce z-fighting.
|
2022-01-18 21:34:25 +01:00 |
|
|
302e0a9680
|
Implemented seam visualization. Also changed the color of the default mesh outline to gray.
|
2022-01-18 21:11:37 +01:00 |
|
|
d0d636554d
|
Implemented seam marking and unmarking.
|
2022-01-18 20:51:05 +01:00 |
|
|
7af44898eb
|
Removed vertex disconnect action. I don't think it would have been that useful.
|
2022-01-18 20:23:27 +01:00 |
|
|
def030986a
|
Reset selection after appending triangles or quads. Also don't rely on the changed event during these methods.
|
2022-01-15 17:12:01 +01:00 |
|
|
c3c35c7e37
|
Moved the add at buttons to under edge's options.
|
2022-01-15 17:06:38 +01:00 |
|
|
86a9e1edc2
|
More tweaks to mdr ed's sidebar. Also added 2 new buttons. They are not yet implemented.
|
2022-01-15 17:03:19 +01:00 |
|
|
d7ee2b9993
|
More smaller tweaks to mdr ed's sidebar.
|
2022-01-15 16:52:26 +01:00 |
|
|
b9cf5e7d7c
|
Moved the uv preview node out of it's container.
|
2022-01-15 16:41:06 +01:00 |
|
|
aec3098df1
|
Added a scroll container to mdr ed's sidebar.
|
2022-01-15 16:35:47 +01:00 |
|
|
f5371f511f
|
Small improvements to the mdr ed's sidebar.
|
2022-01-15 16:30:26 +01:00 |
|
|
51960419b4
|
Added mark and unmark seam buttons to the edges. Also smaller fixes to the mrd_ed's gui.
|
2022-01-15 16:24:34 +01:00 |
|
|
d32b9a50ea
|
Removed per vertex/edge/face merge option. Also hidden extrude in edge for now.
|
2022-01-15 16:16:11 +01:00 |
|
|
8ee90e179c
|
Now there are 3 types of connect action.
|
2022-01-15 16:13:09 +01:00 |
|
|
69ba7ac15a
|
Implemented generate normals, remove doubles, merge optimize and generate tangent actions.
|
2022-01-15 15:53:08 +01:00 |
|
|
76d5818c34
|
Implemented face deletion.
|
2022-01-15 15:18:14 +01:00 |
|
|
18583e66f9
|
Implemented a very crude face creation algorithm. Also did the gui for it. I't not perfect, it does depend on the selection order if you have more than 3 vertices selected. I'll implement a better one later.
|
2022-01-15 13:44:14 +01:00 |
|
|
0019d2f784
|
Also implemented add quad to edge operation.
|
2022-01-15 01:29:09 +01:00 |
|
|
5185d29150
|
Fix triangle winding order issues.
|
2022-01-15 01:01:40 +01:00 |
|
|
2a93318ff8
|
Implemented ad triangle at command for mdr_ed. It still has issues determining the proper winding order though.
|
2022-01-14 23:21:50 +01:00 |
|
|
50074bf677
|
Added an another helper method.
|
2022-01-14 16:22:40 +01:00 |
|
|
bdb0b956a7
|
Moved the new helper to the bottom of the mesh utils. Also the reflect helpers will reflect v2 instead of v1.
|
2022-01-14 15:50:54 +01:00 |
|
|
8e546e113f
|
Added add quad at and add triangle at options to mdr's gui, adn set up call paths for them.
|
2022-01-14 15:24:59 +01:00 |
|
|
7b0d382f57
|
Split up the operations into a per vertex/edge/face panel and one that's permanent.
|
2022-01-14 15:16:06 +01:00 |
|
|
7fcafe7ac0
|
Added more helper methods.
|
2022-01-14 14:29:36 +01:00 |
|
|
5a0cfe213d
|
Renamed mesh_add_utils to mdred_mesh_utils.
|
2022-01-14 13:17:31 +01:00 |
|
|
6dfb97cb39
|
Added a few helper methods to mesh add utils.
|
2022-01-14 13:03:11 +01:00 |
|
|
c9dce50315
|
Implemented connect for the vertex selection mode.
|
2022-01-03 18:05:19 +01:00 |
|
|
dbbad9871d
|
Set up call paths to the connect, disconnect, and merge, split buttons.
|
2022-01-03 17:33:34 +01:00 |
|
|
0bb573a2ee
|
Implemented add box and add quad.
|
2022-01-03 16:54:28 +01:00 |
|
|
b66331f8ab
|
Cleanups for mesh add utils.
|
2022-01-03 16:44:11 +01:00 |
|
|
535f55d54c
|
Change the sidebar's operations and add containers to vboxcontainer.
|
2022-01-03 14:47:24 +01:00 |
|
|
847fbd35dd
|
Added more buttons to the mesh data editor's sidebar.
|
2022-01-03 14:45:40 +01:00 |
|
|
e2a43ac587
|
Changed up the keybinds.
|
2021-12-31 14:48:25 +01:00 |
|
|
57a58a58ab
|
Fix typo in edge map generation code. This should just make it more optimal by not not adding vertices multiple times to a single edge vertex map.
|
2021-12-31 14:39:17 +01:00 |
|
|
8a2da58680
|
Implemented face selection mode.
|
2021-12-31 14:37:07 +01:00 |
|
|
17bc926810
|
Don't process the current events in the mesh data resource editor if a key modifier is pressed.
|
2021-12-31 13:52:23 +01:00 |
|
|
6629fa503c
|
Implemented outline for face selection. (Face selection itself is not yet implemented though.)
|
2021-12-31 08:54:12 +01:00 |
|
|
6733787c46
|
Fix get_handle_edge_to_vertex_map.
|
2021-12-31 08:42:19 +01:00 |
|
|
4303e94617
|
Implemented a different outline for the edge select mode.
|
2021-12-31 08:41:25 +01:00 |
|
|
2067291890
|
Implemented switching selection modes through the ui.
|
2021-12-31 08:18:56 +01:00 |
|
|
34f080e03e
|
The ui will now reflect axis constaint state.
|
2021-12-31 08:08:02 +01:00 |
|
|
81bfa4b6bd
|
Fix axis constraint logic.
|
2021-12-31 08:07:13 +01:00 |
|
|
9962ef777a
|
Set up the edit mode buttons to actually reflect state.
|
2021-12-31 07:51:23 +01:00 |
|
|
6fe4eaa7fa
|
Fix regression with the vertex selection mode.
|
2021-12-31 00:54:14 +01:00 |
|
|
1e71822982
|
Add in missing return. Also removed now obsolete comment.
|
2021-12-31 00:53:21 +01:00 |
|
|
881528f77b
|
Now the mesh data resource plugin's gizmo will watch for changes in the edited mesh data resource when it's not messing with it.
|
2021-12-31 00:52:39 +01:00 |
|
|
71662367ae
|
Small tweaks to the mesh outline generator.
|
2021-12-31 00:47:08 +01:00 |
|
|
5e63f45f0d
|
The mesh outline generator now won't connect to the mdr's changed event.
|
2021-12-31 00:44:01 +01:00 |
|
|
5db3ff2eb3
|
Initial edge select mode implementation. It's still a bit buggy, that will be fixed later.
|
2021-12-31 00:12:02 +01:00 |
|
|
ae56bf8b56
|
Fix error on plugin reload.
|
2021-12-30 01:23:54 +01:00 |
|
|
bed06568e4
|
Handle more edge cases in recalculate_handle_points.
|
2021-12-30 01:21:38 +01:00 |
|
|
2bffe4dc68
|
Fix visual server array len == 0 errors.
|
2021-12-30 01:18:03 +01:00 |
|
|
e0db0b0379
|
Fix an error, remove a now unneeded comment, and an apply call.
|
2021-12-30 01:14:05 +01:00 |
|
|
2217c1d4dc
|
Remove commented line.
|
2021-12-30 00:13:53 +01:00 |
|
|
7565993faa
|
Copy the required data in recalculate_handle_points, so the original mesh doesn't get modified as a side effect.
|
2021-12-29 23:42:19 +01:00 |
|
|
cf6da736c2
|
Fix handle point ofsetting, and multiplications.
|
2021-12-29 23:34:54 +01:00 |
|
|
9e939eff64
|
Move around some class variables, and prefix some of them with an underscore.
|
2021-12-29 23:30:08 +01:00 |
|
|
1bf7d50cf0
|
Now the MDR edit gizmo uses the new generated handle points.
|
2021-12-29 23:23:50 +01:00 |
|
|
ec0b477291
|
Implemented generating handle points.
|
2021-12-29 22:01:52 +01:00 |
|
|
e7110b5314
|
Renamed the entries in the EditMode enum.
|
2021-12-29 21:38:57 +01:00 |
|
|
0c923500f7
|
Small improvements.
|
2021-12-29 21:26:56 +01:00 |
|
|
02da1a0780
|
Moved more code around.
|
2021-12-29 21:24:27 +01:00 |
|
|
98e50d4a64
|
Now the mesh data resource editor's gizmo just stored the editoed mesh data resource. Also smaller changes / comments.
|
2021-12-29 21:21:23 +01:00 |
|
|
21b7b3da0b
|
Fix apply and redraw order.
|
2021-12-29 17:54:44 +01:00 |
|
|
612ee7936a
|
Moved around more code in mesh data resource editor's gizmo.
|
2021-12-29 17:48:27 +01:00 |
|
|
ef7ed3848b
|
Started refactoring mesh data resource editor's gizmo.
|
2021-12-29 17:10:58 +01:00 |
|
|
b3edaa7bd7
|
Fixed uvs and normals for the box.
|
2021-12-29 00:07:37 +01:00 |
|
|
6337d16a54
|
Implemented the Add Box button for the mesh data resource editor.
|
2021-12-29 00:00:28 +01:00 |
|
|
290f8e39f1
|
Properly handle horizontal minimum in the flex grid container.
|
2021-12-28 21:14:46 +01:00 |
|
|
b0613182d0
|
Reworked mesh_data_resource_editor's side panel.
|
2021-12-28 15:05:43 +01:00 |
|
|
3d8493bd01
|
Added the FlexGridContainer from godot-color-palette, to the mesh_data_resource_editor.
|
2021-12-28 14:30:11 +01:00 |
|
|
f90d4e8858
|
Revert accidentally comitted change.
|
2021-12-28 14:23:30 +01:00 |
|
|
d48894aa90
|
Updated the color palette addon.
|
2021-12-28 14:22:28 +01:00 |
|
|
31ad20843f
|
Remove a hseparator.
|
2021-12-27 22:26:08 +01:00 |
|
|
ef03b30dfe
|
Now HSeparators can also be added to the property inspector.
|
2021-12-27 22:25:37 +01:00 |
|
|
cae4735ae2
|
Added separators to the property inspector. Also moved the content up above the new properties.
|
2021-12-27 22:22:07 +01:00 |
|
|
e13be6f3f5
|
Added a class and script property by default to the property inspector.
|
2021-12-27 22:20:09 +01:00 |
|
|
f9662ed967
|
Added a resource property.
|
2021-12-27 22:05:57 +01:00 |
|
|
1dd6aa25f4
|
Add the locked property to the property inspector.
|
2021-12-27 22:05:08 +01:00 |
|
|
e0cb83ffe2
|
Fix signal already connected errors.
|
2021-12-27 18:00:10 +01:00 |
|
|
ff2579bd04
|
Now RectView will also change / zoom the margins.
|
2021-12-27 17:58:33 +01:00 |
|
|
b45e197d69
|
Now RectView's zoom will resize everything, instead of just setting rect_scale.
|
2021-12-27 17:56:44 +01:00 |
|
|
1cb11ca32a
|
Fix hit stack calculation.
|
2021-12-27 14:27:33 +01:00 |
|
|
82435d4c59
|
Added parent pos setup to the world generator resources.
|
2021-12-27 03:48:55 +01:00 |
|
|
808c8e97d3
|
Now terra chunks are actually properly generated by placing chunks on the world generator's grid.
|
2021-12-27 02:38:05 +01:00 |
|
|
0cbf540e30
|
RectViewNodes now convert between yup and ydown coordinate systems to store rect.position.ys.
|
2021-12-27 02:36:52 +01:00 |
|
|
0c96328005
|
Ported the current world generator to the new addon. Now the world in-game uses the new world generator's resource to generate the terrain.
|
2021-12-26 21:14:41 +01:00 |
|
|
3adfad40a2
|
Added a seed parameter to the world generation methods.
|
2021-12-26 19:08:45 +01:00 |
|
|
47c49b56ab
|
Added the needed methods for terrain generation.
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2021-12-26 19:05:48 +01:00 |
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8453518e8b
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Added a class selector to the world editor on add.
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2021-12-26 18:52:23 +01:00 |
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4ff14380a1
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Added a new WorldGeneratorSettings resource which can store and load in world generator related classes from folders.
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2021-12-26 18:51:46 +01:00 |
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9cac983ff5
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Added a new get_editor_class to the WoirldGeneratorBaseResource, and now the RectViewNode will also render it if it's not an empty string.
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2021-12-26 18:50:09 +01:00 |
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f739cca1f4
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Now the added resource's rect gets recalculated on add_content() instead in create_content()
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2021-12-26 18:48:29 +01:00 |
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0a0f4ee865
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The RectEditor now will only set a margin of max 50.
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2021-12-26 13:10:15 +01:00 |
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193ed69fef
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Also made the delete and duplicate buttons work for the zones editor and continent editor.
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2021-12-26 00:28:32 +01:00 |
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cc6669bb12
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Implemented delete and duplicate buttons in world. Also made sure that the inspectors update properly after the edited resources change.
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2021-12-26 00:25:30 +01:00 |
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829b01b72f
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Set up proper drawing for RectViewNode. it grabs the required parameters from new methods in WorldGenBaseResource.
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2021-12-26 00:03:17 +01:00 |
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61b66b4109
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Reduce the scale border's size to 5.
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2021-12-25 23:41:50 +01:00 |
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7b4f044f43
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Fixed keeping zoom in RectView.
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2021-12-25 23:34:33 +01:00 |
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11aa1e1b6a
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Set up the rect property to expand horizontally.
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2021-12-25 23:20:40 +01:00 |
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a8dfb9a156
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Fix label.
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2021-12-25 23:14:51 +01:00 |
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10ee9bb44a
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Similar cleanups to the SubZone editor.
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2021-12-25 23:14:02 +01:00 |
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1fa6903106
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Cleaned up the methods in the Zone editor. Also fixed a few smaller usability issues.
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2021-12-25 23:09:56 +01:00 |
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900f402370
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Set up the subzone editor.
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2021-12-25 12:31:36 +01:00 |
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0b74e33fc8
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Set up the zone editor.
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2021-12-25 12:18:59 +01:00 |
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200a030882
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Zero the positions of the created contents.
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2021-12-25 11:30:22 +01:00 |
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c21970b82f
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Also add the initial rect size setup code to Continent and Zone.
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2021-12-25 03:26:33 +01:00 |
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b7b36d47ab
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Set the selected continent into the widgets.
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2021-12-25 03:25:42 +01:00 |
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b30016bc28
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Set up continent select dropdown.
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2021-12-25 02:52:21 +01:00 |
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65562c6523
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Set the world into the continent editor.
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2021-12-25 02:33:43 +01:00 |
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c34b629b26
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Move World's setup to the World class.
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2021-12-25 02:32:00 +01:00 |
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ba1c85b729
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Set up the Continent editor's base ui.
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2021-12-25 02:29:30 +01:00 |
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13428b9a33
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The world tab is now it's own scene.
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2021-12-25 02:18:20 +01:00 |
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87e4318e06
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Implemented editing the names of resources in the DataList widget.
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2021-12-25 02:15:17 +01:00 |
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4cc9baf23b
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When adding a continent the world will set up a base size now.
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2021-12-25 01:55:52 +01:00 |
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6c438c97f4
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Set the edited resource's rect after drag.
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2021-12-25 01:51:35 +01:00 |
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d07f9c4949
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Fix RectViewNode's _draw().
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2021-12-25 01:48:56 +01:00 |
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a4367ee257
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Fix dragging.
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2021-12-24 22:32:45 +01:00 |
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9641d29001
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Fix cursor switching on the borders in RectViewNode.
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2021-12-24 22:25:56 +01:00 |
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1a3a95809a
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Ported drag and resize code from godot's window dialog as a base for RectViewNode.
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2021-12-24 22:20:30 +01:00 |
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9aa18a9278
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Implement zoom for RectView.
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2021-12-23 18:08:13 +01:00 |
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dd7024c0ed
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Basic RectView functionality. Renamed RectEditorNode to RectViewNode.
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2021-12-23 17:45:36 +01:00 |
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6b388b3c1b
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Removed stray print.
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2021-12-23 16:51:59 +01:00 |
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9c4c30b821
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RectView basic setup.
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2021-12-23 16:46:54 +01:00 |
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c2e75ef147
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Added a rect2 property. And started working on the rect editor.
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2021-12-23 00:45:32 +01:00 |
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3f7f5c0e07
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Implement basic data list node. Also fix error spam.
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2021-12-22 16:52:06 +01:00 |
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afc929350b
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Work on the world editor. Also added a property editor similar to mat_maker_gd's nodes.
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2021-12-22 16:15:39 +01:00 |
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e44d367c0e
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Now world generator's resources inherit from a new base resource.
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2021-12-22 16:14:26 +01:00 |
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3524c3bf7f
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Ported EditorZoomWidget from godot4.
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2021-12-22 11:27:15 +01:00 |
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855b1120ab
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Add some exports to world generator's resources.
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2021-12-22 10:03:55 +01:00 |
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bbcd340cff
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Add a space to the text of the button that appears on the bottom.
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2021-12-22 10:02:55 +01:00 |
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e3f73103af
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Fix error.
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2021-12-21 21:57:15 +01:00 |
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5723a11825
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Initial class and plugin setup.
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2021-12-21 21:50:22 +01:00 |
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c3093be0d4
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Added a new world generator addon.
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2021-12-21 21:25:35 +01:00 |
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56866e65ba
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Updated mat_maker_gd.
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2021-12-18 20:44:28 +01:00 |
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991f327682
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Fix 2 errors in mesh_data_resource_editor when a mesh data resource is empty.
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2021-11-17 15:31:04 +01:00 |
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baf4c89ce1
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Small cleanups to transforms.gd.
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2021-11-12 01:04:39 +01:00 |
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0cb0559118
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Color tiler node for mat_maker_gd.
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2021-11-06 11:50:39 +01:00 |
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1b9450cc74
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Tiler node for mat_maker_gd.
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2021-11-05 22:15:30 +01:00 |
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b78f3c8358
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Added 'pass' to cancel_render_and_wait, so if the lines that require ThreadPool are commented out it will not complain about scopes and indents.
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2021-10-31 13:03:25 +01:00 |
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547197e78f
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Improved the threading logic of MMMaterial's render by quite a bit. Also updated ThreadPool to get the new cleanups / fixes / api improvements required.
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2021-10-31 12:37:51 +01:00 |
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