|
98d212dfb8
|
Updated the engine aswell.
|
2021-08-25 01:26:47 +02:00 |
|
|
d4442db6fd
|
updated the props module. I fixed a race condition when spawning lots of PropInstanceMergers for the first time.
|
2021-08-25 01:21:38 +02:00 |
|
|
3af4845a7a
|
Updated the engine.
|
2021-08-22 00:28:14 +02:00 |
|
|
7b79378c11
|
Updated the props module to get collision support for prop based TiledWalls.
|
2021-08-18 21:20:08 +02:00 |
|
|
efd0a54d8c
|
Updated the props module again to get TiledWall prop serialization support, and PropInstance and propInstanceMerger support. Now PropInstanceMerger will also properly merge the texture in a different thread.
|
2021-08-18 19:02:25 +02:00 |
|
|
82c9c627b7
|
Updated the engine, and the props module to get the TiledWall.
|
2021-08-18 17:44:56 +02:00 |
|
|
aedf100cee
|
Update the props module. Now portals are saved into props aswell.
|
2021-08-14 19:02:55 +02:00 |
|
|
93d455909c
|
Updated the props module and the engine. The props module will now build a bit more optimized hulls for the rooms.
|
2021-08-14 18:39:16 +02:00 |
|
|
8ed08c7852
|
Updated the mesh_data_resource module. Set the default portal culling mode for MeshDataInsances to PORTAL_MODE_GLOBAL. This disables portal culling for them by default. This change will be reverted once the portal culling system will be able to handle custom GeometryInstances, or I figure out a temporary workaround.
|
2021-08-14 17:01:37 +02:00 |
|
|
e7c5c01941
|
Updated the mesh_data_resource module. Now MeshDataInstance is inherited from VisualInstance. Also updated the mesh_utils module. Fixed 2 issues with remove_doubles and remove_doubles_interpolate_normals. And updated the props module. Added a new tool to generate the convex hull for rooms (even if they are in a scene on their own. For example to serialize them into props.). Also work on PropData's support for portals.
|
2021-08-14 14:41:42 +02:00 |
|
|
883c69d9fb
|
Updated the engine.
|
2021-08-14 14:36:50 +02:00 |
|
|
db225630cc
|
Update the props module and the mesh data resource module so both MeshDataInstance and PropInstanceMerger can be moved even with moving their parents.
|
2021-08-12 20:26:45 +02:00 |
|
|
e2ace10105
|
Update the props module again to grab a small optimization.
|
2021-08-12 19:31:09 +02:00 |
|
|
5528d485b9
|
Update the props module again. Now auto lods will properly be turned off when there are no or only one mesh is in PropInstanceMerger.
|
2021-08-12 19:25:14 +02:00 |
|
|
9173d84c40
|
Also update the engine.
|
2021-08-12 18:51:46 +02:00 |
|
|
583fadae70
|
Updated the props module to get the automatic lod change support to PropInstanceMerger.
|
2021-08-12 18:47:07 +02:00 |
|
|
70a1ebef4c
|
Updated the props module. Now when the scene to prop conversion tool re-converts props the editor will pick up the changes without a restart.
|
2021-08-11 20:36:24 +02:00 |
|
|
60e7d4af78
|
Updated the props module, I reimplemented vertex color lights + rao for PropInstanceMerger. Also updated mesh_utils, MeshMerger did not use vector write proxies.
|
2021-08-11 19:20:26 +02:00 |
|
|
9386627682
|
Updated the engine.
|
2021-08-11 19:16:48 +02:00 |
|
|
ab78c3287a
|
Updated the props module to get the new working version of PropInstanceMerger. Updated the mesh_data_resource module to get the MeshDataInstance rework. Updated mesh_utils module now it makes sure to not set zero length arrays/vectors into the built mesh arrays. And updated terraman, I fixed an inefficiency in the mesher.
|
2021-08-10 19:09:24 +02:00 |
|
|
a6eba13afa
|
Updated the engine.
|
2021-08-10 19:04:05 +02:00 |
|
|
c16bb42ea1
|
Updated the props module to get the PropCache singleton rework. Set up the project settings for it.
|
2021-08-09 22:13:18 +02:00 |
|
|
0fa7176c83
|
Updated the engine.
|
2021-08-09 22:05:32 +02:00 |
|
|
fae48b30cf
|
Updated Terraman to get the new prop texture merging/caching support and texture packer as I added const and const references to it's api wherever possible.
|
2021-08-08 14:11:14 +02:00 |
|
|
307a1b5cfe
|
Updated the engine.
|
2021-08-08 10:11:29 +02:00 |
|
|
c5a663465f
|
Update Terraman to get a fix for missing prop meshes when none of the prop meshes in a chunk were fully enclosed.
|
2021-08-07 15:17:36 +02:00 |
|
|
7476d08ed2
|
Updated Terraman (and the engine) to get JobSteps support for PropJob. This also fixes the error spam during mesh generation.
|
2021-08-07 13:56:24 +02:00 |
|
|
20875c756e
|
Updated terraman (and the engine) to the latest. This fixes the prop based tree mesh generation. There is an error spam in console that will be fixed soon.
|
2021-08-07 11:51:30 +02:00 |
|
|
b44353fa35
|
Updated the engine.
|
2021-08-07 09:46:15 +02:00 |
|
|
4827348c25
|
Updated the engine.
|
2021-08-05 23:35:27 +02:00 |
|
|
bf40b5c12f
|
Updated ess to the latest. Replaced the range checks with the newly added helper calls.
|
2021-08-05 23:01:31 +02:00 |
|
|
fd42c5e8e6
|
Also updated the engine.
|
2021-08-03 01:27:20 +02:00 |
|
|
0b0162282d
|
Update terraman to the latest to get the per chunk material support.
|
2021-08-03 01:11:58 +02:00 |
|
|
a80f2a7591
|
Updated the engine to the latest.
|
2021-08-01 15:26:39 +02:00 |
|
|
e34e005890
|
Update the engine tot he latest.
|
2021-07-26 09:59:46 +02:00 |
|
|
acd50b329e
|
Update the mesh data resource module to get the android release build fix.
|
2021-07-20 23:25:57 +02:00 |
|
|
753825d44a
|
Updated modules and the engine.
|
2021-07-20 22:29:45 +02:00 |
|
|
8531e25918
|
Updated the engine.
|
2021-07-20 21:17:28 +02:00 |
|
|
8aa89457e4
|
Update mesh data resource to the latest to get the new mesh optimization settings. Reimported the character's meshes with the remove doubles interpolate normals setting. This reduced the character's vertex count from 1850 to 617 without any visual change.
|
2021-07-19 18:56:59 +02:00 |
|
|
8f60d2a87e
|
Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not.
|
2021-07-19 15:47:47 +02:00 |
|
|
364d181e35
|
Update the engine and modules to get the PropInstance improvements / implementation.
|
2021-04-27 18:04:16 +02:00 |
|
|
7c99802509
|
Update Terraman to get the android chunk generation fix.
|
2021-04-21 12:05:09 +02:00 |
|
|
b57ba9e670
|
Update Terraman to get the lod seam fixes.
|
2021-04-21 10:42:36 +02:00 |
|
|
0b08eed6f4
|
Updated Terraman to the latest, as I fixed UV tiling for the terrarin mesher.
|
2021-04-19 22:52:31 +02:00 |
|
|
7e272029d1
|
Updated WorldGenerator to the latest. I removed Dungeon, DungeonRoom adn DungeonCorridor, and added a Building class (it's a cleaned up version of Dungeon right now, it will work differently later.).
|
2021-04-19 22:30:51 +02:00 |
|
|
a3634380ed
|
Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings.
|
2021-04-19 18:39:43 +02:00 |
|
|
b20303a24e
|
Re-enable lods. The simple lod seams still need work. Also updated Terraman for a the fixes.
|
2021-04-19 18:19:19 +02:00 |
|
|
fecae6cf59
|
Udpate the modules. Mostly compile fixes without voxelman, and copyright header updates to 2021.
|
2021-04-19 10:18:45 +02:00 |
|
|
3e07631361
|
Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod.
|
2021-04-18 23:56:44 +02:00 |
|
|
a4e54f048a
|
Updated the modules. I added lots of getters and setters to WorldGenerator.
|
2021-04-18 23:16:33 +02:00 |
|
|
ccb6070bd8
|
Updated Terraman to get the lighting generation fixes, and crash fixes.
|
2021-04-18 19:38:17 +02:00 |
|
|
e16aa1c73f
|
Updated terraman to the latest.
|
2021-04-17 19:31:23 +02:00 |
|
|
9e9a0e62c0
|
The level generator will now get noise values in world coordinates. Also updated Terraman.
|
2021-04-17 19:21:48 +02:00 |
|
|
1dac12d28e
|
Updated terraman. Now it uses JobSteps.
|
2021-04-17 19:07:35 +02:00 |
|
|
02548015ea
|
Updated the engine and modules. TerraMesherBlocky now only supports having one mesher and one liquid mesher.
|
2021-04-17 16:03:14 +02:00 |
|
|
13fff7b64c
|
Updated the modules, and added a few test scripts/scenes for terraman.
|
2021-04-17 00:45:08 +02:00 |
|
|
b921802e06
|
Udpate the engine and modules. I think I had the old initial commit saved for terraman.
|
2021-04-16 12:58:35 +02:00 |
|
|
64771dbf65
|
Use the new 3.x branch for the engine.
|
2021-04-15 12:11:19 +02:00 |
|
|
69522f83d2
|
Add the new terraman module (does nothing atm). Also update all modules and the engine.
|
2021-04-15 11:53:17 +02:00 |
|
|
4969837305
|
Also update the engine.
|
2021-03-23 12:36:10 +01:00 |
|
|
ef7cfe48f3
|
Update mesh_data_resource module to the latest. I fixed a few usability issues with MeshDataInstance, and some potential crashes.
|
2021-03-23 11:23:36 +01:00 |
|
|
2e2ebee35a
|
Updated the engine.
|
2021-02-24 18:16:06 +01:00 |
|
|
d41329e43f
|
Update the engine and modules. (ESS had a crash fix)
|
2021-02-21 19:55:22 +01:00 |
|
|
70654ec3d2
|
Updated the engine, and modules (ThreadPool had a compile fix after a few changes in the 3.2 branch.). Also now plugins are handled a bit differently, so committed project.godot aswell.
|
2021-02-20 22:47:13 +01:00 |
|
|
b81394cae9
|
Update the engine and the modules (They only had 4.0 compile fixes a few days ago).
|
2021-02-17 03:37:32 +01:00 |
|
|
ac137ca62f
|
Update the modules, and the engine. The modules only had compile fixed for 4.0.
|
2021-02-06 12:44:34 +01:00 |
|
|
184213badf
|
Update the engine.
|
2021-02-05 19:53:23 +01:00 |
|
|
f82128dbbe
|
Updated the engine.
|
2021-01-29 16:59:47 +01:00 |
|
|
ef061631d2
|
Updated ESS, also added support for the new modelpart transforms on the gdscript side.
|
2021-01-29 16:33:27 +01:00 |
|
|
af047e49f6
|
Updated the engine. Also moved the camera and character in the menu.
|
2020-11-29 00:06:51 +01:00 |
|
|
13843c853a
|
Update Voxelman and WorldGenerator to the latest. (Only method renames still.)
|
2020-10-27 23:30:48 +01:00 |
|
|
0f6adb6f06
|
Update Voxelman to the latest. (More method renames.)
|
2020-10-27 19:17:39 +01:00 |
|
|
f3d5a4d88d
|
Update Voxelman. Now VoxelChunk can also store VoxelStructures, and method renames.
|
2020-10-26 18:31:57 +01:00 |
|
|
fa079cd120
|
Update Voxelman to the latest. Mostly editor-related fixes.
|
2020-10-25 01:26:08 +02:00 |
|
|
22668516c6
|
Update Voxelman and ThreadPool. This fixes the occasional hang on load.
|
2020-10-20 22:07:58 +02:00 |
|
|
eedd047682
|
Update Voxelman again to get the 4+ lod level support for the prop mesher aswell.
|
2020-10-20 17:11:26 +02:00 |
|
|
c18ecacd5a
|
Update Voxelman and the mesh_utils module. Now lods over 4 is supported for terrarins.
|
2020-10-20 17:07:05 +02:00 |
|
|
c154b678af
|
Updated ESS to get the changes/cleanups to EntityData.
|
2020-10-19 12:23:00 +02:00 |
|
|
61fef54f5c
|
Update ESS. I moved the stats from EntityData to EntityClassData.
|
2020-10-18 23:16:29 +02:00 |
|
|
6358d0237d
|
Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes.
|
2020-10-18 18:07:24 +02:00 |
|
|
945d9a3158
|
Update voxelman to get the non-threaded build fix.
|
2020-10-08 11:29:06 +02:00 |
|
|
2e978e4aa5
|
Update all modules. They only got 4.0 build fixes though.
|
2020-10-06 23:25:51 +02:00 |
|
|
8888814101
|
Update the engine.
|
2020-10-06 21:10:15 +02:00 |
|
|
bfd41efd2e
|
Updated voxelman to the latest. Mesher/job creation now have to be handled by the world's _create_chunk.
|
2020-10-06 20:10:30 +02:00 |
|
|
e9ade41995
|
Small cleanups and updated Voxelman to the latest, to get the prop job fixes.
|
2020-10-06 19:26:13 +02:00 |
|
|
3e687befd0
|
Update Voxelman to the latest.
|
2020-10-06 00:09:25 +02:00 |
|
|
8e20e6e67d
|
update the engine.
|
2020-09-25 08:31:20 +02:00 |
|
|
2a0f36a03f
|
Update ESS. The EntitySpawner is inherited from Node now.
|
2020-09-22 14:00:57 +02:00 |
|
|
c520e9037a
|
Fix de-equipping items, and now the inventory will be properly refreshed after equipping/de-equipping. Also update ESS to get the backend equipping related fixes.
|
2020-09-15 17:01:53 +02:00 |
|
|
e092ba9792
|
Update ESS to get the fix to remove_model_visual.
|
2020-09-15 10:53:49 +02:00 |
|
|
8648d5556c
|
Implemented buying from a vendor. Also fixed opening the spellbook from the last commit. Updated ESS to get backend support for buying items.
|
2020-09-15 01:18:00 +02:00 |
|
|
f68e3e1054
|
Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value.
|
2020-09-13 17:08:52 +02:00 |
|
|
7bf9fab465
|
Implement level requirement, and cost for the trainer window. Also update ESS to get support for it at the c++ side.
|
2020-09-13 00:08:32 +02:00 |
|
|
e5d127c079
|
Update ESS so every character can have it's own actionbar profile. Remove now unneeded signal handler.
|
2020-09-12 23:02:43 +02:00 |
|
|
ab01405c5a
|
Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in.
|
2020-09-12 01:01:43 +02:00 |
|
|
6fb1f1ca9b
|
Implement and use the voxelman blocky style dungeon. Work on proper player pacement into it (will be fixed later). Also update voxelman to get the ensure_channel_allocated method.
|
2020-09-05 22:38:24 +02:00 |
|
|
93e370fb77
|
Update the procedural animations module to get the custom method call track support.
|
2020-09-02 00:32:54 +02:00 |
|
|
97710f2b56
|
Updated Voxelman to get the blocky mesher changes. Now the second mesher in the VoxelChunk is a blocky mesher.
|
2020-08-26 00:20:35 +02:00 |
|
|
29177a4f83
|
Update voxelman to get the mesher channel customizations. Added an another mesher to TVVoxelChunk, it's using the alt type and isolevel channels (if they are not allocated it won't do anything).
|
2020-08-21 20:18:16 +02:00 |
|
|
a897645575
|
Update Voxelman to get the Cubic mesher fixes.
|
2020-08-21 13:16:57 +02:00 |
|
|
c9cba7068e
|
Update Voxelman and MeshDataResource, to get support for multiple chunk span MeshDataResource colorization.
|
2020-08-16 18:24:31 +02:00 |
|
|
e033635f3e
|
Update all modules, to get the python encoding-related fixes. Also added a file encoding declaration to the build script.
|
2020-08-08 20:08:27 +02:00 |
|
|
85749acef7
|
Update Voxelman and ThreadPool. Voxelman uses ThreadPool for threading now. The no threads mode still has some issues, but it mostly works. The threaded mode is fine though.
|
2020-08-04 18:19:21 +02:00 |
|
|
4e3e9d4bbf
|
Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property.
|
2020-08-03 19:13:17 +02:00 |
|
|
b05eec6bf0
|
Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png.
|
2020-07-31 02:12:23 +02:00 |
|
|
0785d99415
|
Forgot to update modules in the previous commit. The updates from ESS and ui_extensions are needed for it to work.
|
2020-07-31 01:18:39 +02:00 |
|
|
68794c63ae
|
Update ESS to get the Damage and heal Info cleanups, also added a five rank talent to Strike.
|
2020-07-29 18:29:31 +02:00 |
|
|
8645a980f8
|
update ESS to get the new fixes.
|
2020-07-29 16:58:04 +02:00 |
|
|
92c7bd803e
|
Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden.
|
2020-07-29 15:35:48 +02:00 |
|
|
485d2c3124
|
Update the engine, and ESS to get the backend support for EntityResource mods. Reimplemented speed changing aura, and consequently fixed Nature's Swiftness.
|
2020-07-29 14:38:53 +02:00 |
|
|
488da2ff50
|
Update the engine, and the modules (they only got compile fixes for 4.0).
|
2020-07-29 00:11:53 +02:00 |
|
|
445896d23c
|
Update the engine, and all modules. The modules only had readme-related changes.
|
2020-07-28 15:57:00 +02:00 |
|
|
92ae39d933
|
Update the engine and the mesh_data_resource module.
|
2020-07-27 14:30:31 +02:00 |
|
|
1222ad6c7c
|
Update mesh data resource to the latest to get the improvements, and the engine.
|
2020-07-26 23:30:39 +02:00 |
|
|
5504efaee5
|
Update the engine, and ESS to get the talent point fix.
|
2020-07-25 23:38:45 +02:00 |
|
|
6044d301c1
|
Update world generator to the latest to get the new instancing improvement.
|
2020-07-22 02:02:53 +02:00 |
|
|
45534fa29b
|
Update the world generator module to get the generator structure rework, and broken seals module, and the engine. The constant editor crashing is fixed now, it was caused by BiomeBase, because it was inherited from a class in an another module, and apparently that doesn't work. As a bonus the editor also feels a lot snappier now.
|
2020-07-21 23:02:06 +02:00 |
|
|
a95b386d01
|
Implement texture mapping for the dungeon.
|
2020-07-20 21:25:54 +02:00 |
|
|
3e3b480ac3
|
Update the engine.
|
2020-07-20 01:35:53 +02:00 |
|
|
56deab2de7
|
Updated Voxelman to get the mesh data resource helper update. Also a bit of work on dungeon generation.
|
2020-07-20 01:17:47 +02:00 |
|
|
4084debdad
|
Removed a few now unneeded classes/scenes, and moved some of the around. Small tweaks/fixes and comments. Also updated modules to grab a few smaller fixes/improvements.
|
2020-07-18 18:30:39 +02:00 |
|
|
33a4ca98eb
|
Update voxelman, to get a probable crash fix.
|
2020-07-18 13:25:49 +02:00 |
|
|
ec8e8d0406
|
Now the level generator won't load planets from a folder, instead they are directly set from the editor, ands tarted porting the dungeon generator from the roguelike project. Also updated the world generator module to get the property type changes, this fixes some of the crashes.
|
2020-07-18 12:50:17 +02:00 |
|
|
c6429124fb
|
Update the WorldGenerator module to get the instance() helpers.
|
2020-07-17 20:54:49 +02:00 |
|
|
be6ebf48f3
|
Update ESS to get the aura damage calculation update.
|
2020-07-17 19:29:24 +02:00 |
|
|
1c4c3a5d55
|
Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore.
|
2020-07-16 16:07:30 +02:00 |
|
|
7b28a3e17d
|
Update ESS to the latest to grab a crash fix. It seems like this fixes the crash I was having on scene loading.
|
2020-07-14 14:32:17 +02:00 |
|
|
b376d74dbf
|
Update ESS to get the spell learning fix.
|
2020-07-10 21:23:00 +02:00 |
|
|
19b158c877
|
Update ESS to get the XPData rework.
|
2020-07-10 17:18:03 +02:00 |
|
|
255f35e381
|
Actually commit HEADS.
|
2020-07-10 15:25:45 +02:00 |
|
|
149d7f4bb2
|
Update WorldGenerator to the latest.
|
2020-07-10 02:40:12 +02:00 |
|
|
eb8db088c1
|
Update ESS to fix healthbars.
|
2020-07-09 11:42:09 +02:00 |
|
|
ea4514374b
|
Update ESS, to get a bugfix.
|
2020-07-09 00:41:59 +02:00 |
|
|
94a90d989c
|
Update the engine and Voxelman to grab the prop related changes.
|
2020-07-07 18:40:24 +02:00 |
|
|
1a35955b55
|
Update HEADS to get the new Prop related changes.
|
2020-07-06 22:30:17 +02:00 |
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1f52100aaa
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Update Voxelman, and the engine to the latest and work on getting props to work again. Also brought back the test props.
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2020-06-23 20:58:14 +02:00 |
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202b78d67d
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Update modules, and the engine, because I brought back the old Props implementation to Voxelman.
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2020-06-23 01:21:41 +02:00 |
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e2ff5327df
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Update ESS.
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2020-06-21 00:18:49 +02:00 |
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72802e73dc
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Update all modules. They mostly had classref and doc related changes.
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2020-06-20 23:40:59 +02:00 |
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72730ad312
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Update ESS so ItemInstances are able to serialize their stat modifiers as properties properly.
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2020-06-20 21:05:47 +02:00 |
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5d74d42623
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Actually commit HEADS.
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2020-06-20 16:15:40 +02:00 |
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b9c7767b98
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Update ESS to get the new crash related commits. Also update the engine.
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2020-06-18 22:46:24 +02:00 |
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6626b8ed38
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Initial weapon sheathing support. ALso updated ESS to get a few new constants.
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2020-06-16 18:44:42 +02:00 |
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7e7dc3b43e
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Update ESS to get the Attachment ModelVisualEntry implementation/changes.
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2020-06-16 15:55:01 +02:00 |
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2e1f1a1e84
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Grab the CharacterSkeletonPoints enum removal change from ESS.
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2020-06-16 13:53:12 +02:00 |
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e9253466ef
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Update ESS again, so CharacterSkeleton3D also uses the enums from the project settings for it's model entries.
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2020-06-16 13:47:10 +02:00 |
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3f132e4828
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Update ESS to the latest to get CharacterSkeleton3D's attach point rework.
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2020-06-16 13:40:16 +02:00 |
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2d46c1bb10
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Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm.
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2020-06-16 11:42:10 +02:00 |
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e1219b26f1
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Update the engine, and ESS to get the Entity property update.
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2020-06-15 14:59:30 +02:00 |
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7d207f2b56
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Update the engine and ESS to get the EntityAI and EntityData api changes.
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2020-06-15 11:24:28 +02:00 |
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d0586063d1
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Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change.
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2020-06-13 21:53:10 +02:00 |
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0a3ddf1162
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Update the procedural animations module to get the change signal emit fix.
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2020-06-12 22:16:43 +02:00 |
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2dfba2bc97
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Update Voxelman to the latest to get the mesher changes.
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2020-06-12 19:55:37 +02:00 |
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9dd721fb3c
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Update ESS to get the SpeciesModelData rework.
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2020-06-12 15:28:48 +02:00 |
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ece008db5c
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Update the engine and the modules while I'm at it, the modules only had mostly readme changes.
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2020-06-12 10:36:59 +02:00 |
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ea6daeb5d4
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Update ESS to get the aura trigger and stat attribute reworks.
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2020-06-06 17:01:08 +02:00 |
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bb56fb05c5
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Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error.
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2020-06-05 19:45:42 +02:00 |
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70b1b4badd
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Update ESS to get the TalentRowData changes. Also updated the engine.
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2020-06-05 18:05:54 +02:00 |
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662055e4bf
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Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes.
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2020-05-30 23:23:38 +02:00 |
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e2869c7b89
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CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton.
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2020-05-30 19:25:32 +02:00 |
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8f71e087e7
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Update mesh utils to get the MeshMerger, and the engine. The CharacterSkeletonGD now uses it.
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2020-05-30 14:04:37 +02:00 |
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7bd29dcf83
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Added my new thread pool module.
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2020-05-24 21:19:20 +02:00 |
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d4ccb9d743
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Update Voxelman and the BS module, because ported the biome generation code to c++. Also now the voxel world only updates lods manually with gdscript.
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2020-05-23 22:09:19 +02:00 |
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bd7104d150
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Added my new Broken Seals module.
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2020-05-23 20:31:00 +02:00 |
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44f1ce9d39
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Replaced my fast quadratic mesh simplifier module with the new mesh_utils one. This one will contain all of the mesh merging/simplification stuff in a centralized manner (with a singleton).
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2020-05-23 20:19:04 +02:00 |
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7efb64e562
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Update Voxelman to get the compatibility rework.
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2020-05-23 10:39:11 +02:00 |
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9ef45fd8ad
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update HEADS, to get the new ESS.
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2020-05-22 21:01:56 +02:00 |
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9bece84377
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Update ESS to get customizable texture layers.
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2020-05-22 17:30:05 +02:00 |
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ce23b724c9
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
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e1d24dc838
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Updated ESS to get the ModelVisual, and ModelVisualEntry changes.
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2020-05-20 22:14:56 +02:00 |
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794820e08c
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Update ESS.
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2020-05-20 20:41:26 +02:00 |
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2302657002
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Update ESS, to get the ItemVisual to ModelVisual rename.
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2020-05-19 21:10:07 +02:00 |
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94b76f5635
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Update HEADS to get the new customizable EquipSlots from ESS, and to get a bugfix from Voxelman.
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2020-05-19 18:59:30 +02:00 |
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6fe13fbaf3
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
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99f01c6c95
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Update the engine, and Voxelman to the latest.
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2020-05-09 21:25:45 +02:00 |
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d12d58d61b
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Update ESS (and the engine) to the latest, to get the stat reworks.
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2020-05-03 00:17:23 +02:00 |
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0f4093fc44
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Update ESS, so StatData is inside EntityData instead of EntityClassData.
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2020-04-29 18:14:46 +02:00 |
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d420817e4d
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Update ESS.
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2020-04-29 01:27:42 +02:00 |
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c3deaf1403
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Update ESS to the latest to get the baked in health and speed resources.
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2020-04-29 01:10:10 +02:00 |
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8e50bda8ef
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Updated ESS, now the Speed and Health ResourceData instantiates the c++ version.
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2020-04-28 23:58:25 +02:00 |
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73bbe9bbca
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Update ESS to get the event handler renames.
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2020-04-28 20:49:03 +02:00 |
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3efc211e52
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Update ESS to the latest, to get all the Entity method renames.
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2020-04-28 19:09:06 +02:00 |
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cbe4e31d3a
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Update ESS to get the equipment method name update.
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2020-04-28 12:34:28 +02:00 |
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84e341bcc6
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Update ESS to get the clientside notification api changes.
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2020-04-28 11:46:56 +02:00 |
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2bc4fff27d
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Update ESS to the latest to get the changes for the serverside events.
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2020-04-27 21:32:52 +02:00 |
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3544cd88fc
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Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system.
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2020-04-27 18:40:20 +02:00 |
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dd4fb4fd0b
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Moved the xp data into core aswell, and removed the data module. Also updated HEADS to get the xp_data property fix from ESS.
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2020-04-26 13:30:31 +02:00 |
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7723a03def
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Moved a few things into a new core module. Also updated HEADS to get a typo fix for ESS.
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2020-04-26 13:25:29 +02:00 |
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d89c5b0188
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Moved Naturalist into into it's own module. Also updated ESS to get a few typo fixes that are needed.
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2020-04-26 12:28:40 +02:00 |
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74038429b7
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Update HEADS to get the javascript compile fix for voxelman.
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2020-04-26 00:51:20 +02:00 |
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04da48826e
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Update HEADS to get the customizable stats for ESS.
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2020-04-25 21:41:42 +02:00 |
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13a7725106
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Update ESS.
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2020-04-24 14:58:01 +02:00 |
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dee366cbf7
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Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes.
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2020-04-24 13:48:54 +02:00 |
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1d7a428987
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Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman.
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2020-04-24 09:19:41 +02:00 |
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b30a02f7b8
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Moved movement handling code from Player.gd to a new gdscript that is on the player's body. Also update everything to the latest to grab the changes to ESS.
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2020-04-24 00:49:51 +02:00 |
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1e3e65bd73
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Update ESS so saving spells and recipes work with paths aswell. Re-enable static resource db with id remapping.
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2020-04-19 18:43:46 +02:00 |
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a2933a2b7b
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Update ESS to the latest to get the id to resource path changes.
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2020-04-19 18:27:38 +02:00 |
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1a04066f4c
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Update ESS to grab the new database class. Main Scene now uses it, instead of the static db.
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2020-04-18 22:51:17 +02:00 |
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6a5cd7a9a2
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Update HEADS to grab the profile defaults fix from ESS.
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2020-04-18 21:27:22 +02:00 |
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1de820dfcc
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Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS.
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2020-04-18 20:58:43 +02:00 |
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