|
cf8e6e9d45
|
Updated the engine to get the new Logger singleton.
|
2022-06-11 18:10:24 +02:00 |
|
|
1ee52db76f
|
Udpated the engine so it has the removed helper scripts. Also changed the project's SConscript to just use the one found in the engine. It can clone the engine if it doesn't exists.
|
2022-06-11 00:46:00 +02:00 |
|
|
45e8f16a6a
|
Udpated the engine again. I added more null checks.
|
2022-06-07 13:33:08 +02:00 |
|
|
f1e313927b
|
Updated the engine. I fixed gradients in MMAlgos, now all MMMaterials generate properly again.
|
2022-06-07 13:07:31 +02:00 |
|
|
f9e062e867
|
Updated the engine. Now MMMaterial, MMNode, and MMNodeUniversalProperty is on the engine side. The resources still need to be updated (except for one).
|
2022-06-07 12:38:35 +02:00 |
|
|
5b2bc019d9
|
Updated the engine. Using the new converter scripts I converted the MMAlgos class to c++ and added it to a module.
|
2022-06-06 19:06:56 +02:00 |
|
|
e2892e3adb
|
Udpated the engine, to get the improvements to TiledWalls.
|
2022-05-26 23:29:14 +02:00 |
|
|
79333fc92b
|
Updated the engine. Now it has the wave form collapse algorithm. It's based on https://github.com/math-fehr/fast-wfc, it got a heavy overhaul and refactor to (hopefully) work in a way that's better for a game engine.
|
2022-04-24 18:15:06 +02:00 |
|
|
074f71932e
|
Updated the engine. Lot of work on porting the paint addon, and smaller improvements.
|
2022-04-19 11:56:43 +02:00 |
|
|
88398fc779
|
Udpated the engine. I turned a bunch of parameters inot references in mdr ed's gui.
|
2022-04-14 17:14:51 +02:00 |
|
|
0425f14df0
|
Updated the engine, and removed the mesh data resource addon, as the engine now has it built in.
|
2022-04-14 14:12:11 +02:00 |
|
|
caa53fa994
|
Updated the engine. I fixed compiling with llvm, and did smaller clenaups.
|
2022-04-02 18:51:54 +02:00 |
|
|
a248e05d1e
|
Updated the engine to get the low processor mode fix for android.
|
2022-03-28 16:17:20 +02:00 |
|
|
0bee718d0d
|
Udpated the engine. I added frt, frt2.0, and removed the webm and webp modules.
|
2022-03-27 17:14:35 +02:00 |
|
|
0aba27d364
|
Udpated the engine, and the export all, and make release scripts.
|
2022-03-25 21:21:11 +01:00 |
|
|
896fbdb79d
|
Updated the engine. I just fixed 2 scripts.
|
2022-03-25 09:44:17 +01:00 |
|
|
f89ef679cc
|
Updated the engine again. I found an another shadowed variable warning.
|
2022-03-24 22:44:53 +01:00 |
|
|
738d82f164
|
Updated the engine to get a fix for newly introduced shadowed variable warnings.
|
2022-03-24 22:24:57 +01:00 |
|
|
9de2a376ec
|
Updated the engine. I fixed some issues with the android export templates, and also added material cache support for both voxleman's and terraman's bake texture mesher lod step. This fixes white meshes for the lods far away.
|
2022-03-24 21:56:52 +01:00 |
|
|
b891058708
|
Updated the engine. Smaller fixes, and backports.
|
2022-03-24 12:52:59 +01:00 |
|
|
d40af8d8fb
|
Moved some of the release / build scripts to the engine.
|
2022-03-23 22:24:45 +01:00 |
|
|
8a2f9be68a
|
Updated the engine. I mass replaced godot to pandemonium in it.
|
2022-03-23 21:30:28 +01:00 |
|
|
57354fd52a
|
Updated the engine. I removed bullet, backported the android editor pr, and did some additional cleanups.
|
2022-03-23 13:30:35 +01:00 |
|
|
c7900bf439
|
Updated the engine. I fixed the new errors in the console during editor startup.
|
2022-03-22 09:41:55 +01:00 |
|
|
f0b6dfa434
|
Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports.
|
2022-03-22 02:14:33 +01:00 |
|
|
31ef84435e
|
Updated the engine.
|
2022-03-21 00:54:29 +01:00 |
|
|
dbcb202914
|
Updated the engine. I removed TMeshInstance.
|
2022-03-20 14:16:46 +01:00 |
|
|
6f756e82ac
|
updated the engine.
|
2022-03-20 13:55:21 +01:00 |
|
|
5362924903
|
Updated the engine. I fixed potential crashes found by godot's regression test tool.
|
2022-03-20 02:30:43 +01:00 |
|
|
7f452975ff
|
Updated the engine. I mostly did cleanups.
|
2022-03-19 18:53:34 +01:00 |
|
|
9414a841a1
|
Updated the engine.
|
2022-03-16 03:09:59 +01:00 |
|
|
4b3c3efb30
|
Siwtched the engine to the Pandemonium Engine (my new fork of godot).
|
2022-03-15 14:34:19 +01:00 |
|
|
118bdd71af
|
Updated the engine.
|
2022-03-14 07:50:24 +01:00 |
|
|
d140dd4f86
|
Updated the engine.
|
2022-03-13 13:11:31 +01:00 |
|
|
f68764da31
|
Updated the engine.
|
2022-03-09 22:11:58 +01:00 |
|
|
c2e2fe2a5f
|
Updated terraman. Now the PCM library generates a liquid material, and also found / fixed a few race conditions.
|
2022-03-08 15:53:05 +01:00 |
|
|
0ac7e7a2b6
|
Updated Terraman. Fixen a typo (transform_uv_scaled used the x coordinate in place of y) This makes the terrain's texture look seamless.
|
2022-02-26 23:40:06 +01:00 |
|
|
a4b8c913e5
|
Updated the modules. I fixed a few threading issues when spawning and despawning chunks extremely fast. This happens in the editor when the camera can go around really fast.
|
2022-02-19 22:57:31 +01:00 |
|
|
8c5ea6e9fc
|
Udpated Terraman. I added a helper method to the world to get the editor's camera.
|
2022-02-19 11:19:39 +01:00 |
|
|
52d51c477b
|
Updated Terraman to the latest, liquids should work now.
|
2022-02-18 23:51:37 +01:00 |
|
|
99064a639a
|
Updated terraman. I renamed voxel_surface methods/properties to terra_surface.
|
2022-02-18 21:31:15 +01:00 |
|
|
fd21452ce7
|
Updated the modules. This fixes the uv mapping issues on the html5 backend. Also a few smaller logic fixes.
|
2022-02-16 21:10:41 +01:00 |
|
|
9e2504834b
|
Updated the modules. I fixed a few bugs.
|
2022-02-14 13:41:24 +01:00 |
|
|
d23be2b1f0
|
Updated the modules. I only improved the readme in 3 of them.
|
2022-02-13 20:32:58 +01:00 |
|
|
c03c8ac8a7
|
Also updated the engine.
|
2022-02-12 17:55:44 +01:00 |
|
|
161c30e6c6
|
Updated the mesh data resource module. I added multiple mesh surface handling to it.
|
2022-02-12 17:51:20 +01:00 |
|
|
19f4e9216e
|
updated the mesh data resource addon. I fixed / improved the multi type import for it.
|
2022-02-12 13:02:10 +01:00 |
|
|
7b2c95eae4
|
Updated the mesh data resource module. I added a new import option that should make converting everything to plain mesh data resoruces easier.
|
2022-02-11 18:57:33 +01:00 |
|
|
f5c356c91c
|
Updated the engine.
|
2022-02-09 15:16:08 +01:00 |
|
|
c72269b41e
|
Updated all the modules. I added only smaller fixes to these ones.
|
2022-02-09 14:42:45 +01:00 |
|
|
232aae5726
|
Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
|
2022-02-08 14:44:37 +01:00 |
|
|
4e1c6046b0
|
Updated the engine.
|
2022-01-27 19:56:43 +01:00 |
|
|
e0dac27954
|
Updated the mesh utils plugin to get support for 3d delaunay triangulation even on 3.x.
|
2022-01-27 19:05:17 +01:00 |
|
|
0aa0342d3f
|
Updated the engine.
|
2022-01-19 00:02:53 +01:00 |
|
|
da5992fc94
|
Updated the engine.
|
2022-01-12 23:11:27 +01:00 |
|
|
05f178b4bd
|
Updated every module. I re-extracted the class docs and updated the copyright headers for them.
|
2022-01-12 22:43:05 +01:00 |
|
|
2a08f5de05
|
Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours.
|
2022-01-12 15:55:18 +01:00 |
|
|
d2a5be02d4
|
Udpated ESS to the latest to get the new property changes.
|
2022-01-12 14:19:23 +01:00 |
|
|
2d5e17b5be
|
Fix more issues after the aura property renames. Also updated ESS to get property grouping improvements.
|
2022-01-12 12:06:00 +01:00 |
|
|
70da1509bb
|
Update ESS to get 2 property fixes.
|
2022-01-12 11:51:13 +01:00 |
|
|
ad2215a66b
|
Started merging auras and spells. As a first step aura's properties got an aura prefix. Updated ESS, and added this prefix to all aura resources.
|
2022-01-12 11:26:33 +01:00 |
|
|
c10b66f595
|
Updated the engine.
|
2022-01-08 16:07:28 +01:00 |
|
|
49fe5c164a
|
Updated the mesh utils module. I fixed a few bugs.
|
2021-12-30 00:13:32 +01:00 |
|
|
556d3062b8
|
Updated the mesh data resource module to get the new signal in MeshDataInstance.
|
2021-12-29 20:24:04 +01:00 |
|
|
eea2e76702
|
Updated the mesh data resource module. MeshDataResource now properly emits changed events, and MeshDataInstance will respond to it aswell.
|
2021-12-29 00:47:54 +01:00 |
|
|
1c35594d67
|
Updated the engine.
|
2021-12-29 00:24:41 +01:00 |
|
|
18b9a02e31
|
Updated the engine.
|
2021-12-19 13:19:12 +01:00 |
|
|
19820f1522
|
Updated the engine to the latest.
|
2021-11-17 14:06:29 +01:00 |
|
|
cbca005d6d
|
Updated the engine to the latest. (Just merged upstream changes into it.)
|
2021-10-31 12:57:16 +01:00 |
|
|
547197e78f
|
Improved the threading logic of MMMaterial's render by quite a bit. Also updated ThreadPool to get the new cleanups / fixes / api improvements required.
|
2021-10-31 12:37:51 +01:00 |
|
|
8ef1215bf4
|
Updated the engine.
|
2021-10-06 02:24:05 +02:00 |
|
|
2ab52ea5c8
|
Updated the engine.
|
2021-09-30 21:31:16 +02:00 |
|
|
ecef04d52e
|
Updated the engine. I merged in all upstream changes.
|
2021-09-29 12:18:54 +02:00 |
|
|
04bc717331
|
Updated the mesh_utils module. It got uv unwrapping support.
|
2021-09-29 11:25:00 +02:00 |
|
|
cdee4cb3fa
|
Updated the engine. Now the skeleton editor actually works.
|
2021-09-26 17:20:03 +02:00 |
|
|
c65c809084
|
Updated the engine and modules.
|
2021-09-25 23:41:14 +02:00 |
|
|
6062255177
|
Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error.
|
2021-09-22 00:11:19 +02:00 |
|
|
1ec78bd663
|
Updated the ess module. It only got a special case compile fix.
|
2021-09-21 12:27:15 +02:00 |
|
|
23d697c13a
|
Updated the engine.
|
2021-09-14 11:23:45 +02:00 |
|
|
32baaaa696
|
Updated the mesh data resource module. I removed the xatlas test code from it.
|
2021-09-14 11:22:22 +02:00 |
|
|
8e0e86ef39
|
Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest.
|
2021-09-13 18:47:56 +02:00 |
|
|
008c3048d5
|
Updated the engine.
|
2021-09-11 16:07:04 +02:00 |
|
|
9f1183966e
|
Updated the engine again.
|
2021-09-06 19:04:50 +02:00 |
|
|
134daf47c6
|
Updated the engine.
|
2021-09-06 18:33:40 +02:00 |
|
|
9ba79d9dc4
|
More work on fixing networking. Also updated ESS to get the fixes from it too.
|
2021-08-31 00:40:45 +02:00 |
|
|
288eaabe18
|
Updated ESS to get the Entity controller property rework.
|
2021-08-30 20:18:29 +02:00 |
|
|
7e420f538d
|
Updated ESS to get a small property hint fix for EntityCreateInfo.
|
2021-08-30 00:35:10 +02:00 |
|
|
51f0f08d08
|
Updated the entity spell system module to get an improvement to ORPC, and the entity controller setter. The props module and mesh data instance also got updated, they only had a compile fix for 3.3.
|
2021-08-29 21:39:06 +02:00 |
|
|
01cf5ae03b
|
Updated the props module. I fixed mesh builds in PropInstanceMerger when threading is disabled, and the build time is long enough so that it needs multiple frames.
|
2021-08-28 11:31:15 +02:00 |
|
|
0c85195cd1
|
Updated the engine.
|
2021-08-28 00:57:16 +02:00 |
|
|
d4cb1684ca
|
Updated Terraman to get the new chunk_added and chunk_removed signals.
|
2021-08-28 00:28:05 +02:00 |
|
|
5dc0ed2daf
|
Updated terraman. So now the world can be deactivated.
|
2021-08-28 00:08:41 +02:00 |
|
|
d6ba00be37
|
Updated the engine.
|
2021-08-27 19:29:45 +02:00 |
|
|
d96dbd078f
|
Updated the props module to get the fix for PropInstanceMerger when the prop only has TiledWalls.
|
2021-08-27 19:28:55 +02:00 |
|
|
a74fdac778
|
Updated the props module so copy_from will also copy over the is_room and room_points properties.
|
2021-08-26 20:53:16 +02:00 |
|
|
bb6109e1f7
|
Updated the engine.
|
2021-08-26 12:11:02 +02:00 |
|
|
44a2507f4c
|
Updated the ess module to get material cache support. Also updated the props module to get a small improvement to material cache initialization.
|
2021-08-26 00:14:45 +02:00 |
|
|
5dafcde663
|
Updated the props module. I added collision layer and mask properties to PropInstance and TiledWall.
|
2021-08-25 22:55:52 +02:00 |
|
|
c9202cf325
|
Updated the props module to get the collision shape fix for PropinstanceMerger.
|
2021-08-25 20:39:03 +02:00 |
|
|
022ba329b2
|
Update the props module to get a crash fix.
|
2021-08-25 17:25:37 +02:00 |
|