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e4a07e87a3
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Renamed the preload variables that use the new merged class.
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2022-06-05 02:22:20 +02:00 |
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4207b778a0
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Removed the now unneded files.
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2022-06-05 02:13:33 +02:00 |
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b1791d1f11
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Use the merged class wherever possible.
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2022-06-05 02:12:01 +02:00 |
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77277ee956
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Merged together the common algorithms for MatMakerGD.
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2022-06-05 01:53:35 +02:00 |
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e4f007a3f1
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Now the scene converter will add node script resource paths as a comment.
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2022-06-04 23:58:38 +02:00 |
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8130ba6b7a
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Renamed the code converter's file.
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2022-06-04 23:51:00 +02:00 |
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36742b210b
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Moved the scene converter code to it's own file.
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2022-06-04 23:47:41 +02:00 |
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83414ab259
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Implemented the scene to cpp conversion tool.
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2022-06-04 23:40:28 +02:00 |
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fe725e4da4
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Don't add method default parameters inot cpp files.
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2022-06-04 16:32:11 +02:00 |
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06642b4afa
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Added a new binder class generator.
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2022-06-04 16:29:31 +02:00 |
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422606d526
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Also implemented generating method binds for the rest of the available non-static methods.
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2022-06-04 13:42:44 +02:00 |
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0fc106ee03
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The code converter now generates properties from the automatically created getters and setters.
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2022-06-04 13:22:43 +02:00 |
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5890a7cef3
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More work on the scene to cpp converter.
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2022-06-04 13:01:41 +02:00 |
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7833c0d153
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Fixed scope orders.
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2022-06-04 09:41:59 +02:00 |
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97c5fbc9fc
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Fix doulbe semicolons.
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2022-06-04 08:52:00 +02:00 |
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3b6d9c4b35
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Replace "and"s and "or"s to && and || when needed.
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2022-06-04 08:46:27 +02:00 |
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97cc4886e3
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Transform fors if possible.
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2022-06-04 08:43:16 +02:00 |
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2eb04ef96f
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Fix variable transforms inside methods.
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2022-06-04 08:25:03 +02:00 |
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e28b7cfb82
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Fix handling else ifs.
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2022-06-04 08:05:16 +02:00 |
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a92c488a82
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Handle static keyword.
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2022-06-04 08:04:37 +02:00 |
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ab986942e0
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Started work on a new scene to code converter tool, but I'll postpone it for now.
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2022-06-03 22:33:00 +02:00 |
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0b7964f01b
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Move the parser code to a new file.
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2022-06-03 21:06:28 +02:00 |
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2bf13be369
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Remove comment.
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2022-06-03 20:46:13 +02:00 |
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a5f5adae08
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Actually write the cpp and header files.
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2022-06-03 20:45:44 +02:00 |
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4cf588b5bf
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Implementation generation.
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2022-06-03 20:39:01 +02:00 |
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7541121668
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Implemented getter and setter generation for class variables.
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2022-06-03 20:01:53 +02:00 |
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54b2330447
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Fix enums.
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2022-06-03 18:39:54 +02:00 |
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9fff3d2430
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Implemented variable transforms.
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2022-06-03 18:36:35 +02:00 |
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faffbadf36
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Handle comments at after code lines better.
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2022-06-03 17:33:30 +02:00 |
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6341759d8e
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Put class variables to the bottom of the class.
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2022-06-03 17:26:07 +02:00 |
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bb178cfa54
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CamelCase classes.
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2022-06-03 17:18:47 +02:00 |
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caf1fb1a39
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Also handle setget.
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2022-06-03 17:10:10 +02:00 |
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4322dcbbcb
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Implemented method transformations.
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2022-06-03 17:07:35 +02:00 |
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653dc83e1c
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Split export keywords to new lines.
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2022-06-03 15:07:39 +02:00 |
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fcee8a2f39
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Also generate a constructor, destructor, and _bind_methods.
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2022-06-03 15:00:43 +02:00 |
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2bf79007a2
|
Header generation.
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2022-06-03 14:56:25 +02:00 |
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b7522472cd
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Mostly class related improvements to the parser.
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2022-06-03 13:58:19 +02:00 |
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e44bf42190
|
Parse scope data.
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2022-06-03 13:19:31 +02:00 |
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aaf2ca9c2e
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Fix scope parsing of the converter plugin, and make printing parsed data better.
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2022-06-03 12:45:03 +02:00 |
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d803ecf2cd
|
Started working on a new simple addon, that should help with porting gdscript (my addons -> my codestyle) to cpp in the future. I'm not planning on doing anything fancy, just something relatively simple that would do most of the trivial, but tedious stuff.
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2022-06-03 01:25:50 +02:00 |
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0425f14df0
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Updated the engine, and removed the mesh data resource addon, as the engine now has it built in.
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2022-04-14 14:12:11 +02:00 |
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dbb28005c5
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Removed the color palette addon, as I never really ended up using it.
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2022-04-10 20:43:43 +02:00 |
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f0b6dfa434
|
Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports.
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2022-03-22 02:14:33 +01:00 |
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99b786e5a5
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add_slot in ResourcePropertyList.gd will now return the expected index.
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2022-03-09 18:31:54 +01:00 |
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c6fbc8cf9b
|
The int properties for the world editor's ui now also use a HBoxContainer.
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2022-03-09 18:10:03 +01:00 |
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953be13a66
|
Now the world generator addon's float properties use a hbox container, and their label is set to expand fill.
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2022-03-09 18:06:21 +01:00 |
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d252a2e977
|
Set up a base ocean layer for the world.
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2022-03-08 18:21:59 +01:00 |
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ecdfb65aa7
|
Implement selecting the edited resource on clicking it's button in the world generator addon's EditorResourceWidget.
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2022-03-08 18:12:11 +01:00 |
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45bb1ae8fa
|
Also added undo redo support for the gradient editor when adding and removing colors.
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2022-03-08 12:28:07 +01:00 |
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7157df772c
|
Also fixed the gradient editor popup thing.
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2022-03-08 12:20:49 +01:00 |
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48f5fbfcbb
|
Also added undo redo support fro the gradient editor's interpolation type dropdown.
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2022-03-08 12:12:14 +01:00 |
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b17b7bb583
|
Added undo redo support form mat maker gd's gradient editor. This also fixes seamless color editing with it.
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2022-03-08 12:08:30 +01:00 |
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64c39c4444
|
Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it.
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2022-02-19 10:41:33 +01:00 |
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0fc1da3def
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Added warning message when a normal ends up being zero to mdr ed's generate normal. Also set a proper default in this case.
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2022-02-14 14:50:33 +01:00 |
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05ff25e41a
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Fix normal generation for mdr ed.
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2022-02-14 14:19:37 +01:00 |
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c2b76ea2f4
|
Re-enable the changed event before returning early in uv_unwrap().
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2022-02-13 16:42:53 +01:00 |
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cf5dcf4512
|
Fix the undo redo action's name for unmark seam.
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2022-02-13 16:39:42 +01:00 |
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fa1a945319
|
Fix face deletion in mdr'es when more that one face is selected.
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2022-02-13 16:14:34 +01:00 |
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24d0e671ef
|
Implemented rotation for the uv editor.
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2022-02-13 13:45:33 +01:00 |
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05f1c2c365
|
Implemented horizontal and vertical mirroring for the uv editor.
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2022-02-13 12:57:18 +01:00 |
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8ae0b5b236
|
Set up events for the new buttons.
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2022-02-13 00:34:45 +01:00 |
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a0a090ace9
|
Implement uv rect selection for mdr ed.
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2022-02-12 23:37:19 +01:00 |
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e729a31803
|
Added mirror and rotation buttons to the uv editor. They are not yet implemented.
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2022-02-12 22:59:36 +01:00 |
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e44e4c1366
|
Fixed godoxel's save file dialog.
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2022-02-12 22:22:40 +01:00 |
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926922572f
|
Moved the world_generator folder under scripts.
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2022-02-12 20:06:13 +01:00 |
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ae3558d270
|
Moved the entity classes folder.
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2022-02-12 19:26:05 +01:00 |
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39d97244e4
|
Fix typo.
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2022-02-12 16:52:19 +01:00 |
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c31098cad8
|
Check whether the current mesh data instance is still ok, and unset if it gets freed in mdr ed's plugin. This can happen in the editor while messing around with scenes.
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2022-02-12 14:35:56 +01:00 |
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0707a9fa84
|
Fix normal (re)generation in mdr ed.
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2022-02-11 19:25:27 +01:00 |
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7e05bda987
|
Added a flip face action to mdr ed.
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2022-02-11 17:29:37 +01:00 |
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232aae5726
|
Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
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3e4038a8ee
|
Set clip content to true for godoxel's canvas's container again. I probably forgot to commit this the last time.
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2022-01-31 14:40:42 +01:00 |
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0d4a4347f4
|
Added the module root to the data manager as a selectable fodler.
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2022-01-28 18:42:33 +01:00 |
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61cfc92beb
|
Fix created face's orientation when only 3 verts are selected.
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2022-01-28 13:58:17 +01:00 |
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f080b6041e
|
Fix typo.
|
2022-01-28 13:23:26 +01:00 |
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fd0486ff7e
|
Now pivot points also work for scaling.
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2022-01-28 13:16:17 +01:00 |
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15404a82d9
|
Now pivot points work for rotation.
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2022-01-28 13:14:24 +01:00 |
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aa70306e6b
|
Improved mdr'eds tranlate action by a lot. Also work on pivot point support.
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2022-01-28 13:12:10 +01:00 |
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410d48d0fa
|
Remove unused code, and added a helper method.
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2022-01-28 11:01:03 +01:00 |
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f1a8188dfa
|
Proper rotation implementation.
|
2022-01-28 10:57:43 +01:00 |
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43b70b854e
|
Lots of improvements to translate and scale. Initial (bad for now) rotation implementation.
|
2022-01-28 10:25:47 +01:00 |
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d2beb36e2c
|
Make sure to only apply a drag operation to a vertex only once.
|
2022-01-28 10:08:05 +01:00 |
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|
ce1c408bc2
|
Implemented the clean mesh action.
|
2022-01-27 20:34:49 +01:00 |
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38f6c15f36
|
Now the new edges are automatically selected after an extrude.
|
2022-01-27 19:32:43 +01:00 |
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53f01ae370
|
Use the new delaunay triangulation for the add face action in case more than 3 verts are selected.
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2022-01-27 19:26:47 +01:00 |
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bb8eebfc0b
|
Remove stray print.
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2022-01-27 17:34:24 +01:00 |
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b2c3f6c4e7
|
Handles can be dragged properly again without them sticking to the mouse pointer.
|
2022-01-27 17:25:42 +01:00 |
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|
1c6c2a6931
|
Hide the vertex split operation for now as it's not implemented.
|
2022-01-27 17:12:34 +01:00 |
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|
7622f36b44
|
Decreased them by a little.
|
2022-01-27 17:09:33 +01:00 |
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dca6a0c960
|
Now mdr ed's handle markers have a fixed size.
|
2022-01-27 17:08:46 +01:00 |
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|
e75b44089c
|
Fix typo.
|
2022-01-27 17:04:04 +01:00 |
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|
20276b77c7
|
Now every normal calculation in the mdred_mesh_utils.gd is done via hand instead of via the surface tool. This actually fixed the extrude algorithm.
|
2022-01-27 17:01:40 +01:00 |
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0cd86b089c
|
Added back the extrude button to mdr ed's sidebar, and implemented an extrude algorithm. I have high hopes for it, however it does not work at the moment, because SurfaceTool messes up the order of the triangles in the mesh after a normal generation, which I will fix soon.
|
2022-01-27 16:39:23 +01:00 |
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|
fb044323a3
|
Made Godoxel's plugin return Paint as plugin name instead of Godoxel, as it looks better as a window tab name at the top of the editor.
|
2022-01-26 22:25:37 +01:00 |
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|
78f97c94ea
|
Now the history tab will try to fall back to use the resource name property if the text name property cannot be found.
|
2022-01-26 22:17:19 +01:00 |
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|
da9b6703c9
|
Fix the resource pane. now it will properly show the folder entries.
|
2022-01-26 22:12:41 +01:00 |
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|
9f1d06c7f8
|
Now clicking the fodler entries will again pass the relevant informations to the resource panel.
|
2022-01-26 22:09:47 +01:00 |
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|
1ee8220992
|
Check whether the confirmed signal is already connected in the add folder dialog.
|
2022-01-26 21:14:30 +01:00 |
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|
8b486e156b
|
Now in data manager;s fodler tab each selected module will have an add folder button. Also implemented it.
|
2022-01-26 21:13:08 +01:00 |
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|
d8f93baeba
|
Now when a module is toggled on in the data manager, it will add entries to to folder tab, based on what folders are available in it.
|
2022-01-26 20:38:09 +01:00 |
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