broken_seals/game/addons
2022-06-05 02:22:20 +02:00
..
data_manager Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports. 2022-03-22 02:14:33 +01:00
gdc_converter Now the scene converter will add node script resource paths as a comment. 2022-06-04 23:58:38 +02:00
godot-plugin-refresher Also added gdpose and godot-plugin-refresher addons. 2021-02-07 16:37:39 +01:00
Godoxel Fixed godoxel's save file dialog. 2022-02-12 22:22:40 +01:00
mat_maker_gd Renamed the preload variables that use the new merged class. 2022-06-05 02:22:20 +02:00
multirun Added the multirun addon to the project. (Disabled by default) 2021-08-01 15:44:24 +02:00
world_generator add_slot in ResourcePropertyList.gd will now return the expected index. 2022-03-09 18:31:54 +01:00
.gitignore Started working on a new simple addon, that should help with porting gdscript (my addons -> my codestyle) to cpp in the future. I'm not planning on doing anything fancy, just something relatively simple that would do most of the trivial, but tedious stuff. 2022-06-03 01:25:50 +02:00
addon_versions Removed the color palette addon, as I never really ended up using it. 2022-04-10 20:43:43 +02:00