|
36264ac5d6
|
Work on a new watcher script that I hope might reduce compile times by a bit.
|
2021-04-06 17:29:25 +02:00 |
|
|
d87694cb03
|
Renamed a few methods in the mesh data resource editor.
|
2021-03-24 19:09:02 +01:00 |
|
|
18b13ce815
|
Added a build postfix for stripping the binaries.
|
2021-03-24 09:49:06 +01:00 |
|
|
382d1079f6
|
Started work on a uv editor.
|
2021-03-23 19:03:32 +01:00 |
|
|
131369ed71
|
Mesh data resource editor's gizmo now properly uses indices.
|
2021-03-23 18:18:07 +01:00 |
|
|
1e20ac43a4
|
Clean up the buttons on the mesh data editor's panel. Also added buttons for face manipulation.
|
2021-03-23 15:27:37 +01:00 |
|
|
4969837305
|
Also update the engine.
|
2021-03-23 12:36:10 +01:00 |
|
|
ef47ab6b63
|
Now the mesh data resource editor will update the mesh aswell.
|
2021-03-23 11:24:44 +01:00 |
|
|
ef7cfe48f3
|
Update mesh_data_resource module to the latest. I fixed a few usability issues with MeshDataInstance, and some potential crashes.
|
2021-03-23 11:23:36 +01:00 |
|
|
76265b54a8
|
Fix editor world generation.
|
2021-03-22 23:41:58 +01:00 |
|
|
dceba985b4
|
Implemented vertex scaling mode for mesh data resource editor.
|
2021-03-16 12:24:24 +01:00 |
|
|
79733aa63a
|
Mesh data editor's vertex translation should work properly with any rotation of the editor's camera.
|
2021-03-15 15:25:19 +01:00 |
|
|
5d9651253c
|
In mesh data editor now the selected vertices are draggable with the handles, instead of blender like commands. Also now axis constraints are togglable per axis.
|
2021-03-15 15:02:25 +01:00 |
|
|
0aad743afe
|
Fix typo.
|
2021-03-09 16:26:30 +01:00 |
|
|
4f34452ad9
|
Added _latomic build word postfix for building on the pi4. Also added postfixes to readme.md.
|
2021-03-09 16:17:11 +01:00 |
|
|
c05519244d
|
Added events for mesh data resource. Also simple half-baked vertex translation implementation.
|
2021-03-02 21:41:24 +01:00 |
|
|
696887b44c
|
Added arlez80's bone editor from the asset lib as an alternative to the patch.
|
2021-03-02 13:10:46 +01:00 |
|
|
ec558d1a16
|
More work/experimentation on the mesh data resource editor.
|
2021-03-02 13:03:02 +01:00 |
|
|
4e071994f6
|
More initial work / experiments on the mesh data resource editor plugin.
|
2021-02-28 00:18:38 +01:00 |
|
|
2e2ebee35a
|
Updated the engine.
|
2021-02-24 18:16:06 +01:00 |
|
|
81a9e44ee0
|
Added a patch for voxelman to make the spatial editor plugin work again, if the skeleton editor plugin patch is applied, as it changes forward_spatitial_gui_input. It gets applied automatically after the skeleton editor plugin patch.
|
2021-02-23 10:25:11 +01:00 |
|
|
fe4ac5cf74
|
Fix typos.
|
2021-02-23 02:03:33 +01:00 |
|
|
92be595fd2
|
Small improvement to the readme.
|
2021-02-23 01:42:14 +01:00 |
|
|
1abb0e9527
|
Add patches section to readme.md.
|
2021-02-23 01:40:20 +01:00 |
|
|
8fe94c3ca4
|
Removed gdpose, as its no longer needed.
|
2021-02-23 01:34:02 +01:00 |
|
|
0bcc675507
|
Added TokageItLab's SkeletonEditor backport as a patch. From https://github.com/TokageItLab/godot/commits/pose-edit-mode-fixedup and https://github.com/godotengine/godot/pull/45699 .
|
2021-02-23 01:30:54 +01:00 |
|
|
d41329e43f
|
Update the engine and modules. (ESS had a crash fix)
|
2021-02-21 19:55:22 +01:00 |
|
|
70654ec3d2
|
Updated the engine, and modules (ThreadPool had a compile fix after a few changes in the 3.2 branch.). Also now plugins are handled a bit differently, so committed project.godot aswell.
|
2021-02-20 22:47:13 +01:00 |
|
|
0abef7af9f
|
Starter experimenting with writing a continent generator.
|
2021-02-20 19:53:28 +01:00 |
|
|
b81394cae9
|
Update the engine and the modules (They only had 4.0 compile fixes a few days ago).
|
2021-02-17 03:37:32 +01:00 |
|
|
7cdf7f2f61
|
Work on the mesh data resource editor plugin.
|
2021-02-09 01:40:13 +01:00 |
|
|
06912c320e
|
Created/added a new mesh_data_resource_editor plugin.
|
2021-02-08 08:24:40 +01:00 |
|
|
cda3fe3638
|
Moved species_human.tres to the folder it should have been.
|
2021-02-07 17:18:55 +01:00 |
|
|
570922ba14
|
Enable gdpose.
|
2021-02-07 17:18:06 +01:00 |
|
|
847640d35b
|
Also added gdpose and godot-plugin-refresher addons.
|
2021-02-07 16:37:39 +01:00 |
|
|
32648325e0
|
Added godoxel from https://github.com/aaronfranke/GraphicsEditor .
|
2021-02-07 15:15:13 +01:00 |
|
|
ac137ca62f
|
Update the modules, and the engine. The modules only had compile fixed for 4.0.
|
2021-02-06 12:44:34 +01:00 |
|
|
184213badf
|
Update the engine.
|
2021-02-05 19:53:23 +01:00 |
|
|
f82128dbbe
|
Updated the engine.
|
2021-01-29 16:59:47 +01:00 |
|
|
ef061631d2
|
Updated ESS, also added support for the new modelpart transforms on the gdscript side.
|
2021-01-29 16:33:27 +01:00 |
|
|
4cf18b244b
|
Actually fix the new arg.
|
2020-12-22 16:01:38 +01:00 |
|
|
e1528a28ff
|
Added a _slim postfix option to the build word string. It will build a slimmed down version of the engine. Will document it later.
|
2020-12-22 15:55:31 +01:00 |
|
|
e31c58e1d6
|
Set world's chunk size back to 16. It looks better. Will add a runtime setting for it later, as 8x8x8 is better for weaker devices with low chunk spawn ranges.
|
2020-12-15 00:50:43 +01:00 |
|
|
af047e49f6
|
Updated the engine. Also moved the camera and character in the menu.
|
2020-11-29 00:06:51 +01:00 |
|
|
13843c853a
|
Update Voxelman and WorldGenerator to the latest. (Only method renames still.)
|
2020-10-27 23:30:48 +01:00 |
|
|
0f6adb6f06
|
Update Voxelman to the latest. (More method renames.)
|
2020-10-27 19:17:39 +01:00 |
|
|
f3d5a4d88d
|
Update Voxelman. Now VoxelChunk can also store VoxelStructures, and method renames.
|
2020-10-26 18:31:57 +01:00 |
|
|
fa079cd120
|
Update Voxelman to the latest. Mostly editor-related fixes.
|
2020-10-25 01:26:08 +02:00 |
|
|
22668516c6
|
Update Voxelman and ThreadPool. This fixes the occasional hang on load.
|
2020-10-20 22:07:58 +02:00 |
|
|
eedd047682
|
Update Voxelman again to get the 4+ lod level support for the prop mesher aswell.
|
2020-10-20 17:11:26 +02:00 |
|