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Added TokageItLab's SkeletonEditor backport as a patch. From https://github.com/TokageItLab/godot/commits/pose-edit-mode-fixedup and https://github.com/godotengine/godot/pull/45699 .
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@ -446,8 +446,7 @@ if len(sys.argv) > 1:
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exit()
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elif arg[0] == 'p':
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if arg == 'p':
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#print("Applies a patch. Append c for the compilation database patch. For example: pc")
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print("Applies a patch. No Patches right now.")
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print("Applies a patch. No Patches right now.Append s for the skeleton editor patch. For example: ps ")
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exit()
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cwd = os.getcwd()
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@ -461,8 +460,8 @@ if len(sys.argv) > 1:
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#apply the patch to just the working directory, without creating a commit
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#if 'c' in arg:
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# subprocess.call('git apply --index ../patches/compilation_db.patch', shell=True)
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if 's' in arg:
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subprocess.call('git apply --index ../patches/custom_skeleton_3d_editor_plugin.patch', shell=True)
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#unstage all files
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subprocess.call('git reset', shell=True)
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3273
patches/custom_skeleton_3d_editor_plugin.patch
Normal file
3273
patches/custom_skeleton_3d_editor_plugin.patch
Normal file
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