Commit Graph

57 Commits

Author SHA1 Message Date
eb1d55f05b More work on the logic, and api fixes. 2020-10-03 17:18:43 +02:00
46132202b0 Added generation specific process and physics process to VoxelChunk and VoxelJob. 2020-10-02 16:45:08 +02:00
dee38b1588 Fix light's position, as it expects it's coordinates in voxel world data space. Will probably change this eventually. 2020-07-07 18:01:21 +02:00
eac68265c1 Fix transforms in add_prop. 2020-07-07 17:02:30 +02:00
b8aaaf499b Implemented add_prop in VoxelWorld. (Some of the transform calculations still need to be fixed.) 2020-07-07 02:22:45 +02:00
6f7c4fbc8a Removed VoxelChunkPropData, the api of VoxelWorld, and VoxelChunk now uses PropDatas directly. 2020-07-07 01:06:46 +02:00
1d51be2f0b Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
703acd1b56 Fix world to voxel calculations when the voxel scale is not 1. 2020-05-19 00:50:19 +02:00
af0c4d6586 add_chunk will error out now if a chunk is already owned by an another world. Also smaller improvements to set_chunks and the exit tree notification. 2020-04-22 15:57:00 +02:00
a2a9c1f714 Fix an in-editor scene-saving related crash. 2020-04-22 12:35:48 +02:00
9475986ee0 Added is_inside_tree() property to VoxelChunk. 2020-04-22 12:33:14 +02:00
efd08f69bf Allow the level generator to be null, without failing. 2020-04-22 12:21:50 +02:00
f00dd13c43 Fix typo. 2020-04-20 18:19:33 +02:00
21ad01ca80 Removed separate liquid surfaces. They will be contained inside the normal voxel arrays. 2020-04-19 23:35:47 +02:00
4a2321b161 Some settings in world will now get distributed to chunks. is_build_threaded has been moved from coxel chunk default to voxel chunk. ALso fixed a few crashes. 2020-04-18 02:15:01 +02:00
23d9acb5d4 Ported the lod level updater code from broken seals. 2020-04-17 22:09:55 +02:00
5c0ab27715 Added 3 more helper functions to voxel world. 2020-04-17 10:15:50 +02:00
76f9011c24 Added an overrideable fonction to VoxelWorld, so the editor plugin will be able to query the correct channel ids, for any particular world. returning -1 will mean not supported. 2020-04-16 21:59:30 +02:00
367c203cc6 Added lots of const qualifiers to world and chunk. 2020-04-16 17:10:04 +02:00
135b34c8a8 Moved the chunk position calculations from the world editor into VoxelWorld. 2020-04-16 14:44:22 +02:00
06d3b0ae32 Add property for voxel structures. 2020-04-16 14:07:10 +02:00
d985610574 Cleaned up VoxelStructure, and added an api for them into VoxelWorld. 2020-04-16 13:40:39 +02:00
dd0fa1d7ea Cleaned up the prop spawning api in chunk and world. 2020-04-15 13:06:45 +02:00
7a3e4ecbe3 Cleaned up the light baking api. 2020-04-15 12:41:52 +02:00
acf2d2d701 Fix 2 multithreading related crashes. 2020-04-10 15:50:53 +02:00
03f9041eb8 Added get_or_create_chunk to VoxelWorld. 2020-04-10 13:39:11 +02:00
073e1aeb97 Fix build for 4.0. 2020-04-09 12:34:39 +02:00
8b78f8e91d Library should update it's rects even in the editor now. 2020-04-06 20:10:57 +02:00
4a535207e0 Now chunks will generate the collider in the spawned thread. Also a few smaller tweaks. 2020-04-06 20:05:19 +02:00
c691c13277 Added a _chunk_added virtual method to voxel world. 2020-04-06 13:55:22 +02:00
d717c9886b Fix set_chunks, and enter_tree. 2020-04-06 00:51:25 +02:00
9da5d2e2d0 VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder. 2020-04-02 21:28:19 +02:00
599b3eb8ea Fixed 2 warnings. 2020-03-31 13:32:06 +02:00
f7fd0193ea Added an editable property to VoxelWorld, and made the world editor plugin make use of it. 2020-03-31 13:25:31 +02:00
666695a220 Now VoxelChunkDefault will move it's meshes if it's transform changes, free them on EXIT_TREE, and sets their visibility. Also added a few missing break statements. 2020-03-15 19:33:10 +01:00
080e8f2437 Broke up VoxelChunk into VoxelChunk and VoxelChunkDefault. 2020-03-12 23:23:38 +01:00
59291a9417 Fix math in is_position_walkable. 2020-03-04 18:35:09 +01:00
fbd2903477 Added is_position_walkable query to World, also a few related things. 2020-03-04 15:21:32 +01:00
dec4fcd402 Added get_max_frame_chunk_build_steps to be able to limit the chunk build steps launched per frame. Also a few smaller improvements. 2020-03-04 14:59:34 +01:00
d431ca4daa Added index-based remove chunk function, also fixed remove_chunk, now it properly removes the given chunk from the chunk map. 2020-03-04 10:48:53 +01:00
a457ed400c Added data margin start, and end property to VoxelWorld for easy access. Improved set_voxel, and get_voxel in VoxelChunk to accomodate for margins as originally intended (e.g. if start_margin is 1, indexes go from -1 to size + end margin). Fixed/updated indexing in VoxelMesherCubic. 2020-02-14 03:19:15 +01:00
fd1ff4b4ff Better chunk building setup. And smaller fixes and tweaks. 2020-02-10 23:39:57 +01:00
db77530ec1 Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
a67d0393ca Clang format. 2020-01-09 04:29:05 +01:00
edec04cfdc Chunk now supports threaded builds. Also small fixes. 2019-11-19 20:39:45 +01:00
a377c994e9 Fixes. 2019-11-19 19:14:46 +01:00
ffb154a4fe More work. 2019-11-19 16:42:38 +01:00
1003a393e6 More work. 2019-11-19 16:33:06 +01:00
d2566ab82b gdscript->c++ conversions. 2019-11-19 14:42:21 +01:00
d5acb28a90 More work on fixing compile. 2019-11-18 22:22:41 +01:00