Broke up VoxelChunk into VoxelChunk and VoxelChunkDefault.

This commit is contained in:
Relintai 2020-03-12 23:23:38 +01:00
parent 9154009250
commit 080e8f2437
13 changed files with 1725 additions and 1531 deletions

1
SCsub
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@ -34,6 +34,7 @@ sources = [
"world/voxel_world.cpp",
"world/voxel_chunk.cpp",
"world/voxel_chunk_default.cpp",
"world/voxel_structure.cpp",
"world/environment_data.cpp",
"world/voxel_chunk_prop_data.cpp",

View File

@ -21,6 +21,8 @@ SOFTWARE.
*/
#include "voxel_cube_points.h"
#include "../../world/voxel_chunk.h"
#include "../../world/voxel_chunk_default.h"
const unsigned int VoxelCubePoints::index_table[6][4] = {
{ P000, P010, P110, P100 }, //VOXEL_FACE_FRONT 0
@ -200,25 +202,25 @@ void VoxelCubePoints::refresh_neighbours(VoxelChunk *chunk) {
int z = _z;
//000
if (chunk->get_voxel(x - 1, y, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x - 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT;
if (chunk->get_voxel(x, y - 1, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM;
if (chunk->get_voxel(x, y, z - 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_FRONT;
/*
if (chunk->get_voxel(x - 1, y, z - 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x - 1, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT_FRONT;
if (chunk->get_voxel(x - 1, y - 1, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x - 1, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_LEFT;
if (chunk->get_voxel(x, y - 1, z - 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y - 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_FRONT;
if (chunk->get_voxel(x - 1, y - 1, z - 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x - 1, y - 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_LEFT_FRONT;*/
_point_neighbours[P000] = neighbours;
@ -229,25 +231,25 @@ void VoxelCubePoints::refresh_neighbours(VoxelChunk *chunk) {
z = _z;
//100
if (chunk->get_voxel(x + 1, y, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x + 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT;
if (chunk->get_voxel(x, y - 1, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM;
if (chunk->get_voxel(x, y, z - 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_FRONT;
/*
if (chunk->get_voxel(x + 1, y, z - 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x + 1, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT_FRONT;
if (chunk->get_voxel(x + 1, y - 1, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x + 1, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_RIGHT;
if (chunk->get_voxel(x, y - 1, z - 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y - 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_FRONT;
if (chunk->get_voxel(x + 1, y - 1, z - 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x + 1, y - 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_RIGHT_FRONT;*/
_point_neighbours[P100] = neighbours;
@ -258,25 +260,25 @@ void VoxelCubePoints::refresh_neighbours(VoxelChunk *chunk) {
z = _z;
//010
if (chunk->get_voxel(x - 1, y, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x - 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT;
if (chunk->get_voxel(x, y + 1, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP;
if (chunk->get_voxel(x, y, z - 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_FRONT;
/*
if (chunk->get_voxel(x - 1, y, z - 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x - 1, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT_FRONT;
if (chunk->get_voxel(x - 1, y + 1, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x - 1, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_LEFT;
if (chunk->get_voxel(x, y + 1, z - 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y + 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_FRONT;
if (chunk->get_voxel(x - 1, y + 1, z - 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x - 1, y + 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_LEFT_FRONT;*/
_point_neighbours[P010] = neighbours;
@ -287,25 +289,25 @@ void VoxelCubePoints::refresh_neighbours(VoxelChunk *chunk) {
z = _z;
//110
if (chunk->get_voxel(x + 1, y, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x + 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT;
if (chunk->get_voxel(x, y + 1, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP;
if (chunk->get_voxel(x, y, z - 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_FRONT;
/*
if (chunk->get_voxel(x + 1, y, z - 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x + 1, y, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT_FRONT;
if (chunk->get_voxel(x + 1, y + 1, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x + 1, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_RIGHT;
if (chunk->get_voxel(x, y + 1, z - 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y + 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_FRONT;
if (chunk->get_voxel(x + 1, y + 1, z - 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x + 1, y + 1, z - 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_RIGHT_FRONT;*/
_point_neighbours[P110] = neighbours;
@ -316,25 +318,25 @@ void VoxelCubePoints::refresh_neighbours(VoxelChunk *chunk) {
z = _z + 1;
//001
if (chunk->get_voxel(x - 1, y, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x - 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT;
if (chunk->get_voxel(x, y - 1, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM;
if (chunk->get_voxel(x, y, z + 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_BACK;
/*
if (chunk->get_voxel(x - 1, y, z + 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x - 1, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT_BACK;
if (chunk->get_voxel(x - 1, y - 1, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x - 1, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_LEFT;
if (chunk->get_voxel(x, y - 1, z + 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y - 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_BACK;
if (chunk->get_voxel(x - 1, y - 1, z + 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x - 1, y - 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_LEFT_BACK;*/
_point_neighbours[P001] = neighbours;
@ -345,25 +347,25 @@ void VoxelCubePoints::refresh_neighbours(VoxelChunk *chunk) {
z = _z + 1;
//101
if (chunk->get_voxel(x + 1, y, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x + 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT;
if (chunk->get_voxel(x, y - 1, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM;
if (chunk->get_voxel(x, y, z + 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_BACK;
/*
if (chunk->get_voxel(x + 1, y, z + 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x + 1, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT_BACK;
if (chunk->get_voxel(x + 1, y - 1, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x + 1, y - 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_RIGHT;
if (chunk->get_voxel(x, y - 1, z + 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y - 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_BACK;
if (chunk->get_voxel(x + 1, y - 1, z + 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x + 1, y - 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_BOTTOM_RIGHT_BACK;*/
_point_neighbours[P101] = neighbours;
@ -374,25 +376,25 @@ void VoxelCubePoints::refresh_neighbours(VoxelChunk *chunk) {
z = _z + 1;
//011
if (chunk->get_voxel(x - 1, y, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x - 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT;
if (chunk->get_voxel(x, y + 1, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP;
if (chunk->get_voxel(x, y, z + 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_BACK;
/*
if (chunk->get_voxel(x - 1, y, z + 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x - 1, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_LEFT_BACK;
if (chunk->get_voxel(x - 1, y + 1, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x - 1, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_LEFT;
if (chunk->get_voxel(x, y + 1, z + 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y + 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_BACK;
if (chunk->get_voxel(x - 1, y + 1, z + 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x - 1, y + 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_LEFT_BACK;*/
_point_neighbours[P011] = neighbours;
@ -403,25 +405,25 @@ void VoxelCubePoints::refresh_neighbours(VoxelChunk *chunk) {
z = _z + 1;
//111
if (chunk->get_voxel(x + 1, y, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x + 1, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT;
if (chunk->get_voxel(x, y + 1, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP;
if (chunk->get_voxel(x, y, z + 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_BACK;
/*
if (chunk->get_voxel(x + 1, y, z + 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x + 1, y, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_RIGHT_BACK;
if (chunk->get_voxel(x + 1, y + 1, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x + 1, y + 1, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_RIGHT;
if (chunk->get_voxel(x, y + 1, z + 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y + 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_BACK;
if (chunk->get_voxel(x + 1, y + 1, z + 1, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x + 1, y + 1, z + 1, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
neighbours = neighbours | VOXEL_NEIGHBOUR_TOP_RIGHT_BACK;*/
_point_neighbours[P111] = neighbours;
@ -443,44 +445,44 @@ void VoxelCubePoints::setup(VoxelChunk *chunk, int x, int y, int z, int size) {
_z = z;
_size = size;
_point_types[P000] = chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_TYPE);
_point_types[P100] = chunk->get_voxel(x + size, y, z, VoxelChunk::DEFAULT_CHANNEL_TYPE);
_point_types[P010] = chunk->get_voxel(x, y + size, z, VoxelChunk::DEFAULT_CHANNEL_TYPE);
_point_types[P001] = chunk->get_voxel(x, y, z + size, VoxelChunk::DEFAULT_CHANNEL_TYPE);
_point_types[P110] = chunk->get_voxel(x + size, y + size, z, VoxelChunk::DEFAULT_CHANNEL_TYPE);
_point_types[P011] = chunk->get_voxel(x, y + size, z + size, VoxelChunk::DEFAULT_CHANNEL_TYPE);
_point_types[P101] = chunk->get_voxel(x + size, y, z + size, VoxelChunk::DEFAULT_CHANNEL_TYPE);
_point_types[P111] = chunk->get_voxel(x + size, y + size, z + size, VoxelChunk::DEFAULT_CHANNEL_TYPE);
_point_types[P000] = chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
_point_types[P100] = chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
_point_types[P010] = chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
_point_types[P001] = chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
_point_types[P110] = chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
_point_types[P011] = chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
_point_types[P101] = chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
_point_types[P111] = chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
if (!has_points())
return;
_point_fills[P000] = chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_ISOLEVEL);
_point_fills[P100] = chunk->get_voxel(x + size, y, z, VoxelChunk::DEFAULT_CHANNEL_ISOLEVEL);
_point_fills[P010] = chunk->get_voxel(x, y + size, z, VoxelChunk::DEFAULT_CHANNEL_ISOLEVEL);
_point_fills[P001] = chunk->get_voxel(x, y, z + size, VoxelChunk::DEFAULT_CHANNEL_ISOLEVEL);
_point_fills[P110] = chunk->get_voxel(x + size, y + size, z, VoxelChunk::DEFAULT_CHANNEL_ISOLEVEL);
_point_fills[P011] = chunk->get_voxel(x, y + size, z + size, VoxelChunk::DEFAULT_CHANNEL_ISOLEVEL);
_point_fills[P101] = chunk->get_voxel(x + size, y, z + size, VoxelChunk::DEFAULT_CHANNEL_ISOLEVEL);
_point_fills[P111] = chunk->get_voxel(x + size, y + size, z + size, VoxelChunk::DEFAULT_CHANNEL_ISOLEVEL);
_point_fills[P000] = chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
_point_fills[P100] = chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
_point_fills[P010] = chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
_point_fills[P001] = chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
_point_fills[P110] = chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
_point_fills[P011] = chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
_point_fills[P101] = chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
_point_fills[P111] = chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
_point_aos[P000] = chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_AO);
_point_aos[P100] = chunk->get_voxel(x + size, y, z, VoxelChunk::DEFAULT_CHANNEL_AO);
_point_aos[P010] = chunk->get_voxel(x, y + size, z, VoxelChunk::DEFAULT_CHANNEL_AO);
_point_aos[P001] = chunk->get_voxel(x, y, z + size, VoxelChunk::DEFAULT_CHANNEL_AO);
_point_aos[P110] = chunk->get_voxel(x + size, y + size, z, VoxelChunk::DEFAULT_CHANNEL_AO);
_point_aos[P011] = chunk->get_voxel(x, y + size, z + size, VoxelChunk::DEFAULT_CHANNEL_AO);
_point_aos[P101] = chunk->get_voxel(x + size, y, z + size, VoxelChunk::DEFAULT_CHANNEL_AO);
_point_aos[P111] = chunk->get_voxel(x + size, y + size, z + size, VoxelChunk::DEFAULT_CHANNEL_AO);
_point_aos[P000] = chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_AO);
_point_aos[P100] = chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_AO);
_point_aos[P010] = chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_AO);
_point_aos[P001] = chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_AO);
_point_aos[P110] = chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_AO);
_point_aos[P011] = chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_AO);
_point_aos[P101] = chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_AO);
_point_aos[P111] = chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_AO);
_point_colors[P000] = Color(chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
_point_colors[P100] = Color(chunk->get_voxel(x + size, y, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x + size, y, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x + size, y, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
_point_colors[P010] = Color(chunk->get_voxel(x, y + size, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x, y + size, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x, y + size, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
_point_colors[P001] = Color(chunk->get_voxel(x, y, z + size, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x, y, z + size, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x, y, z + size, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
_point_colors[P110] = Color(chunk->get_voxel(x + size, y + size, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x + size, y + size, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x + size, y + size, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
_point_colors[P011] = Color(chunk->get_voxel(x, y + size, z + size, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x, y + size, z + size, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x, y + size, z + size, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
_point_colors[P101] = Color(chunk->get_voxel(x + size, y, z + size, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x + size, y, z + size, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x + size, y, z + size, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
_point_colors[P111] = Color(chunk->get_voxel(x + size, y + size, z + size, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x + size, y + size, z + size, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x + size, y + size, z + size, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
_point_colors[P000] = Color(chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
_point_colors[P100] = Color(chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
_point_colors[P010] = Color(chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
_point_colors[P001] = Color(chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
_point_colors[P110] = Color(chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
_point_colors[P011] = Color(chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
_point_colors[P101] = Color(chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
_point_colors[P111] = Color(chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
refresh_neighbours(chunk);

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@ -26,8 +26,7 @@ SOFTWARE.
#include "core/reference.h"
#include "core/vector.h"
#include "../../world/voxel_chunk.h"
class VoxelChunk;
class SubVoxelFacePointsHelper;
class VoxelCubePoints : public Reference {

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@ -22,8 +22,10 @@ SOFTWARE.
#include "voxel_mesher_cubic.h"
#include "../../world/voxel_chunk_default.h"
void VoxelMesherCubic::_add_chunk(Node *p_chunk) {
VoxelChunk *chunk = Object::cast_to<VoxelChunk>(p_chunk);
VoxelChunkDefault *chunk = Object::cast_to<VoxelChunkDefault>(p_chunk);
ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));

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@ -23,6 +23,7 @@ SOFTWARE.
#include "voxel_mesher_transvoxel.h"
#include "../../world/voxel_chunk.h"
#include "../../world/voxel_chunk_default.h"
#include "core/array.h"
#include "core/dictionary.h"
#include "servers/visual_server.h"
@ -35,14 +36,14 @@ void VoxelMesherTransvoxel::set_texture_scale(const int value) {
}
void VoxelMesherTransvoxel::get_voxel_type_array(int *arr, VoxelChunk *chunk, const int x, const int y, const int z, const int size) {
arr[0] = chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_TYPE);
arr[1] = chunk->get_voxel(x, y + size, z, VoxelChunk::DEFAULT_CHANNEL_TYPE);
arr[2] = chunk->get_voxel(x, y, z + size, VoxelChunk::DEFAULT_CHANNEL_TYPE);
arr[3] = chunk->get_voxel(x, y + size, z + size, VoxelChunk::DEFAULT_CHANNEL_TYPE);
arr[4] = chunk->get_voxel(x + size, y, z, VoxelChunk::DEFAULT_CHANNEL_TYPE);
arr[5] = chunk->get_voxel(x + size, y + size, z, VoxelChunk::DEFAULT_CHANNEL_TYPE);
arr[6] = chunk->get_voxel(x + size, y, z + size, VoxelChunk::DEFAULT_CHANNEL_TYPE);
arr[7] = chunk->get_voxel(x + size, y + size, z + size, VoxelChunk::DEFAULT_CHANNEL_TYPE);
arr[0] = chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
arr[1] = chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
arr[2] = chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
arr[3] = chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
arr[4] = chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
arr[5] = chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
arr[6] = chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
arr[7] = chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
}
int VoxelMesherTransvoxel::get_case_code_from_arr(const int *data) {
int case_code = 0;
@ -76,28 +77,28 @@ int VoxelMesherTransvoxel::get_case_code_from_arr(const int *data) {
int VoxelMesherTransvoxel::get_case_code(VoxelChunk *chunk, const int x, const int y, const int z, const int size) {
int case_code = 0;
if (chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
case_code = case_code | VOXEL_ENTRY_MASK_000;
if (chunk->get_voxel(x, y + size, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
case_code = case_code | VOXEL_ENTRY_MASK_010;
if (chunk->get_voxel(x, y, z + size, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
case_code = case_code | VOXEL_ENTRY_MASK_001;
if (chunk->get_voxel(x, y + size, z + size, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
case_code = case_code | VOXEL_ENTRY_MASK_011;
if (chunk->get_voxel(x + size, y, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
case_code = case_code | VOXEL_ENTRY_MASK_100;
if (chunk->get_voxel(x + size, y + size, z, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
case_code = case_code | VOXEL_ENTRY_MASK_110;
if (chunk->get_voxel(x + size, y, z + size, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
case_code = case_code | VOXEL_ENTRY_MASK_101;
if (chunk->get_voxel(x + size, y + size, z + size, VoxelChunk::DEFAULT_CHANNEL_TYPE) != 0)
if (chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE) != 0)
case_code = case_code | VOXEL_ENTRY_MASK_111;
return case_code;
@ -106,48 +107,48 @@ int VoxelMesherTransvoxel::get_case_code(VoxelChunk *chunk, const int x, const i
int VoxelMesherTransvoxel::get_voxel_type(VoxelChunk *chunk, const int x, const int y, const int z, const int size) {
int type = 0;
type = chunk->get_voxel(x, y + size, z, VoxelChunk::DEFAULT_CHANNEL_TYPE);
type = chunk->get_voxel(x, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
if (type != 0)
return type;
type = chunk->get_voxel(x, y, z + size, VoxelChunk::DEFAULT_CHANNEL_TYPE);
type = chunk->get_voxel(x, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
if (type != 0)
return type;
type = chunk->get_voxel(x, y + size, z + size, VoxelChunk::DEFAULT_CHANNEL_TYPE);
type = chunk->get_voxel(x, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
if (type != 0)
return type;
type = chunk->get_voxel(x + size, y + size, z + size, VoxelChunk::DEFAULT_CHANNEL_TYPE);
type = chunk->get_voxel(x + size, y + size, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
if (type != 0)
return type;
type = chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_TYPE);
type = chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
if (type != 0)
return type;
type = chunk->get_voxel(x + size, y + size, z, VoxelChunk::DEFAULT_CHANNEL_TYPE);
type = chunk->get_voxel(x + size, y + size, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
if (type != 0)
return type;
type = chunk->get_voxel(x + size, y, z, VoxelChunk::DEFAULT_CHANNEL_TYPE);
type = chunk->get_voxel(x + size, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
if (type != 0)
return type;
type = chunk->get_voxel(x + size, y, z + size, VoxelChunk::DEFAULT_CHANNEL_TYPE);
type = chunk->get_voxel(x + size, y, z + size, VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
return type;
}
void VoxelMesherTransvoxel::_add_chunk(Node *p_chunk) {
VoxelChunk *chunk = Object::cast_to<VoxelChunk>(p_chunk);
VoxelChunkDefault *chunk = Object::cast_to<VoxelChunkDefault>(p_chunk);
ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
@ -259,7 +260,7 @@ void VoxelMesherTransvoxel::_add_chunk(Node *p_chunk) {
Vector3 offs0 = corner_id_to_vertex(fv) * lod_size;
Vector3 offs1 = corner_id_to_vertex(sv) * lod_size;
int type = chunk->get_voxel(int(x + offs0.x), int(y + offs0.y), int(z + offs0.z), VoxelChunk::DEFAULT_CHANNEL_TYPE);
int type = chunk->get_voxel(int(x + offs0.x), int(y + offs0.y), int(z + offs0.z), VoxelChunkDefault::DEFAULT_CHANNEL_TYPE);
int fill = 0;
@ -267,12 +268,12 @@ void VoxelMesherTransvoxel::_add_chunk(Node *p_chunk) {
Vector3 vert_dir;
if (type == 0) {
fill = chunk->get_voxel(int(x + offs1.x), int(y + offs1.y), int(z + offs1.z), VoxelChunk::DEFAULT_CHANNEL_ISOLEVEL);
fill = chunk->get_voxel(int(x + offs1.x), int(y + offs1.y), int(z + offs1.z), VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
vert_pos = get_regular_vertex_second_position(case_code, i);
vert_dir = get_regular_vertex_first_position(case_code, i);
} else {
fill = chunk->get_voxel(int(x + offs0.x), int(y + offs0.y), int(z + offs0.z), VoxelChunk::DEFAULT_CHANNEL_ISOLEVEL);
fill = chunk->get_voxel(int(x + offs0.x), int(y + offs0.y), int(z + offs0.z), VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
vert_pos = get_regular_vertex_first_position(case_code, i);
vert_dir = get_regular_vertex_second_position(case_code, i);

View File

@ -23,6 +23,7 @@ SOFTWARE.
#include "voxel_mesher.h"
#include "../world/voxel_chunk.h"
#include "../world/voxel_chunk_default.h"
bool VoxelMesher::Vertex::operator==(const Vertex &p_vertex) const {
@ -603,12 +604,12 @@ void VoxelMesher::_bake_colors(Node *p_chunk) {
if (chunk->validate_channel_data_position(x, y, z)) {
Color light = Color(
chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0,
chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0,
chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0,
chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0,
chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
float ao = (chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_AO) / 255.0) * _ao_strength;
float rao = chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_RANDOM_AO) / 255.0;
float ao = (chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_AO) / 255.0) * _ao_strength;
float rao = chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_RANDOM_AO) / 255.0;
ao += rao;
@ -672,12 +673,12 @@ void VoxelMesher::_bake_liquid_colors(Node *p_chunk) {
if (chunk->validate_channel_data_position(x, y, z)) {
Color light = Color(
chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0,
chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0,
chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0,
chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0,
chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0);
float ao = (chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_AO) / 255.0) * _ao_strength;
float rao = chunk->get_voxel(x, y, z, VoxelChunk::DEFAULT_CHANNEL_RANDOM_AO) / 255.0;
float ao = (chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_AO) / 255.0) * _ao_strength;
float rao = chunk->get_voxel(x, y, z, VoxelChunkDefault::DEFAULT_CHANNEL_RANDOM_AO) / 255.0;
ao += rao;
@ -858,11 +859,11 @@ void VoxelMesher::add_vertex(const Vector3 &vertex) {
vtx.normal = _last_normal;
vtx.uv = _last_uv;
vtx.uv2 = _last_uv2;
// Todo?
// vtx.weights = _last_weights;
// vtx.bones = _last_bones;
// vtx.tangent = _last_tangent.normal;
// vtx.binormal = _last_normal.cross(_last_tangent.normal).normalized() * _last_tangent.d;
// Todo?
// vtx.weights = _last_weights;
// vtx.bones = _last_bones;
// vtx.tangent = _last_tangent.normal;
// vtx.binormal = _last_normal.cross(_last_tangent.normal).normalized() * _last_tangent.d;
_vertices.push_back(vtx);
}

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@ -40,6 +40,7 @@ SOFTWARE.
#include "world/environment_data.h"
#include "world/voxel_chunk.h"
#include "world/voxel_chunk_default.h"
#include "world/voxel_chunk_prop_data.h"
#include "world/voxel_structure.h"
#include "world/voxel_world.h"
@ -92,6 +93,7 @@ void register_voxelman_types() {
ClassDB::register_class<VoxelWorld>();
ClassDB::register_class<VoxelChunk>();
ClassDB::register_class<VoxelChunkDefault>();
ClassDB::register_class<VoxelStructure>();
ClassDB::register_class<EnvironmentData>();
ClassDB::register_class<VoxelChunkPropData>();

File diff suppressed because it is too large Load Diff

View File

@ -66,65 +66,14 @@ class VoxelChunk : public Spatial {
_THREAD_SAFE_CLASS_
public:
static const String BINDING_STRING_ACTIVE_BUILD_PHASE_TYPE;
enum {
VOXEL_CHUNK_STATE_OK = 0,
VOXEL_CHUNK_STATE_GENERATION_QUEUED,
VOXEL_CHUNK_STATE_GENERATION,
VOXEL_CHUNK_STATE_MESH_GENERATION_QUEUED,
VOXEL_CHUNK_STATE_MESH_GENERATION,
VOXEL_CHUNK_STATE_MAX,
};
enum {
BUILD_PHASE_DONE = 0,
BUILD_PHASE_SETUP,
BUILD_PHASE_TERRARIN_MESH_SETUP,
BUILD_PHASE_TERRARIN_MESH_COLLIDER,
BUILD_PHASE_LIGHTS,
BUILD_PHASE_TERRARIN_MESH,
BUILD_PHASE_PROP_MESH,
BUILD_PHASE_PROP_COLLIDER,
//BUILD_PHASE_LIQUID,
//BUILD_PHASE_CLUTTER,
BUILD_PHASE_FINALIZE,
BUILD_PHASE_MAX
};
enum DefaultChannels {
DEFAULT_CHANNEL_TYPE = 0,
DEFAULT_CHANNEL_ISOLEVEL,
DEFAULT_CHANNEL_LIGHT_COLOR_R,
DEFAULT_CHANNEL_LIGHT_COLOR_G,
DEFAULT_CHANNEL_LIGHT_COLOR_B,
DEFAULT_CHANNEL_AO,
DEFAULT_CHANNEL_RANDOM_AO,
DEFAULT_CHANNEL_LIQUID_TYPES,
DEFAULT_CHANNEL_LIQUID_FILL,
DEFAULT_CHANNEL_LIQUID_FLOW,
MAX_DEFAULT_CHANNELS
};
enum ActiveBuildPhaseType {
BUILD_PHASE_TYPE_NORMAL = 0,
BUILD_PHASE_TYPE_PROCESS,
BUILD_PHASE_TYPE_PHYSICS_PROCESS,
};
public:
bool get_is_generating() const;
void set_is_generating(bool value);
bool get_is_build_threaded() const;
void set_is_build_threaded(bool value);
ActiveBuildPhaseType get_active_build_phase_type() const;
void set_active_build_phase_type(const ActiveBuildPhaseType value);
bool get_build_phase_done() const;
void set_build_phase_done(bool value);
bool get_dirty() const;
void set_dirty(bool value);
@ -162,55 +111,24 @@ public:
void set_margin_end(int value);
Ref<VoxelmanLibrary> get_library();
void set_library(Ref<VoxelmanLibrary> value);
int get_lod_size() const;
void set_lod_size(int lod_size);
void set_library(const Ref<VoxelmanLibrary> &value);
float get_voxel_scale() const;
void set_voxel_scale(float value);
int get_current_build_phase();
void set_current_build_phase(int value);
int get_max_build_phase();
void set_max_build_phase(int value);
VoxelWorld *get_voxel_world() const;
void set_voxel_world(VoxelWorld *world);
void set_voxel_world_bind(Node *world);
//Meshers
Ref<VoxelMesher> get_mesher(int index) const;
void set_mesher(int index, Ref<VoxelMesher> mesher);
void remove_mesher(int index);
void add_mesher(Ref<VoxelMesher> mesher);
int get_mesher_count();
VoxelWorld *get_voxel_world() const;
void set_voxel_world(VoxelWorld *world);
void set_voxel_world_bind(Node *world);
bool get_create_collider() const;
void set_create_collider(bool value);
bool get_bake_lights() const;
void set_bake_lights(bool value);
RID get_mesh_rid();
RID get_mesh_instance_rid();
RID get_shape_rid();
RID get_body_rid();
RID get_prop_mesh_rid();
RID get_prop_mesh_instance_rid();
RID get_prop_shape_rid();
RID get_prop_body_rid();
RID get_liquid_mesh_rid();
RID get_liquid_mesh_instance_rid();
RID get_clutter_mesh_rid();
RID get_clutter_mesh_instance_rid();
//Voxel Data
//Channels
void setup_channels();
void _setup_channels();
void set_size(uint32_t size_x, uint32_t size_y, uint32_t size_z, uint32_t margin_start = 0, uint32_t margin_end = 0);
@ -235,40 +153,13 @@ public:
uint32_t get_data_index(uint32_t x, uint32_t y, uint32_t z) const;
uint32_t get_data_size() const;
//Data Management functions
void generate_ao();
void add_light(int local_x, int local_y, int local_z, int size, Color color);
void clear_baked_lights();
//Meshing
void create_meshers();
void _create_meshers();
void build_deferred();
void build_prioritized();
static void _build_step_threaded(void *_userdata);
void build_step();
void build_phase();
void _build_phase(int phase);
void build_phase_process();
void _build_phase_process(int phase);
void build_phase_physics_process();
void _build_phase_physics_process(int phase);
bool has_next_phase();
void next_phase();
void build(bool immediate = false);
void clear();
//Colliders
void create_colliders();
void remove_colliders();
//lights
void add_lights(Array lights);
void add_voxel_light(Ref<VoxelLight> light);
@ -282,6 +173,9 @@ public:
void bake_lights();
void bake_light(Ref<VoxelLight> light);
void clear_baked_lights();
void add_light(int local_x, int local_y, int local_z, int size, Color color);
void add_prop_light(Ref<VoxelLight> light);
@ -294,56 +188,19 @@ public:
void free_spawn_props();
//Meshes
void allocate_main_mesh();
void free_main_mesh();
void allocate_prop_mesh();
void free_prop_mesh();
void allocate_prop_colliders();
void free_prop_colliders();
void allocate_liquid_mesh();
void free_liquid_mesh();
void allocate_clutter_mesh();
void free_clutter_mesh();
//Debug
void create_debug_immediate_geometry();
void free_debug_immediate_geometry();
void draw_cross_voxels(Vector3 pos);
void draw_cross_voxels_fill(Vector3 pos, float fill);
void draw_debug_voxels(int max, Color color = Color(1, 1, 1));
void draw_debug_voxel_lights();
//free
void free_chunk();
VoxelChunk();
~VoxelChunk();
protected:
void wait_and_finish_thread();
void _notification(int p_what);
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
bool _is_generating;
bool _is_build_threaded;
bool _abort_build;
bool _dirty;
int _state;
int _current_build_phase;
int _max_build_phases;
bool _enabled;
VoxelWorld *_voxel_world;
int _position_x;
@ -365,61 +222,16 @@ protected:
Vector<Ref<VoxelLight> > _voxel_lights;
int _lod_size;
float _voxel_scale;
NodePath _library_path;
Ref<VoxelmanLibrary> _library;
Vector<Ref<VoxelMesher> > _meshers;
//voxel mesh
RID _mesh_rid;
RID _mesh_instance_rid;
RID _shape_rid;
RID _body_rid;
//mergeable props
Vector<Ref<VoxelChunkPropData> > _props;
RID _prop_mesh_rid;
RID _prop_mesh_instance_rid;
RID _prop_shape_rid;
RID _prop_body_rid;
//liquids
RID _liquid_mesh_rid;
RID _liquid_mesh_instance_rid;
//clutter
RID _clutter_mesh_rid;
RID _clutter_mesh_instance_rid;
//spawned props
Vector<Node *> _spawned_props;
//debug
ImmediateGeometry *_debug_drawer;
bool _build_mesh;
bool _create_collider;
bool _bake_lights;
bool _build_prioritized;
Mutex *_build_phase_done_mutex;
bool _build_phase_done;
Thread *_build_thread;
bool _build_step_in_progress;
Array temp_array;
PoolVector<Vector3> temp_arr_collider;
ActiveBuildPhaseType _active_build_phase_type;
};
VARIANT_ENUM_CAST(VoxelChunk::DefaultChannels);
VARIANT_ENUM_CAST(VoxelChunk::ActiveBuildPhaseType);
#endif

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281
world/voxel_chunk_default.h Normal file
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@ -0,0 +1,281 @@
/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef VOXEL_CHUNK_DEFAULT_H
#define VOXEL_CHUNK_DEFAULT_H
#include "voxel_chunk.h"
#include "scene/3d/spatial.h"
#include "core/engine.h"
#include "core/os/mutex.h"
#include "core/os/thread.h"
#include "core/os/thread_safe.h"
#include "core/ustring.h"
#include "core/array.h"
#include "core/pool_vector.h"
#include "scene/3d/collision_shape.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/spatial.h"
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/packed_scene.h"
#include "voxel_world.h"
#include "../data/voxel_light.h"
#include "../meshers/cubic_mesher/voxel_mesher_cubic.h"
#include "../meshers/voxel_mesher.h"
#include "../library/voxel_surface.h"
#include "../library/voxelman_library.h"
#include "../../mesh_data_resource/mesh_data_resource.h"
#include "../props/prop_data.h"
#include "../props/prop_data_entry.h"
#include "../props/prop_data_light.h"
#include "../props/prop_data_mesh.h"
#include "../props/prop_data_scene.h"
#include "voxel_chunk_prop_data.h"
class VoxelWorld;
class VoxelChunkDefault : public VoxelChunk {
GDCLASS(VoxelChunkDefault, VoxelChunk);
_THREAD_SAFE_CLASS_
public:
static const String BINDING_STRING_ACTIVE_BUILD_PHASE_TYPE;
enum {
VOXEL_CHUNK_STATE_GENERATION_QUEUED = 1,
VOXEL_CHUNK_STATE_GENERATION,
VOXEL_CHUNK_STATE_MESH_GENERATION_QUEUED,
VOXEL_CHUNK_STATE_MESH_GENERATION,
VOXEL_CHUNK_STATE_MAX,
};
enum {
BUILD_PHASE_DONE = 0,
BUILD_PHASE_SETUP,
BUILD_PHASE_TERRARIN_MESH_SETUP,
BUILD_PHASE_TERRARIN_MESH_COLLIDER,
BUILD_PHASE_LIGHTS,
BUILD_PHASE_TERRARIN_MESH,
BUILD_PHASE_PROP_MESH,
BUILD_PHASE_PROP_COLLIDER,
//BUILD_PHASE_LIQUID,
//BUILD_PHASE_CLUTTER,
BUILD_PHASE_FINALIZE,
BUILD_PHASE_MAX
};
enum DefaultChannels {
DEFAULT_CHANNEL_TYPE = 0,
DEFAULT_CHANNEL_ISOLEVEL,
DEFAULT_CHANNEL_LIGHT_COLOR_R,
DEFAULT_CHANNEL_LIGHT_COLOR_G,
DEFAULT_CHANNEL_LIGHT_COLOR_B,
DEFAULT_CHANNEL_AO,
DEFAULT_CHANNEL_RANDOM_AO,
DEFAULT_CHANNEL_LIQUID_TYPES,
DEFAULT_CHANNEL_LIQUID_FILL,
DEFAULT_CHANNEL_LIQUID_FLOW,
MAX_DEFAULT_CHANNELS
};
enum ActiveBuildPhaseType {
BUILD_PHASE_TYPE_NORMAL = 0,
BUILD_PHASE_TYPE_PROCESS,
BUILD_PHASE_TYPE_PHYSICS_PROCESS,
};
public:
bool get_is_build_threaded() const;
void set_is_build_threaded(bool value);
ActiveBuildPhaseType get_active_build_phase_type() const;
void set_active_build_phase_type(const ActiveBuildPhaseType value);
bool get_build_phase_done() const;
void set_build_phase_done(bool value);
int get_lod_size() const;
void set_lod_size(int lod_size);
int get_current_build_phase();
void set_current_build_phase(int value);
int get_max_build_phase();
void set_max_build_phase(int value);
bool get_create_collider() const;
void set_create_collider(bool value);
bool get_bake_lights() const;
void set_bake_lights(bool value);
RID get_mesh_rid();
RID get_mesh_instance_rid();
RID get_shape_rid();
RID get_body_rid();
RID get_prop_mesh_rid();
RID get_prop_mesh_instance_rid();
RID get_prop_shape_rid();
RID get_prop_body_rid();
RID get_liquid_mesh_rid();
RID get_liquid_mesh_instance_rid();
RID get_clutter_mesh_rid();
RID get_clutter_mesh_instance_rid();
//Data Management functions
void generate_ao();
//Meshing
void build_deferred();
void build_prioritized();
static void _build_step_threaded(void *_userdata);
void build_step();
void build_phase();
void build_phase_process();
void build_phase_physics_process();
bool has_next_phase();
void next_phase();
void clear();
//Colliders
void create_colliders();
void remove_colliders();
//Meshes
void allocate_main_mesh();
void free_main_mesh();
void allocate_prop_mesh();
void free_prop_mesh();
void allocate_prop_colliders();
void free_prop_colliders();
void allocate_liquid_mesh();
void free_liquid_mesh();
void allocate_clutter_mesh();
void free_clutter_mesh();
//Debug
void create_debug_immediate_geometry();
void free_debug_immediate_geometry();
void draw_cross_voxels(Vector3 pos);
void draw_cross_voxels_fill(Vector3 pos, float fill);
void draw_debug_voxels(int max, Color color = Color(1, 1, 1));
void draw_debug_voxel_lights();
//free
void free_chunk();
VoxelChunkDefault();
~VoxelChunkDefault();
protected:
virtual void _setup_channels();
virtual void _build_phase(int phase);
virtual void _build_phase_process(int phase);
virtual void _build_phase_physics_process(int phase);
virtual void _add_light(int local_x, int local_y, int local_z, int size, Color color);
virtual void _clear_baked_lights();
virtual void _create_meshers();
virtual void _build(bool immediate);
void wait_and_finish_thread();
void _notification(int p_what);
static void _bind_methods();
bool _is_build_threaded;
bool _abort_build;
int _current_build_phase;
int _max_build_phases;
bool _enabled;
int _lod_size;
//voxel mesh
RID _mesh_rid;
RID _mesh_instance_rid;
RID _shape_rid;
RID _body_rid;
RID _prop_mesh_rid;
RID _prop_mesh_instance_rid;
RID _prop_shape_rid;
RID _prop_body_rid;
//liquids
RID _liquid_mesh_rid;
RID _liquid_mesh_instance_rid;
//clutter
RID _clutter_mesh_rid;
RID _clutter_mesh_instance_rid;
//debug
ImmediateGeometry *_debug_drawer;
bool _build_mesh;
bool _create_collider;
bool _bake_lights;
bool _build_prioritized;
Mutex *_build_phase_done_mutex;
bool _build_phase_done;
Thread *_build_thread;
bool _build_step_in_progress;
Array temp_array;
PoolVector<Vector3> temp_arr_collider;
ActiveBuildPhaseType _active_build_phase_type;
};
VARIANT_ENUM_CAST(VoxelChunkDefault::DefaultChannels);
VARIANT_ENUM_CAST(VoxelChunkDefault::ActiveBuildPhaseType);
#endif

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@ -121,7 +121,7 @@ void VoxelStructure::clear() {
}
VoxelStructure::VoxelStructure() {
_channel_count = VoxelChunk::MAX_DEFAULT_CHANNELS;
_channel_count = 0;
_world_position_x = 0;
_world_position_y = 0;

View File

@ -307,7 +307,11 @@ VoxelChunk *VoxelWorld::_create_chunk(int x, int y, int z, Node *p_chunk) {
chunk->set_owner(get_tree()->get_edited_scene_root());
chunk->set_voxel_world(this);
chunk->set_is_build_threaded(_use_threads);
//TODO this will need to be changed
if (chunk->has_method("set_is_build_threaded"))
chunk->call("set_is_build_threaded", _use_threads);
chunk->set_position(x, y, z);
chunk->set_library(_library);
chunk->set_voxel_scale(_voxel_scale);
@ -334,7 +338,7 @@ void VoxelWorld::generate_chunk(VoxelChunk *p_chunk) {
call("_generate_chunk", p_chunk);
p_chunk->build_deferred();
p_chunk->build();
}
bool VoxelWorld::can_chunk_do_build_step() {